#include <GL/glut.h> #include <cmath> void init(void) { glClearColor(0.0, 0.0, 0.0, 0.0); glMatrixMode(GL_PROJECTION); gluOrtho2D(0.0, 500.0, 0.0, 500.0); glMatrixMode(GL_MODELVIEW); } void myDisplay() { float x0 = 50, y0 = 50; float x1 = 100, y1 = 400; float x2 = 300, y2 = 400; float x3 = 400, y3 = 50; glPointSize(3); glColor3f(1.0, 0.0, 0.0); //控制点 glBegin(GL_POINTS); glVertex2f(x0, y0); glVertex2f(x1, y1); glVertex2f(x2, y2); glVertex2f(x3, y3); glEnd(); //三次Bezier曲线 float x, y; glColor3f(0.0, 1.0, 0.0); glBegin(GL_LINE_STRIP); for (float t = 0; t <= 1; t+=0.01) { x = x0 * pow((1 - t), 3) + 3 * x1*t*(1 - t)*(1 - t) + 3 * x2*t*t*(1 - t) + x3 * pow(t, 3); //x分量 y = y0 * pow((1 - t), 3) + 3 * y1*t*(1 - t)*(1 - t) + 3 * y2*t*t*(1 - t) + y3 * pow(t, 3); //y分量 glVertex2f(x, y); } glEnd(); glFlush(); } int main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowPosition(100, 100); glutInitWindowSize(500, 500); glutCreateWindow("三次Bezier曲线"); init(); glutDisplayFunc(myDisplay); glutMainLoop(); return 0; }