halcon-開運算(先腐蝕再膨脹)


 

 

開運算:對區域先進行腐蝕操作,然后對腐蝕的結果再進行膨脹操作,稱為開運算
開運算特點:具有與腐蝕相似的特點,但是能夠防止區域腐蝕過度,能夠很好的保持區域的形狀。

效果:能去除毛刺

opening_circle區域圓開運算 

在HDevelop中

dev_update_off()

read_image (Image, 'D:/bb/tu/1.jpg')
rgb1_to_gray(Image,Image1)

threshold (Image1, Region, 200, 230)
opening_circle (Region, RegionOpening, 2.5)
*區域圓開運算
*參數1:要開運算的區域
*參數2:輸出區域
*結構圓半徑


get_image_size (Image1, Width, Height)
dev_open_window(10,10,Width, Height,'black',WindowHandle)
dev_display(Region)
dev_open_window(10,100,Width, Height,'black',WindowHandle1)
dev_display(RegionOpening)

 

 

 

 

在QtCreator中

    HObject  ho_Image, ho_Image1, ho_Region, ho_RegionOpening;
    HTuple  hv_Width, hv_Height, hv_WindowHandle;
    HTuple  hv_WindowHandle1;
    ReadImage(&ho_Image, "D:/bb/tu/1.jpg");
    Rgb1ToGray(ho_Image, &ho_Image1);

    Threshold(ho_Image1, &ho_Region, 200, 230);
    OpeningCircle(ho_Region, &ho_RegionOpening, 2.5);
    //區域圓開運算
    //參數1:要開運算的區域
    //參數2:輸出區域
    //結構圓半徑


    GetImageSize(ho_Image1, &hv_Width, &hv_Height);
    SetWindowAttr("background_color","black");
    OpenWindow(10,10,hv_Width,hv_Height,0,"visible","",&hv_WindowHandle);
    HDevWindowStack::Push(hv_WindowHandle);
    if (HDevWindowStack::IsOpen())
      DispObj(ho_Region, HDevWindowStack::GetActive());
    SetWindowAttr("background_color","black");
    OpenWindow(10,100,hv_Width,hv_Height,0,"visible","",&hv_WindowHandle1);
    HDevWindowStack::Push(hv_WindowHandle1);
    if (HDevWindowStack::IsOpen())
      DispObj(ho_RegionOpening, HDevWindowStack::GetActive());

 

opening_rectangle1區域矩形開運算 

在HDevelop中

dev_update_off()

read_image (Image, 'D:/bb/tu/2.jpg')
rgb1_to_gray(Image,Image1)

threshold (Image1, Region, 200, 230)
opening_rectangle1 (Region, RegionOpening, 10, 10)
*區域矩形開運算
*參數1:要開運算的區域
*參數2:輸出區域
*結構矩形的寬和高


get_image_size (Image1, Width, Height)
dev_open_window(10,10,Width, Height,'black',WindowHandle)
dev_display(Region)
dev_open_window(10,100,Width, Height,'black',WindowHandle1)
dev_display(RegionOpening)

 

 


在Qt Creator中

    HObject  ho_Image, ho_Image1, ho_Region, ho_RegionOpening;
    HTuple  hv_Width, hv_Height, hv_WindowHandle;
    HTuple  hv_WindowHandle1;
    ReadImage(&ho_Image, "D:/bb/tu/2.jpg");
    Rgb1ToGray(ho_Image, &ho_Image1);

    Threshold(ho_Image1, &ho_Region, 200, 230);
    OpeningRectangle1(ho_Region, &ho_RegionOpening, 10, 10);
    //區域矩形開運算
    //參數1:要開運算的區域
    //參數2:輸出區域
    //結構矩形的寬和高


    GetImageSize(ho_Image1, &hv_Width, &hv_Height);
    SetWindowAttr("background_color","black");
    OpenWindow(10,10,hv_Width,hv_Height,0,"visible","",&hv_WindowHandle);
    HDevWindowStack::Push(hv_WindowHandle);
    if (HDevWindowStack::IsOpen())
      DispObj(ho_Region, HDevWindowStack::GetActive());
    SetWindowAttr("background_color","black");
    OpenWindow(10,100,hv_Width,hv_Height,0,"visible","",&hv_WindowHandle1);
    HDevWindowStack::Push(hv_WindowHandle1);
    if (HDevWindowStack::IsOpen())
      DispObj(ho_RegionOpening, HDevWindowStack::GetActive());

 

gray_opening_rect圖像開運算 

在HDevelop中

dev_update_off()

read_image (Image, 'D:/bb/tu/2.jpg')
rgb1_to_gray(Image,Image1)

gray_opening_rect (Image1, ImageOpening, 11, 11)
*圖像開運算
*參數1:要開運算的單通道圖像
*參數2:輸出圖像
*結構矩形的寬和高


get_image_size (Image1, Width, Height)
dev_open_window(10,100,Width, Height,'black',WindowHandle)
dev_display(Image1)
dev_open_window(10,100,Width, Height,'black',WindowHandle1)
dev_display(ImageOpening)

 

 


在Qt Creator中

    HObject  ho_Image, ho_Image1, ho_ImageOpening;
    HTuple  hv_Width, hv_Height, hv_WindowHandle;
    HTuple  hv_WindowHandle1;
    ReadImage(&ho_Image, "D:/bb/tu/2.jpg");
    Rgb1ToGray(ho_Image, &ho_Image1);

    GrayOpeningRect(ho_Image1, &ho_ImageOpening, 11, 11);
    //圖像開運算
    //參數1:要開運算的單通道圖像
    //參數2:輸出圖像
    //結構矩形的寬和高


    GetImageSize(ho_Image1, &hv_Width, &hv_Height);
    SetWindowAttr("background_color","black");
    OpenWindow(10,100,hv_Width,hv_Height,0,"visible","",&hv_WindowHandle);
    HDevWindowStack::Push(hv_WindowHandle);
    if (HDevWindowStack::IsOpen())
      DispObj(ho_Image1, HDevWindowStack::GetActive());
    SetWindowAttr("background_color","black");
    OpenWindow(10,100,hv_Width,hv_Height,0,"visible","",&hv_WindowHandle1);
    HDevWindowStack::Push(hv_WindowHandle1);
    if (HDevWindowStack::IsOpen())
      DispObj(ho_ImageOpening, HDevWindowStack::GetActive());

 

gray_opening_shape圖像開運算

在HDevelop中

dev_update_off()

read_image (Image, 'D:/bb/tu/2.jpg')
rgb1_to_gray(Image,Image1)

gray_opening_shape (Image1, ImageOpening, 11, 11, 'octagon')
*圖像開運算
*參數1:要開運算的單通道圖像
*參數2:輸出圖像
*參數3和參數4:結構矩形的寬和高
*參數5:結構元形狀
*       'octagon'    八角形
*       'rectangle'  矩形
*       'rhombus'    棱形


get_image_size (Image1, Width, Height)
dev_open_window(10,100,Width, Height,'black',WindowHandle)
dev_display(Image1)
dev_open_window(10,100,Width, Height,'black',WindowHandle1)
dev_display(ImageOpening)

 

 


在Qt Creator中

    HObject  ho_Image, ho_Image1, ho_ImageOpening;
    HTuple  hv_Width, hv_Height, hv_WindowHandle;
    HTuple  hv_WindowHandle1;
    ReadImage(&ho_Image, "D:/bb/tu/2.jpg");
    Rgb1ToGray(ho_Image, &ho_Image1);

    GrayOpeningShape(ho_Image1, &ho_ImageOpening, 11, 11, "octagon");
    //圖像開運算
    //參數1:要開運算的單通道圖像
    //參數2:輸出圖像
    //參數3和參數4:結構矩形的寬和高
    //參數5:結構元形狀
    //      'octagon'    八角形
    //      'rectangle'  矩形
    //      'rhombus'    棱形


    GetImageSize(ho_Image1, &hv_Width, &hv_Height);
    SetWindowAttr("background_color","black");
    OpenWindow(10,100,hv_Width,hv_Height,0,"visible","",&hv_WindowHandle);
    HDevWindowStack::Push(hv_WindowHandle);
    if (HDevWindowStack::IsOpen())
      DispObj(ho_Image1, HDevWindowStack::GetActive());
    SetWindowAttr("background_color","black");
    OpenWindow(10,100,hv_Width,hv_Height,0,"visible","",&hv_WindowHandle1);
    HDevWindowStack::Push(hv_WindowHandle1);
    if (HDevWindowStack::IsOpen())
      DispObj(ho_ImageOpening, HDevWindowStack::GetActive());

 

 

 

 

 

 

 

 


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