cocos2D 虛擬搖桿Joystick功能實現


Joystick 搖桿功能的實現 (兩種實現方式)

一、SneakyInput   Nick Pannuto編寫的開源類庫

主要有五個核心類:

SneakyButton 

SneakyButtonSkinnedBase

SneakyJoystick 

SneakyJoystickSkinnedBase

ColoredCircleSprite(可選)

以下是具體的用法:

 

     @implementation InputLayer
    
    - ( id)init
    {
         if(self = [super init])
        {
            winSize = [[CCDirector sharedDirector] winSize];
            [self addJoystick];
            [self addFireButton];
            [self scheduleUpdate];
        }
         return  self;
    }
    
     // 添加一個按鈕
    - ( void)addFireButton
    {
        fireButton = [SneakyButton button];
        fireButton.isHoldable = YES;  //  按住按鈕持續觸發
        
        
// 按鈕添加皮膚
        SneakyButtonSkinnedBase *skinFireButton = [SneakyButtonSkinnedBase skinButton];
        skinFireButton.defaultSprite = [CCSprite spriteWithSpriteFrameName: @" button-default.png "];
        skinFireButton.pressSprite = [CCSprite spriteWithSpriteFrameName: @" button-pressed.png "];
        skinFireButton.button = fireButton;
        skinFireButton.position = CGPointMake(winSize.width - skinFireButton.contentSize.width,
                                              skinFireButton.contentSize.height);
        
        [self addChild:skinFireButton];
        
    }
    
     // 添加一個搖桿
    - ( void)addJoystick
    {
        joystick = [SneakyJoystick joystick:CGRectMake( 0000 )];
        
        joystick.autoCenter = YES;  // 是否自動回到中心
        
        
// 360度
        joystick.hasDeadzone = YES;  // 是否支持死亡區域,該區域不會觸發
        joystick.deadRadius =  20; // 死亡區域的半徑
        
        
// 限制可移動的方向數量
    
//     joystick.isDPad = YES;
    
//     joystick.numberOfDirections = 8;  // 方向數量
        
        
        
// 給搖桿添加皮膚
        SneakyJoystickSkinnedBase *skinJoystick = [SneakyJoystickSkinnedBase skinJoystick];
        skinJoystick.backgroundSprite = [CCSprite spriteWithSpriteFrameName: @" button-disabled.png "];
        skinJoystick.thumbSprite = [CCSprite spriteWithSpriteFrameName: @" button-disabled.png "];
        skinJoystick.thumbSprite.scale =  0.5f;
        skinJoystick.joystick = joystick;
        skinJoystick.position = CGPointMake(skinJoystick.contentSize.width ,
                                            skinJoystick.contentSize.height);
        
        [self addChild:skinJoystick];
    }
    
    - ( void)update:(ccTime)delta
    {
        GameScene *scene = [GameScene sharedGameScene];
        Ship *ship = (Ship *)[scene ship];
        totalTime += delta;
        
         // 點擊按鈕觸發
         if(fireButton.active && totalTime > nextShootTime)
        {
            nextShootTime = totalTime +  0.5f;
            [scene shootBullet:ship];
        }
        
         if (fireButton.active == NO)
        {
            nextShootTime =  0;
        }
        
         // joystick.velocity 這個值非常小需要將其放大(根據實際情況調值)
        CGPoint velocity = ccpMult(joystick.velocity,  200);
         if(velocity.x !=  0 && velocity.y !=  0)
        {
            ship.position = CGPointMake(ship.position.x + velocity.x * delta,
                                        ship.position.y + velocity.y *delta);
        }
    }
 
    運行圖如下:
    SneakyInput demo
 

二、CCJoystick類(最新版的已經支持搓招了哦,下載鏈接http://code.google.com/p/ccjoystick/downloads/list

CCJoyStick 是一個基於 Cocos2d 的搖桿類,簡單幾行代碼即可為您的游戲增加一個強大的模擬搖桿。而且最新版本已經支持搖桿搓招兒,滿足格斗類游戲開發者的需求。

基於該類可自主擴展諸多搖桿效果,比如 360 度模式、向模式。使用方法如下:

// 創建搖桿

myjoystick=[CCJoyStick initWithBallRadius:25 MoveAreaRadius:65 isFollowTouch:NO isCanVisible:YES isAutoHide:NO hasAnimation:YES];//BallRadius即模擬搖桿球的半徑,MoveAreaRadius即搖桿球可移動的范圍半徑,isFollowTouch即是否將搖桿基准位置 跟隨touch坐標,isCanVisible即是否可見,isAutoHide即是否自動隱藏(touchend即隱藏),hasAnimation即 是否顯示搖桿復位動畫

//添加皮膚

[myjoystick setBallTexture:@"Ball.png"];//可選,不設置即看不見搖桿球
[myjoystick setDockTexture:@"Dock.png"];//可選,不設置即看不見底座
[myjoystick setStickTexture:@"Stick.jpg"];//可選,不設置即看不見連動桿
[myjoystick setHitAreaWithRadius:100];//搖桿激活區域為基准坐標半徑,默認為另一個方法,設置屏幕矩形區域為激活區域setHitAreaWithRect

myjoystick.position=ccp(100,100);
myjoystick.delegate=self;
[self addChild:myjoystick];   

該搖桿類包含3個事件:

1- (void) onCCJoyStickUpdate:(CCNode*)sender Angle:(float)angle  Direction:(CGPoint)direction Power:(float)power;//angle用來控制角色朝向direction用來設置移動坐標power為力度用於控制速度快慢
- (void) onCCJoyStickActivated:(CCNode*)sender;
3- (void) onCCJoyStickDeactivated:(CCNode*)sender;

 

實現代碼如下:

 

 1  @implementation OperateLayer
 2 
 3 - ( id)init
 4 {
 5      if(self = [super init])
 6     {
 7         winSize = [[CCDirector sharedDirector] winSize];
 8         joystick = [CCJoyStick initWithBallRadius: 25
 9                                    MoveAreaRadius: 65
10                                     isFollowTouch:NO
11                                      isCanVisible:YES
12                                        isAutoHide:NO
13                                      hasAnimation:YES];
14         [joystick setBallTexture: @" Ball.png "];
15         [joystick setDockTexture: @" Dock.png "];
16         [joystick setStickTexture: @" Stick.jpg "];
17         [joystick setHitAreaWithRadius: 100];
18         
19         joystick.position = CGPointMake( 100100);
20         [joystick setDelegate:self];
21         joystick.opacity =  150;
22         [self addChild:joystick];
23         
24         CCLabelTTF *label= [CCLabelTTF labelWithString: @" shoot " fontName: @" Arial " fontSize: 30];
25         CCMenuItemLabel *shoot = [CCMenuItemLabel itemWithLabel:label 
26                                                          target:self 
27                                                        selector:@selector(shoot:)];
28         CCMenu *shootMenu = [CCMenu menuWithItems:shoot, nil];
29         shootMenu.position =CGPointMake(  38080);
30         [self addChild:shootMenu];
31     }
32      return self;
33 }
34 
35 - ( void)shoot:(CCMenuItem  *) menuItem{
36     GameScene *scene = [GameScene sharedGameScene];
37 
38     [scene shootBullet:scene.ship];
39 }
40 - ( void) onCCJoyStickUpdate:(CCNode*)sender Angle:( float)angle Direction:(CGPoint)direction Power:( float)power
41 {
42      if (sender==joystick) {
43         NSLog( @" angle:%f power:%f direction:%f,%f ",angle,power,direction.x,direction.y);
44         
45         GameScene *scene = [GameScene sharedGameScene];
46         
47          float nextx=scene.ship.position.x;
48          float nexty=scene.ship.position.y;
49         
50         nextx+=direction.x * (power* 8);
51         nexty+=direction.y * (power* 8);
52         
53         scene.ship.position=ccp(nextx,nexty);
54     }
55 }
56 
57 - ( void) onCCJoyStickActivated:(CCNode*)sender
58 {
59      if (sender==joystick) {
60         [joystick setBallTexture: @" Ball_hl.png "];
61         [joystick setDockTexture: @" Dock_hl.png "];
62         joystick.opacity =  255;
63     }
64 }
65 - ( void) onCCJoyStickDeactivated:(CCNode*)sender
66 {
67      if (sender==joystick) {
68         [joystick setBallTexture: @" Ball.png "];
69         [joystick setDockTexture: @" Dock.png "];
70         joystick.opacity =  150;
71     }
72 }
73  @end
 
運行效果圖:
CCJoystick

 

以下是兩個類庫的下載鏈接,有需要的可以下載看看哦 ~

/Files/xuling/CCJoystick.rar

/Files/xuling/SneakyInput.rar

 

ps:咱新手們注意了哈,用最新的cocos2d時,看看AppDelegate.m 中的

[glView setMultipleTouchEnabled:YES];設置為YES了沒有。 我剛開始做的時候就沒設置還查了好久,嘿嘿,有點菜 ...

 

 


免責聲明!

本站轉載的文章為個人學習借鑒使用,本站對版權不負任何法律責任。如果侵犯了您的隱私權益,請聯系本站郵箱yoyou2525@163.com刪除。



 
粵ICP備18138465號   © 2018-2025 CODEPRJ.COM