AndroidJavaProxy是個好東西,可以讓安卓原生代碼直接調用Unity的代碼,而不用通過SendMessage的方式。
今天在使用的過程中發現一個問題,Android調用Unity的方法時報錯:
No such proxy method: xxxx(AndroidJavaObject)
經過各種嘗試和Google以后發現了最終的原因:
首先貼出代碼
Java代碼IListener.java
package com.company.test; public interface IListener { public void onComplete(String error); }
Java代碼:Test.java
package com.company.test; public class Test { private IListener listener; public void setListener(IListener listener) { this.listener = listener; } public void doTask() { listener.onComplete(null); } public static Test create() { return new Test(); } }
Unity代碼:Test.cs
using UnityEngine;
public class Test : MonoBehaviour
{
private AndroidJavaObject nativeJavaObject;
class Listener : AndroidJavaProxy
{
public Listener() : base("com.company.test.IListener")
{
}
void onComplete(string error)
{
Debug.Log($"onComplete:{error}");
}
}
// Start is called before the first frame update
void Start()
{
AndroidJavaClass javaClass = new AndroidJavaClass("com.company.test.Test");
nativeJavaObject = javaClass.CallStatic<AndroidJavaObject>("create");
nativeJavaObject.Call("setListener", new Listener());
nativeJavaObject.Call("doTask");
}
}
Unity場景中把Test.cs腳本掛到GameObject上打包在真機運行會報以下錯誤:
No such proxy method: Test+Listener.onComplete(UnityEngine.AndroidJavaObject)
問題出現的是在UnityEngine.AndroidJavaProxy.Invoke的實現中
public virtual AndroidJavaObject Invoke(string methodName, object[] args) { Exception inner = (Exception) null; BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic; System.Type[] types = new System.Type[args.Length]; for (int index = 0; index < args.Length; ++index) // 如果參數為null則將類型設置為AndroidJavaObject types[index] = args[index] == null ? typeof (AndroidJavaObject) : args[index].GetType(); try { MethodInfo method = this.GetType().GetMethod(methodName, bindingAttr, (Binder) null, types, (ParameterModifier[]) null); if (method != null) return _AndroidJNIHelper.Box(method.Invoke((object) this, args)); } catch (TargetInvocationException ex) { inner = ex.InnerException; } catch (Exception ex) { inner = ex; } string[] strArray = new string[args.Length]; for (int index = 0; index < types.Length; ++index) strArray[index] = types[index].ToString(); if (inner != null) throw new TargetInvocationException(this.GetType().ToString() + "." + methodName + "(" + string.Join(",", strArray) + ")", inner); AndroidReflection.SetNativeExceptionOnProxy(this.GetRawProxy(), new Exception("No such proxy method: " + (object) this.GetType() + "." + methodName + "(" + string.Join(",", strArray) + ")"), true); return (AndroidJavaObject) null; }
當Java調用Unity方法傳遞過來的值為null時,AndroidJavaProxy會按照參數類型為AndroidJavaObject的方式去查找方法(見上面第8行代碼),自然就找不到。然后就報錯了
解決方法也很簡單,重寫Invoke方法避免查找Method失敗就可以了
public override AndroidJavaObject Invoke(string methodName, object[] args) { if (methodName == "onComplete") { onComplete(args[0] as string); return null; } return base.Invoke(methodName, args); }
再次打包程序運行就不會報錯,能正常輸出日志了.
PS:上面的修復代碼只是測試使用,正式項目中請自行補全錯誤處理,參數轉換以及多方法的支持等代碼