Three.js render .max & .fbx model file All In One
three.js 3d model loaders
https://github.com/mrdoob/three.js/tree/dev/examples/js/loaders
https://github.com/mrdoob/three.js/blob/dev/examples/js/loaders/FBXLoader.js
3D Max
.max / .ma / .FBX / .tga / .png / .db
3dmax online viewer
.gltf & .glb
Where possible, we recommend using glTF (GL Transmission Format).
Both .GLB
and .GLTF
versions of the format are well supported.
Because glTF is focused on runtime asset delivery, it is compact to transmit and fast to load.
Features include meshes, materials, textures, skins, skeletons, morph targets, animations, lights, and cameras.
在可能的情況下,我們建議使用 glTF(GL 傳輸格式)。
.GLB 和 .GLTF 版本的格式都得到很好的支持。
由於 glTF 專注於運行時資產交付,因此傳輸緊湊且加載速度快。
功能包括網格、材質、紋理、皮膚、骨架、變形目標、動畫、燈光和相機。
https://threejs.org/docs/#manual/en/introduction/Loading-3D-models
FBX2glTF
$ > FBX2glTF ~/models/butterfly.fbx
$ > FBX2glTF --binary --draco --verbose \
--input ~/models/source/butterfly.fbx \
--output ~/models/target/butterfly.glb
https://github.com/facebookincubator/FBX2glTF#fbx2gltf
https://github.com/facebookincubator/FBX2glTF/releases/download/v0.9.7/FBX2glTF-darwin-x64
demos
.FBX
.FBX
!== .fbx
大寫好使 ✅
小寫不好使 ❌
refs
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