osg繪制球體
#include <iostream> #include <osgViewer/Viewer> #include <osg/Node> //#include <osgDB/ReadFile> //#include <osgDB/WriteFile> #include <osgUtil\Optimizer> #include <osg/Geode> #include <osg/Group> #include <osg/ShapeDrawable> //繪制幾何體 osg::Geode* createShpe() { // osg::Geode *geode = new osg::Geode(); //半徑 float radius = 0.8f; //高度 float height = 1.6f; //精細度 osg::TessellationHints* hints1 = new osg::TessellationHints(); //設置精細度 hints1->setDetailRatio(1.1f); //創建球體 osg::Sphere *sphere = new osg::Sphere(osg::Vec3(0.0f,0.0f,0.0f),radius); osg::ShapeDrawable *draw1 = new osg::ShapeDrawable(sphere, hints1); geode->addDrawable(draw1); return geode; } int main() { osgViewer::Viewer *viewer1 = new osgViewer::Viewer(); osg::Group *root = new osg::Group(); root->addChild(createShpe()); osgUtil::Optimizer optimizer1; optimizer1.optimize(root); viewer1->setUpViewInWindow(200, 200, 700, 500, 0); //viewer1->addEventHandler(new osgViewer::GraphicsWindow::resized(0,0,640,480)); viewer1->setSceneData(root); //viewer1->realize(); viewer1->run(); return 0; }
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