VTK 图形基本操作进阶_表面重建技术(三维点云曲面重建)


1.点云重建

虽然Delaunay三角剖分算法可以实现网格曲面重建,但是其应用主要在二维剖分,在三维空间网格生成中遇到了问题。因为在三维点云曲面重建中,Delaunay条件不在满足,不仅基于最大最小角判断的对角线交换准则不在成立,而且基于外接圆判据的Delaunay三角化也不能保证网格质量。
VTKSurfaceReconstructionFilter则实现了一种隐式曲面重建方法,即将曲面看做一个符号距离函数的等值面,曲面内外的距离值得符号相反,而零等值面即为所求的曲面。该方法需要对点云数据进行网格划分,然后估算每个点的切平面和方向,并以每个点与最近的切平面距离来近似表面距离。这样即可得到一个符号距离的体数据。这样,我们就可以利用VTKContourFilter来提取零等值面即可得到相应的网格。
利用人脸点云数据进行人脸网格曲面重建实例如下:
 1 #include <vtkAutoInit.h>
 2 VTK_MODULE_INIT(vtkRenderingOpenGL);  3 VTK_MODULE_INIT(vtkRenderingFreeType);  4 VTK_MODULE_INIT(vtkInteractionStyle);  5  
 6 #include <vtkSmartPointer.h>
 7 #include <vtkPolyDataReader.h>
 8 #include <vtkPolyData.h>
 9 #include <vtkSurfaceReconstructionFilter.h>
 10 #include <vtkContourFilter.h>
 11 #include <vtkVertexGlyphFilter.h>
 12 #include <vtkPolyDataMapper.h>
 13 #include <vtkActor.h>
 14 #include <vtkRenderer.h>
 15 #include <vtkCamera.h>
 16 #include <vtkRenderWindow.h>
 17 #include <vtkRenderWindowInteractor.h>
 18 #include <vtkProperty.h>
 19  
 20 int main()  21 {  22     vtkSmartPointer<vtkPolyDataReader> reader =
 23         vtkSmartPointer<vtkPolyDataReader>::New();  24     reader->SetFileName("fran_cut.vtk");  25     reader->Update();  26  
 27     vtkSmartPointer<vtkPolyData> points =
 28         vtkSmartPointer<vtkPolyData>::New();  29     points->SetPoints(reader->GetOutput()->GetPoints()); //获得网格模型中的几何数据:点集
 30  
 31     vtkSmartPointer<vtkSurfaceReconstructionFilter> surf =
 32         vtkSmartPointer<vtkSurfaceReconstructionFilter>::New();  33     surf->SetInputData(points);  34     surf->SetNeighborhoodSize(20);  35     surf->SetSampleSpacing(0.005);  36     surf->Update();  37  
 38     vtkSmartPointer<vtkContourFilter> contour =
 39         vtkSmartPointer<vtkContourFilter>::New();  40     contour->SetInputConnection(surf->GetOutputPort());  41     contour->SetValue(0, 0.0);  42     contour->Update();  43     //  44     vtkSmartPointer <vtkVertexGlyphFilter> vertexGlyphFilter =
 45         vtkSmartPointer<vtkVertexGlyphFilter>::New();  46     vertexGlyphFilter->AddInputData(points);  47     vertexGlyphFilter->Update();  48     vtkSmartPointer<vtkPolyDataMapper> pointMapper =
 49         vtkSmartPointer<vtkPolyDataMapper>::New();  50     pointMapper->SetInputData(vertexGlyphFilter->GetOutput());  51     pointMapper->ScalarVisibilityOff();  52  
 53     vtkSmartPointer<vtkActor> pointActor =
 54         vtkSmartPointer<vtkActor>::New();  55     pointActor->SetMapper(pointMapper);  56     pointActor->GetProperty()->SetColor(1, 0, 0);  57     pointActor->GetProperty()->SetPointSize(4);  58  
 59     vtkSmartPointer<vtkPolyDataMapper> contourMapper =
 60         vtkSmartPointer<vtkPolyDataMapper>::New();  61     contourMapper->SetInputData(contour->GetOutput());  62     vtkSmartPointer<vtkActor> contourActor =
 63         vtkSmartPointer<vtkActor>::New();  64     contourActor->SetMapper(contourMapper);  65     ///  66     double pointView[4] = { 0, 0, 0.5, 1 };  67     double contourView[4] = { 0.5, 0, 1, 1 };  68  
 69     vtkSmartPointer<vtkRenderer> pointRender =
 70         vtkSmartPointer<vtkRenderer>::New();  71     pointRender->AddActor(pointActor);  72     pointRender->SetViewport(pointView);  73     pointRender->SetBackground(1, 1, 1);  74  
 75     vtkSmartPointer<vtkRenderer> contourRender =
 76         vtkSmartPointer<vtkRenderer>::New();  77     contourRender->AddActor(contourActor);  78     contourRender->SetViewport(contourView);  79     contourRender->SetBackground(0, 1, 0);  80  
 81     pointRender->GetActiveCamera()->SetPosition(0, -1, 0);  82     pointRender->GetActiveCamera()->SetFocalPoint(0, 0, 0);  83     pointRender->GetActiveCamera()->SetViewUp(0,0,1);  84     pointRender->GetActiveCamera()->Azimuth(30);  85     pointRender->GetActiveCamera()->Elevation(30);  86     pointRender->ResetCamera();  87     contourRender->SetActiveCamera(pointRender->GetActiveCamera());  88  
 89     vtkSmartPointer<vtkRenderWindow> rw =
 90         vtkSmartPointer<vtkRenderWindow>::New();  91     rw->AddRenderer(pointRender);  92     rw->AddRenderer(contourRender);  93     rw->SetSize(640, 320);  94     rw->SetWindowName("3D Surface Reconstruction ");  95     rw->Render();  96  
 97     vtkSmartPointer<vtkRenderWindowInteractor> rwi =
 98         vtkSmartPointer<vtkRenderWindowInteractor>::New();  99     rwi->SetRenderWindow(rw); 100     rwi->Initialize(); 101     rwi->Start(); 102  
103     return 0; 104 }

使用VTKSurfaceReconstructionFilter时,主要涉及两个参数,分别使用函数SetNeighborhoodSize()和SetSampleSpacing()进行设置。

SetNeighborhoodSize:设置邻域点的个数;而这些邻域点则用来估计每个点的局部切平面。邻域点的个数默认为20,能够处理大多数重建问题。个数设置越多,计算消耗时间越长。当点云分布严重不均匀情况下,可以考虑增加该值。
SetSampleSpacing:用于设置划分网格的网格间距,间距与小,网格越密集,一般采用默认值0.05.
该例的输出结果如下图所示:


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