【Unity&DragonBones】DragonBones运行库导入Unity工程文件详细教程以及解决办法


Unity&DragonBones版本号均为最新版本

 

 

# DragonBones Unity Library


## How to use [Demos](./Demos/)
怎么使用DragonBones到Unity的Demos文件

1. Create a Unity project and import [Demos files](./Demos/) to override the project files.

创建一个Unity工程,导入[Demos files](./Demos/)文件到工程文件

2. Import the [DragonBones common source code](../DragonBones/src/) to project Assets/Scripts.

导入[DragonBones common source code]到工程的Assets/Scripts。文件路径为(../DragonBones/src/)

3. Import the [DragonBones Unity source code](./src/) to project Assets/Scripts.

导入[DragonBones common source code]到工程的Assets/Scripts。文件路径为(./src/)

4. Import the [3rdParty source code](../3rdParty/) to project Assets/Scripts.

导入[3rdParty source code]到工程的Assets/Scripts。文件路径为(../3rdParty/)

5. Run project and have fun.

运行Unity工程


*Notice*
* Maker sure project structure like this:
```
project
    |-- Assets
        |-- Scripts
            |-- DragonBones
                |-- animation
                |-- armature
                |-- ...
                |-- unity
                |-- ...
            |-- 3rdParty Scripts
            |-- Demos Scripts
            |-- ...
        |-- Resources
            |-- DragonBonesData files
            |-- ...
        |-- ...
    |-- ...
```

## How to create a new Unity project with DragonBones animation
怎么自己在DragonBones创建的动画导入到Unity的工程

1. Create a new project in Unity.

创建一个新的Unity工程文件

 

2. Import DragonBones [core library](../DragonBones/src/) and [unity library](./src/) into your project "[Project]/Assets/Scripts/".

 

导入DragonBones [core library](../DragonBones/src/)代码库到Unity工程路径为"[Project]/Assets/Scripts/"

 

3. Import the [3rdParty source code](../3rdParty/) to your project "[Project]/Assets/Scripts/".

 

4. Export DB animation files with DragonBones Pro to your project "[Project]/Assets/Resources/".

我把DragonBones的工程导入到一个名字为123的文件夹内,把这个文件夹内的内容复制到Unity工程文件夹的名字为Resources文件内(如果没有这个名字的文件夹,新建一个)【或者名字不叫Resources也行】,如下图所示

 

5. Create a new C# script like following:
```
public class HelloDragonBones :MonoBehaviour
{
    void Start()
    {
        // Load data.
       UnityFactory.factory.LoadDragonBonesData("Ubbie/Ubbie"); // DragonBones file path (without suffix)
       UnityFactory.factory.LoadTextureAtlasData("Ubbie/texture"); //Texture atlas file path (without suffix)
        // Create armature.
        var armatureComponent =UnityFactory.factory.BuildArmatureComponent("ubbie"); // Input armature name
        // Play animation.
       armatureComponent.animation.Play("walk");
        
        // Change armatureposition.
       armatureComponent.transform.localPosition = new Vector3(0.0f, 0.0f,0.0f);
    }
}

```

 

在Unity视图里面创建一个2D精灵,名字随便,然后创建一个.CS文件

 

可以参照DEMON里面的HELLODRAGONBONES场景的.CS文件

 

 

 

对应的文件名字以及意义如上图所示

 

就会出现错误 UnityFactory does not exist in the current context

解决方法如下所示

...\DragonBonesCSharp-master\DragonBonesCSharp-master\Unity\Demos\Assets\Scripts\DragonBones

的这个unity文件复制到

你的工程文件下的Assets\Scripts\DragonBones\下

 

创建一个2D精灵(名字不做要求),为其添加Unity Armature Component组件

其设置如下所示

 

点击运行后,会创建一个新的复制精灵

 

对应Demon的显示如下所示

 


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