UE的材質一般包含了不同的材質模型
基礎顏色
Metallic
高光度
粗糙度
各向異性
自發光顏色
不透明度
不透明蒙版
Normal
切線
世界場景位置偏移
世界場景位移
曲面細分乘數
Subsurface Color
Custom Data 0
Custom Data 1
環境光遮擋
折射
像素深度偏移
着色模型
一.Blends
1.Lerp_ScratchGrime
2.Lerp_ScratchGrime
二.Coordinates
1.BlurSampleOffsets
2.PanTextureCoordinateChannelfrom-1ton+1
3.PanTextureCoordinateFrom-1toN+1
4.SampleSceneDepth
5.UVBrickPatterns
6.UVRemap_0-1_ToRange
7.UVToLongLat
三.Cubemaps
1.UVToLongLat
四.Debug
1.DebugOnOff
2.DebugTimeSine
五.Depth
1.DepthFromWorldPosition
六.Foliage
1.PixelDepthOffset_Foliage
七.Get Post Process Setting
1.GetAmbientCubemapIntensity
2.GetAmbientCubemapTint
八.Gradient
1.DiamondGradient
2.SmoothCurve
3.ValueStep
九.Image Adjustment
1.3ColorBlend
2.3PointLevels
3.CheapContrast_RGB
4.RaiseBlackLevelByPercentage
5.SmoothThreshould
十.Lighting
1.PixelDepthOffset_Foliage
十一.Material Layer Blend
1.MatLayerBlend_AO
2.MatLayerBlend_BreakBaseColor
3.MatLayerBlend_BreakNormal
4.MatLayerBlend_TenLayerBlend
十二.Math
1.DeriveNormalZ_Function
2.InverseTransformMatrix
3.Pi
4.RayTracedSphere
5.Sine_Remapped
6.SumOfAConsecutiveNumberSequence
7.TransformToClipSpace
8.UnpackNormalFromFloat
十三.MAXScripts
1.MS_MultiNormal_UVnormals
2.MS_MultiNormal_VertexColorNormals
3.MS_SequencePainter_Sequence
4.MS_SequencePainter_SequenceFlipbook
5.ms_StaticMeshSkeletalAnimation
6.ms_StaticMeshSkeletalAnimationHighQuality
7.MS_VertexAnimationTools_MorphTargets
十四.Niagara
1.Niagara_MeshReproductionSpriteUVs
十五.Opacity
1.SoftOpacity
十六.Particles
1.3dParticleOpacity
十七.Procedurals
1.NormalFromFunction
2.NormalFromHeightmapChaos
3.ObjectSpaceFalloff
十八.Reflections
1.ViewAlignedReflection
2.WorldAlignedReflection
十九.Shading
1.FuzzyShading
2.FuzzyShadingGrass
3.MetallicShading
二十.Speed Tree
1.SpeedTree
2.SpeedTreeBillboardNormals
3.SpeedTreeCameraFacing
4.SpeedTreeColorVariation
5.SpeedTreeCrossfadeBillboard
6.SpeedTreeWind
7.SpeedTreeWindMotion
8.UnpackDirection
二十一.Texturing
1.3DSandMayaUVCoordinates
2.BitMask
3.BumpOffset_advanced
4.CameraWorldBlend
5.CylindricalUVs
6.DetailTexturing
7.FlowMaps
8.FlowMaps_UV1
9.HeightLerpWithTwoHeightMaps
10.HighQualityTextureFiltering
11.LocalAlignedTexture
12.LocalAlignedTexture_TransforomedWorldSpace
13.PackedDistanceField
14.SkyboxImage
15.SlopeMask
16.TwoSidedTexturing
17.VectorDisplacement
18.WorldAlignedTexture_SeperateChannels
19.WorldAlignedTexture_Complex
20.WorldPositionBehindFromDepth_experimental
21.WorldPositionWithScale
22.ZWorldSpaceFlow
二十二.Utility
1.BoxMask-3D
二十三.Vector Ops
1.Fresnel_Function
二十四.Vectors
1.CameraVectorWithWPOOptions
二十五.VFX
1.AppendMany
二十六.Water
1.ComputeGerstnerWaves
2.GetDistortionUV
3.GetWaveTime
4.GetWaveData
5.SampleFluidSimulation
6.SetWaveAttributes
7.Water_Underside
8.WaterBodyData
9.WaterCaustics_GerstnerWaves
10.WaterCaustics_Static
11.WaterCaustics_SubUVAnimation
12.WaterCaustics_SubUVAnimation_Depth
13.WaterCaustics_Volumetric
14.WaterCaustics_Volumetric_Fluidsim
15.WaterCoefficientMask
16.WaterOpacityMaskFromDepth
17.WaterRiveFlowmaps
18.WaveDepthFalloff
19.WaveDepthFalloff_Overrides
20.WaveDistanceFieldReaction
21.WaveVelocityMask
22.WorldNormalBehindWater
23.WorldPositonBehindWater
二十七.Weater
1.Snow_Weather_Effects
2.Snow_Weather_Effects
3.Wet_Weather_Effects
4.Wet_Weather_Effects
二十八.World Position Offset
1.AlignMeshToTheCamera
2.AttachMeshToTheCamera
3.CameraOffset
4.CanopyCreator_Branches
5.CenterPivotAroundVector
6.ConstantScalebyDistance
7.FlipbookWind
8.GenerateASpline
9.MS_CanopyCreatorMeshExpansion
10.PivotAxis
11.RotateAboutWorldAxis_cheap
12.SimpleGrassWind
13.SplineBasedModelDeformation
14.SplineThicken
15.Sprite
16.StaticMeshMorphTargets
17.UVLayoutToWorldSpacePosition
18.Wind
二十九.WPO
1.ManualWorldToScreenUVsTransform
三十.不透明度
1.Chroma_Key_Alpha
2.SoftOpacity
三十一.世界位置偏移
1.OrthoFOV
三十二.世界場景位置偏移
1.FixRotateAboutAxisNormals
2.Gravity_WPO
3.ObjectPivotPoint
4.ObjectScale
5.Sprite_Capsule
6.Sprite_Ellipsoid
7.Sprite_TearDrop
三十三.體積
1.CloudSampleAttribute
2.VolumetricAdvancedMaterialInput
3.VolumetricAdvancedMaterialOutput
三十四.光照
1.PixelDepthOffset_Foliage
三十五.函數
1.MaterialFunctionCall
2.PreviousFrameSwitch
3.StaticBool
4.TextureObject
三十六.單位
1.Cm-to-Km
2.Km-to-Cm
三十七.參數
1.ChannelMaskParameter
2.CollectionParameter
3.CurveAtlasRowParameter
4.DynamicParameter
5.FontSampleParameter
6.MaterialAttributeLayers
7.RuntimeVirtualTextureSampleParameter
8.ScalarParameter
9.SpriteTextureSampler
10.StaticBoolParameter
11.StaticComponentMaskParameter
12.StaticSwitchParameter
13.TextureObjectParameter
14.TextureSampleParameter2D
15.TextureSampleParameter2DArray
16.TextureSampleParameter2DArray
17.TextureSampleParameterCube
18.TextureSampleParameterSubUV
19.TextureSampleParameterVolume
20.VectorParameter
三十八.反射
1.CustomReflectionVector
2.DistanceLimitedReflections
3.ViewAlignedReflection
4.WorldAlignedReflection
三十九.發色
1.HairColor
四十.向量
1.ActorPositionWS
2.CameraDirectionVector
3.CameraPositionWS
4.CameraVectorWithWPOOptions
5.CameraVectorWS
6.Constant2Vector
7.Constant3Vector
8.Constant4Vector
9.LightVector
10.ObjectBounds
11.ObjectOrientation
12.ObjectPositionWS
四十一.向量項
1.AppedVector
2.ComponentMask
3.CrossProduct
4.DeriveNormalZ
5.DotProduct
6.Normalize
7.Transform
8.TransformPosition
四十二.圖像調整
1.3ColorBlend
2.3PointLevels
3.CheapContrast
4.CheapContrast_RGB
5.Contrast_Preserve_Color
6.DeriveHDRfromLDR
7.HighPassFunction
8.HighPassTexture
9.HueShift
10.Luminosity_And_Color
11.RaiseBlackLevelsByPercentage
12.SCurve
13.SmoothThreshold
14.UnSharpMaskFunction
15.UnSharpMaskTexture
四十三.地形
1.Landscape_Manual_UVW
2.LandscapeGrassOutput
3.LandscapeLayerBlend
4.LandscapeLayerCoords
5.LandscapeLayerSample
6.LandscapeLayerSwitch
7.LandscapeLayerWeight
8.LandscapePhysicalMaterialOutput
9.LandscapeVisibilityMask
四十四.坐標
1.1Dto2DIndex
2.1Dto3DIndex
3.2Dto1DIndex
4.3Dto1DIndex
5.ActorPositionWS
6.BlurSampleOffsets
7.BoundingBoxBased_0-1_UVW
8.CameraPositionWS
9.LightmapUVs
10.LocalPosition
11.LongLatToUV
12.MapARPassthroughCameraUV
13.ObjectAlignedVirtualPlaneCoordinates
14.ObjectOrientation
15.ObjectPositionWS
16.ObjectRadius
17.Panner
18.PanTextureCoordinateChannelfron-1ton+1
19.PanTextureCoordinateFrom-1toN+1
20.ParticlePositionWS
21.ParticleSubUVProperties
22.PixelNormalWS
23.Rotator
24.SampleSceneDepth
25.SceneTexelSize
26.ScreenPosition
27.ScreenResolution
28.TextureCoordinate
29.UVBrickPatterns
30.UVRemap_0-1_ToRange
31.UVToLongLat
32.VertexNormalWS
33.VertexTangentWS
34.ViewSize
35.VirtualPlaneCoordinates
36.WorldPosition
37.WorldSpaceAlignedScreenCoordinates
四十五.大氣
1.AtmosphericFogColor
四十六.天空
1.SkyAtmosphereAerialPerspective
2.SkyAtmosphereDistantLightScatteredLuminance
3.SkyAtmosphereLightDirection
4.SkyAtmosphereLightDiskLuminance
5.SkyAtmosphereLightIIuminance
6.SkyAtmosphereViewLuminance
四十七.頭發屬性
1.HairAttributes
四十八.字體
1.FontSample
2.FontSampleParameter
四十九.密度
1.BeersLaw
2.RayMarchHeightMap
五十.工具
1.添加變更路線節點
2.陰影通道切換
3.AntialiasedTextureMask
4.AtmosphericLightColor
5.AtmosphericLightVector
6.BentNormalCustomOutput
7.BlackBody
8.BoxMask-2D
9.BoxMask-3D
10.BumpOffset
11.ChannelMaskParameter
12.ClearCoatNormalCustomOutput
13.ConstantBiasScale
14.DDX
15.DDY
16.DepthFade
17.DepthOfFieldFunction
18.Desaturation
19.DFBox
20.Distance
21.DistanceFieldGradient
22.EyeAdaptation
23.FeatureLevelSwitch
24.Fresnel
25.GeneratedRoundRect
26.GIReplace
27.InverseLinearInterpolate
28.LightmassReplace
29.LinearInterpolate
30.MaterialProxyReplace
31.Noise
32.QualitySwitch
33.RayTracingQualitySwitch
34.ReflectionCapturePassSwitch
35.RotateAboutAxis
36.ShaderStageSwitch
37.ShadingPathSwitch
38.SmoothStep
39.SphereMask
40.Step
41.VectorNoise
42.VertexInterpolator
五十一.工具類
1.DecalDerivative
2.DecalLifetimeOpacity
3.DecalMipmapLevel
五十二.常量
1.Constant
2.Constant2Vector
3.Constant3Vector
4.Constant4Vector
5.DeltaTime
6.DistanceCullFade
7.ParticleColor
8.ParticleDirection
9.ParticleMotionBlurFade
10.ParticleRadius
11.ParticleRelativeTime
12.ParticleSize
13.ParticleSpeed
14.PerInstanceFadeAmount
15.PerInstanceRandom
16.PrecomputedAOMask
17.Time
18.TwoSidedSign
19.VertexColor
20.ViewProperty
五十三.數學
1.2dArrayLookupByIndex
2.Abs
3.Add
4.AddComponents
5.AngleBetweenVectors
6.AppendVector
7.Arccosine
8.ArccosineFast
9.Arcsine
10.ArcsineFast
11.Arctangent
12.Arctangent2
13.Arctangent2Fast
14.ArctangentFast
15.ArrangePointsEvenIyAroundABox
16.Ceil
17.Clamp
18.ComponentMask
19.Cosine
20.CreateThirdOrthogonalVector
21.CrossProduct
22.CylinderIntersection
23.DegreesToRadians
24.DeriveNormalZ_Function
25.Divide
26.DotProduct
27.Floor
28.Fmod
29.Frac
30.If
31.InverseLinearInterpolate
32.InverseTransformMatrix
33.LinearInterpolate
34.LinearSine
35.LineIntervalIntersection
36.Logarithm10
37.Logarithm2
38.MakeVectorsOrthogonal
39.Max
40.Min
41.Multiply
42.MultiplyAdd
43.Normalize
44.OneMinus
45.Pi
46.Power
47.ProjectVectorOntoPlane
48.QuadraticFormula
49.RadiansToDegrees
50.RayTracedSphere
51.RemapValueRange
52.RGBtoHSV
53.Round
54.SafeNormalize
55.Saturate
56.Sign
57.Sine
58.Sine_Remapped
59.SmoothCeil
60.SmoothStep
61.SquareRoot
62.Step
63.Subtract
64.SumOfAConsecutiveNumberSequence
65.Tangent
66.Transform3*3Matrix
67.TransformToClipSpace
68.Truncate
69.UnpackNormalFromFloat
70.VectorToRadialValue
五十四.雜項
1.3ColorBlend
2.3dParticleOpacity
3.3DSandMayaUVCoordinates
4.3PointLevels
5.AbberatedBlur-Texture
6.AddComponents
7.AlignFacingParticlesByVelocity2D
8.AlignMeshToTheCamera
9.AlphaOffset
10.Aluminium_M_Att
11.AppendMany
12.AttachMeshToTheCamera
13.BakedDisplacement
14.BellCurve
15.BitMask
16.Blend_ColorBurn
17.Blend_ColorDodge
18.Blend_Darken
19.Blend_Difference
20.Blend_Exclusion
21.Blend_HardLight
22.Blend_Lighten
23.Blend_LinearBurn
24.Blend_LinearDodge
25.Blend_LinearLight
26.Blend_Oerlay
27.Blend_PinLight
28.Blend_Screen
29.Blend_SoftLight
30.BlendAngleCorrectedNormals
31.BlurSampleOffsets
32.BoundingBoxBased_0-1_UVW
33.BoxIntersection
34.BoxMask-2D
35.BoxMask-3D
36.BreakOutFloat2Components
37.BreakOutFloat3Components
38.BreakOutFloat4Components
39.BumpOffset_advanced
40.CalcLightsourceAngle
41.CameraDepthFade
42.CameraDirectionVector
43.CameraOffset
44.CameraVectorWithWPOOptions
45.CameraWorldBlend
46.CanopyCreator_Branches
47.CellularFlakes
48.CenterPivotAroundVector
49.CheapContrast
50.CheapContrast_RGB
51.CheckerPattern
52.ComponentBasisVectors
53.ComponentPivotLocation
54.ComponentWise_SphereMask
55.Compute3DDeriv
56.ComputeFilterWidth
57.ComputeMipLevel
58.ConstantScalebyDistance
59.Copper_M_Att
60.CreateThirdOrthogonalVector
61.CurlFrom3DDeriv
62.CustomReflectionVector
63.CustomRotator
64.CylindricalUVs
65.DebugFloat2Values
66.DebugFloat3Values
67.DebugFloat4Values
68.DebugScalalrValues
69.DebugTimeSine
70.DepthFromWorldPosition
71.DeriveHDRfromLDR
72.DeriveNormalZ_Function
73.DeriveTangentBasis
74.DetailTexturing
75.DFBox
76.DiamondGradient
77.Distance_Blend
78.DitherTemporalAA
79.DrawLine-2D
80.DrawLine-3D
81.DynamicBranch
82.DynamicNormalFromDistanceField
83.Ellipsoid-ConeShadow-Texture
84.EncodeVolumeCoordinates
85.EncodeVolumeCoordinates_Tiling
86.ExponentialDensity
87.FixRotateAboutAxisNormals
88.FlattenNormal
89.FlipBook
90.FlipBook_MotionVectors
91.FlipbookWind
92.FlowMaps
93.FlowMaps_Simple
94.FlowMaps_UV1
95.FluidBoundary_2D
96.FluidBoundary_3D
97.FoliageScaleFactor
98.FoliageZRotation
99.FOV
100.Fresnel_Function
101.FuzzyShading
102.GenerateASpline
103.GenerateBand
104.GenerateOffsetBands
105.GeneratedRoundRect
106.GetAmbientCubemapIntensity
107.GetAmbientCubemapTint
108.GetAmbientMapRow
109.GetUserInterfaceUV
110.GradFrom3DDeriv
111.GradientMap_Multi
112.GradientMap_Multi_TexObjSamplerType
113.HalfFloatToInt
114.HeightLerp
115.HeightLerpWithTwoHeightMaps
116.HighPrecisionWorldPosTextureSampling
117.HueShift
118.Imposter_MotionVectors
119.ImposterUVs
120.Imscattering_LUT
121.IntToHalfFloat
122.InverseTransformMatrix
123.Lerp_3Color
124.Lerp_Multiple_Float
125.Lerp_Multiple_Float2
126.Lerp_Multiple_Float3
127.Lerp_Multiple_Float4
128.Lerp_ScratchGrime
129.Lerp_ScratchGrime2
130.LineraGradient
131.LinearSine
132.LineIntervalIntersection
133.LocalAlignedTexture
134.LocalAlignedTexture_TransformedWorldSpace
135.LocalPosition
136.LongLatToUV
137.LumensFromLightSource
138.MakeFloat2
139.MakeFloat3
140.MakeFloat4
141.MakeVectorsOrthogonal
142.MatLayerBlend_AddWorldPositionOffset
143.MatLayerBlend_AO
144.MatLayerBlend_BakedNormal
145.MatLayerBlend_BakedNormal_SimpleAdd
146.MatLayerBlend_BakedAngleCorrectedNormals
147.MatLayerBlend_BreakBaseColor
148.MatLayerBlend_BreakNormal
149.MatLayerBlend_BreakOpacity
150.MatLayerBlend_Decal
151.MatLayerBlend_Decal_UV3
152.MatLayerBlend_Emissive
153.MatLayerBlend_LightmassReplace
154.MatLayerBlend_ModulateRoughness
155.MatLayerBlend_ModulateSpecular
156.MatLayerBlend_Multiply
157.MatLayerBlend_MultiplyBaseColor
158.MatLayerBlend_NormalBlend
159.MatLayerBlend_NormalFlatten
160.MatLayerBlend_OverrideBaseColor
161.MatLayerBlend_OverrideDisplacement
162.MatLayerBlend_OverrideMetaIness
163.MatLayerBlend_OverrideOpacity
164.MatLayerBlend_OverrideOpacityMask
165.MatLayerBlend_OverrideSubSurface
166.MatLayerBlend_OverrrideWorldPositionOffset
167.MatLayerBlend_ReplaceNormals
168.MatLayerBlend_RoughnessOverride
169.MatLayerBlend_SeparateNormalandColorClamps
170.MatLayerBlend_Simple
171.MatLayerBlend_Stain
172.MatLayerBlend_Standard
173.MatLayerBlend_StandardWithDisplacement
174.MatLayerBlend_StandardWithMaskEdgeTine
175.MatLayerBlend_TenLayerBlend
176.MatLayerBlend_Tint
177.MatLayerBlend_TintAllChannels
178.MatLayerBlend_TopNormal
179.MetallicShading
180.MF_EDF_SampleTexel_CustomPass
181.MF_EDF_SampleTexel_MainPass
182.MF_FakeSpecular
183.MF_FlipBook
184.MF_NormalStrength_WS
185.MF_NormalStrength_WS
186.MF_RotateVector_90
187.MF_Simulation_Caustics_Test
188.MotionBlur-Texture
189.MS_CanopyCreatorMeshExpansion
190.MS_MultiNormal_UVnormals
191.MS_MultiNormal_VertexColorNormals
192.MS_SequencePainter_Sequence
193.MS_SequencePainter_SequenceFlipbook
194.MultiplyAdd
195.MultiplyVectorWithQuaternion
196.NormalFromFunction
197.NormalFromHeightmap
198.NormalFromHeightChaos
199.ObjectLocalBounds
200.ObjectPivotPoint
201.ObjectScale
202.ObjectSpaceFalloff
203.OffsetAndScaleTo1
204.OrthoFOV
205.PackedDistanceField
206.PackedDistanceField
207.PanTextureCoordinateChannelfrom-1ton+1
208.PanTextureCoordinateFrom-1toN+1
209.ParallaxOcclusionMapping
210.ParticleDOF
211.PassThrough
212.PerturbNormalHQ
213.Pi
214.PivotAxis
215.PixelDepthOffset_Foliage
216.PixelInWorldUnits
217.PlotFunctionOnGraph
218.PlotFunctionOnGraph_Derivative
219.PlotFunctionOnGraph_Setup_Input
220.PointSampledUVs
221.Prepare3DDeriv
222.PreparePerturbNormalHQ
223.RadialGradientExponential
224.RaiseBlackLevelsByPercentage
225.RayTracedSphere
226.Refract
227.Remap
228.RemapDistribution
229.RGBtoHSV
230.RGBtoHSV
231.RotateAboutWorldAxis_cheap
232.RotateAboutWorldAxis_cheap
233.Round
234.SafeNormalize
235.SampleSceneDepth
236.ScaleUVsAroundPoint
237.ScaleUVsByCenter
238.SceneTextureAverage
239.SchlickPhase
240.ScreenAlignedPixelToPixelUVs
241.ScreenAlignedUVs
242.ScreenResolution
243.SCurve
244.SimForceCapsule
245.SimpleGrassWind
246.SimplifieldFlakes
247.Sine_Remapped
248.SkyAtmosphereImage
249.SkyboxImage
250.SlopeMask
251.SmoothCurve
252.SmoothStep
253.SmoothThreshold
254.SoftOpacity
255.SpeedTreeColorVariation
256.Sphere_AO
257.Sphere-ConeShadow-Texture
258.SphereGradient-2D
259.SphereGradient-3D
260.Spherical-Cap-Intersection
261.SpiralBlur-SceneTexture
262.SpiralBlur-SceneTexture
263.SpiralBlur-Texture
264.SpiralBlur-Texture
265.SplineBasedModelDeformation
266.SplineThicken
267.SplitComponents
268.Sprite
269.StaticMeshMorphTargets
270.SteppingPannerTime
271.SubUV_Function
272.SubUV_Function_MipDerivative
273.SumOfAConsecutiveNumberSequence
274.Swizzle
275.TangentBasis
276.TextureCropping
277.TextureOffsetSamples
278.TimeWithSpeedVariable
279.Transform3x3Matrix
280.TransformImposterNormals
281.TransformNormals_Tangent_to_Vertex
282.TransformToClipSpace
283.TransformToZVector
284.TriplanarCameraVector
285.TriplanarMapping
286.TwoSidedTexturing
287.UnpackNormalFromFloat
288.UnwrapUVsForRender
289.UVBrickPatterns
290.UVLayoutToWorldSpacePosition
291.UVRemap_0-1_ToRange
292.UVToLongLat
293.ValueStep
294.VectorDisplacement
295.VectorLength
296.VectorToRadialValue
297.ViewAlignedReflection
298.VirtualPlaneCoordinates
299.VolumeEdgeMask
300.VolumeOffsetSamples
301.VolumeOffsetSamples_3D
302.VolumeOffsetSamples_Simple
303.VolumeTextureFunction
304.VolumeTextureFunction_NoZBlend
305.VolumeTextureFunction_Tiling
306.Wind
307.WorldAlignedBlend
308.WorldAlignedNormal
309.WorldAlignedNormal_HQ
310.WorldAlignedReflection
311.WorldAlignedTexture
312.WorldAlignedTexture_Landmass
313.WorldAlignedTexture_MipBias
314.WorldAlignedTexture_SeperateChannels
315.WorldAlignedTextures_Complex
316.WorldCoordinate3Way
317.WorldPosition-XY
318.WorldPositionBehindFromDepth_experimental
319.WorldPositionBehindTranslucency
320.WorldPositionWithScale
321.WorldUnitsInPixel
322.ZWorldSpaceFlow
五十五.材質圖層混合
1.MatLayerBlend_AddWorldPositionOffset
2.MatLayerBlend_AO
3.MatLayerBlend_BakedNormal
4.MatLayerBlend_BakedNormal_SimpleAdd
5.MatLayerBlend_BlendAngleCorrectedNormals
6.MatLayerBlend_BreakBaseColor
7.MatLayerBlend_BreakNormal
8.MatLayerBlend_Decal
9.MatLayerBlend_Decal_UV3
10.MatLayerBlend_Emissive
11.MatLayerBlend_LightmassReplace
12.MatLayerBlend_ModulateRoughness
13.MatLayerBlend_ModulateSpecular
14.MatLayerBlend_ModulateSpecular
15.MatLayerBlend_Multiply
16.MatLayerBlend_MultiplyBaseColor
17.MatLayerBlend_NormalBlend
18.MatLayerBlend_NormalFlatten
19.MatLayerBlend_OverrideBaseColor
20.MatLayerBlend_OverrideDisplacement
21.MatLayerBlend_OverrideMetaIness
22.MatLayerBlend_OverrideOpacity
23.MatLayerBlend_OverrideOpacityMask
24.MatLayerBlend_OverrideSubSurface
25.MatLayerBlend_OverrideWorldPositionOffset
26.MatLayerBlend_ReplaceNormals
27.MatLayerBlend_RoughnessOverride
28.MatLayerBlend_SeparateNormalandColorClamps
29.MatLayerBlend_Simple
30.MatLayerBlend_Stain
31.MatLayerBlend_Standard
32.MatLayerBlend_StandardWithDisplacement
33.MatLayerBlend_StandardWithMaskEdgeTint
34.MatLayerBlend_TenLayerBlend
35.MatLayerBlend_Tint
36.MatLayerBlend_TintAllChannels
37.MatLayerBlend_TopNormal
五十六.材質屬性
1.BlendMaterialAttributes
2.BreakMaterialAttributes
3.GetMaterialAttributes
4.MakeMaterialAttributes
5.MaterialAttributeLayers
6.SetMaterialAttributes
五十七.樞軸繪制器
1.PivotPainter_HierarchyData
2.PivotPainter_PerObjectData
3.PivotPainter_PerObjectFoliageData
4.PivotPainter_TreeData
五十八.樞軸繪制器2
1.ms_PivotPainter2_CalculateMeshElementIndex
2.ms_PivotPainter2_Decode8BitAlphaAxisExtent
3.ms_PivotPainter2_DecodeAxisVector
4.ms_PivotPainter2_DecodePosition
5.ms_PivotPainter2_ReturnParentTextureInfo
6.ms_PivotPainter2_UnpackIntegerAsFloat
7.PivotPainter2FoliageShader
五十九.梯度
1.DiamondGradient
2.GetGradientMapRow
3.GradientMap_Multi
4.GradientMap_Multi_TexObjSamplerType
5.LinearGradient
6.RadialGradientExponential
7.SmoothCurve
8.ValueStep
六十.植物
1.PixelDepthOffset_Foliage
六十一.水
1.SceneDepthWithoutWater
2.SingleLayerWaterMaterialOutput
六十二.法線
1.BlendAngleCorrectedNormals
六十三.深度
1.DepthFade
2.DepthFromWorldPosition
3.PixelDepth
4.SceneDepth
六十四.混合
1.Blend_ColorBurn
2.Blend_ColorDodge
3.Blend_Darken
4.Blend_Difference
5.Blend_Exclusion
6.Blend_HardLight
7.Blend_Lighten
8.Blend_LinearBurn
9.Blend_LinearDodge
10.Blend_LinearLight
11.Blend_Overlay
12.Blend_PinLight
13.Blend_Screen
14.Blend_SoftLight
15.Lerp_ScratchGrime
16.Lerp_ScratchGrime2
六十五.渲染到紋理
1.TransformImposterNormals
六十六.用戶界面
1.GetUserInterfaceUV
六十七.着色
1.AxisAlignedFresnel
2.CalcLightsourceAngle
3.Ellipsoid-ConeShadow-Texture
4.FuzzyShading
5.FuzzyShadingGrass
6.MetallicShading
7.Sphere_AO
8.Sphere-ConeShadow-Texture
9.Spherical-Cap-Intersection
六十八.着色模型
1.ShadingModel
六十九.立方體貼圖
1.InteriorCubemap
2.LongLatToUV
3.UVToLongLat
七十.粒子
1.3dParticleOpacity
2.Distance_Blend
3.DynamicParameter
4.ParticleColor
5.ParticleMacroUV
6.ParticleMotionBlurFade
7.ParticlePositionWS
8.ParticleRadius
9.ParticleRandom
10.ParticleRelativeTime
11.ParticleSize
12.ParticleSizeByPixelUnits
13.ParticleSpeed
14.ParticleSubUV
15.ParticleSubUVProperties
16.SphericalParticleOpacity
17.TextureSampleParameterSubUV
七十一.紋理
1.3DSandMayaUVCoordinates
2.AbberatedBlur-Texture
3.BitMask
4.BrickAndTileUVs
5.BumpOffset_advanced
6.CameraWorldBlend
7.CustomRotator
8.CylindricalUVs
9.DetailTexturing
10.FlattenNormal
11.FlowMaps
12.Flowmaps_2D
13.Flowmaps_3D
14.FlowMaps_Simple
15.FlowMaps_UV1
16.FontSample
17.FontSampleParameter
18.HeightLerp
19.HeightLerpWithTwoHeightMaps
20.HighPrecisionWorldPosTextureSampling
21.LocalAlignedTexture
22.LocalAlignedTexture_TransformedWorldSpace
23.MotionBlur-Texture
24.PackedDistanceField
25.ParallaxOcclusionMapping
26.ParticleSubUV
27.SceneColor
28.SceneTexture
29.ScreenAlignedPixelToPixelUVs
30.ScreenAlignedUVs
31.SkyAtmosphereImage
32.SkyboxImage
33.SlopeMask
34.SpiraBlur-SceneTexture
35.SpiralBlur-Texture
36.SpriteTextureSampler
37.SteppingPannerTime
38.StretchGradient
39.SubUV_Function
40.SubUV_Function_MipDerivative
41.Texture_Bombing
42.Texture_Bombing_POM
43.TextureCropping
44.TextureObject
45.TextureObjectParameter
46.TextureProperty
47.TextureSample
48.TextureSampleParameter2D
49.TextureSampleParameter2DArray
50.TextureSampleParameterCube
51.TextureSampleParameterSubUV
52.TextureSampleParameterVolume
53.TextureVariation
54.TriplanarCameraVector
55.TwoSidedTexturing
56.UVCropping
57.VectorDisplacement
58.WorldAlignedNormal
59.WorldAlignedNromal_HQ
60.WorldAlignedTexture
61.WorldAlignedTexture_Landmass
62.WorldAlignedTexture_MipBias
63.WorldAlignedTexture_SeperateChannels
64.WorldAlignedTextures_Complex
65.WorldCoordinate3Way
66.WorldPositionBehindFromDepth_experimental
67.WorldPositionBehindTranslucency
68.WorldPositionWithScale
69.ZWorldSpaceFlow
七十二.自定義
1.Custom
2.PerInstanceCustomData
3.TangentOutput
七十三.色度摳像
1.DiffColorKeyerErodeSinglePass
2.MF_Chromakeyer
七十四.薄半透明
1.ThinTranslucentMaterialOutput
七十五.虛擬紋理
1.RuntimeVirtualTextureOutput
2.RuntimeVirtualTextureReplace
3.RuntimeVirtualTextureSample
4.RuntimeVirtualTextureSampleParameter
5.VirtualTextureFeatureSwitch
七十六.調試
1.DebugBinaryValues-Float
2.DebugBinaryValues-Int
3.DebugFloat2Values
4.DebugFloat3Values
5.DebugFloat4Values
6.DebugOnOff
7.DebugScalarValues
8.DebugTimeSine
七十七.貼花
1.StaticMeshDecal_Function
七十八.距離場
1.DistanceField_Capsule
2.DistanceField_Cylinder
3.DistanceField_Intersection
4.DistanceField_Sphere
5.DistanceField_Subtract
6.DistanceField_Union
7.RayTraceSphereFalloff
七十九.過程
1.GenerateBand
2.GeneratedOffsetBands
3.NormalFromFunction
4.NormalFromHeightmap
5.NormalFromHeightmapChaos
6.ObjectSpaceFalloff
八十.遮罩
1.ThresholdWithRange
八十一.顏色
1.Desaturation
2.LinearTosRGB
3.sRGBToLinear
八十二.Sobol
八十三.TemporalSobol
八十四.UnpackDirection