threejs繪制長方體
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8" /> <title>WebGL三維場景</title> <style> body { margin: 0; overflow: hidden; /* 隱藏body窗口區域滾動條 */ } </style> <!--引入three.js三維引擎--> <!--<script src="http://www.yanhuangxueyuan.com/versions/threejsR92/build/three.js"></script>--> <script src="js/three2.js"></script> <script src="js/OrbitControls2.js"></script> <!-- <script src="./three.js"></script> --> <!-- <script src="http://www.yanhuangxueyuan.com/threejs/build/three.js"></script> --> </head> <body> <script> //創建一個renderer , var renderer = new THREE.WebGLRenderer({ antialias: true }); //設置清空顏色,每秒會渲染60次,渲染的時候會使用此顏色先清空 renderer.setClearColor(new THREE.Color(0x000000, 1)); //設置渲染尺寸 renderer.setSize(window.innerWidth, window.innerHeight); //設置陰影允許 renderer.shadowMapEnabled = true; //將webgl元素添加到body中 document.body.appendChild(renderer.domElement); //創建場景 var scene = new THREE.Scene(); //創建一個透視相機,45是相機的視角 , 寬高比是屏幕的寬高比 , 最近能看到0.1 , 最遠能看到10000 var camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 20000 ); //將相機放到x:1000 , y:1000 , z:1000的位置 camera.position.set(0, 1000, 1000); //設置相機的朝向,可以認為與相機鏡頭垂直的軸線應該和哪一個軸相交 camera.up.set(0, 1, 0); //將相機的鏡頭對准x:0 , y:0 , z:0的位置 經過這個設置相機就被固定住了 camera.lookAt({ x: 0, y: 0, z: 0 }); //將相機添加到場景中 scene.add(camera); var lights = new Array(); lights[0] = new THREE.PointLight(0xffffff, 1, 0); lights[1] = new THREE.PointLight(0xffffff, 1, 0); lights[2] = new THREE.PointLight(0xffffff, 1, 0); lights[0].position.set(0, 200, 0); lights[1].position.set(100, 200, 100); lights[2].position.set(-100, -200, -100); scene.add(lights[0]); scene.add(lights[1]); scene.add(lights[2]); var meshPolygon = createPolygon(); scene.add(meshPolygon); var orbitCtl = new THREE.OrbitControls(camera); orbitCtl.autoRotate = false; var clock = new THREE.Clock(); function threeStart() { var delta = clock.getDelta(); orbitCtl.update(delta); renderer.clear(); renderer.render(scene, camera); requestAnimationFrame(threeStart); } threeStart(); function createPolygon(){ var group = new THREE.Group(); var geometry2 = new THREE.BoxGeometry(500, 500, 4000); var material2 = new THREE.MeshBasicMaterial( { color: 15245878, side: THREE.DoubleSide } ); var mesh2 = new THREE.Mesh( geometry2, material2 ) ; group.add(mesh2); return group; } </script> </body> </html>
###############################