Loading界面-異步加載場景
Demo展示
加載新場景時,需要加載大量模型外部文件等,比較耗時,又不能讓畫面卡住不動;
很多時候會做一個加載界面顯示讀條;
這個加載條是個UI物體,可以自行添加替換UI素材;
代碼
非常簡直,就不贅述了;
一個slider條,progress為異步百分比;
限制讀條3s結束,小於3s等待;
注意異步讀條progress到不了1,所以0.9判斷加載完成;
public class Loading : MonoBehaviour
{
public string scenceName;
AsyncOperation async;
public Slider m_pProgress;
private int progress = 0;
private float time = 3f;
private float startTime = 0;
private void Start()
{
StartCoroutine(LoadScenes());
startTime = Time.time;
}
IEnumerator LoadScenes()
{
int nDisPlayProgress = 0;
async = SceneManager.LoadSceneAsync(scenceName);
async.allowSceneActivation = false;
while (async.progress < 0.9f)
{
progress = (int)async.progress * 100;
while (nDisPlayProgress < progress)
{
++nDisPlayProgress;
m_pProgress.value = (float)nDisPlayProgress / 100;
yield return new WaitForEndOfFrame();
}
yield return null;
}
progress = 100;
while (nDisPlayProgress < progress)
{
++nDisPlayProgress;
m_pProgress.value = (float)nDisPlayProgress / 100;
yield return new WaitForEndOfFrame();
}
float temp = Time.time - startTime;
if (temp < time)
yield return new WaitForSeconds(time - temp);
async.allowSceneActivation = true;
}
}
測試代碼:
加載場景時,記在loading界面,設置需要加載的場景名稱;
public class MainScence : MonoBehaviour
{
public Button btnLoad;
void Start()
{
btnLoad.onClick.AddListener(OnLoadFight);
}
private void OnLoadFight()
{
GameObject go = Instantiate(Resources.Load<GameObject>("Loading"), transform);
go.GetComponent<Loading>().scenceName = "FightScence";
}
}