投影三維圖元到某個平面上
如果遇到復雜的三維圖元,要先進行消隱hide命令,但是我還沒研究好這個命令.
紅色(1號色)是三維的,黃色(2號色)投影下來的,它是曲線,因為曲線是直線的父類.可以依照曲率轉換為自己喜歡的直線或者多段線,圓弧等等.
命令
[CommandMethod("test_ty", CommandFlags.Modal | CommandFlags.Session | CommandFlags.Redraw)]
public static void JJ_testty()
{
Database db = HostApplicationServices.WorkingDatabase;//當前的數據庫
Editor ed = Acap.DocumentManager.MdiActiveDocument.Editor;
ed.WriteMessage("\n****{驚驚連盒}測試,投影三維圖元到某個平面上");
using (Acap.DocumentManager.MdiActiveDocument.LockDocument())//鎖文檔 CommandFlags.Session
{
db.Action(tr =>
{
//三維的線
var entity = new Line(Point3d.Origin, new Point3d(1, 1, 1));//var entity = EntityAdd.AddLineToEntity(Point3d.Origin, new Point3d(1, 1, 1));
entity.ColorIndex = 1;
var lineId = tr.AddEntityToMsPs(db, entity);
var ids = new List<ObjectId>() { lineId };
var cus = tr.Entitys2Plane(ids);
foreach (var item in cus)
{
item.ColorIndex = 2;
tr.AddEntityToMsPs(db, item);
}
});
}
}
投影平面
/// <summary>
/// 投影平面
/// </summary>
/// <param name="tr">事務</param>
/// <param name="ids">圖元</param>
/// <param name="normal">投影方向</param>
/// <returns>投影到某個平面的圖元</returns>
public static List<Curve> Entitys2Plane(this Transaction tr,
IEnumerable<ObjectId> ids, Vector3d? normal = null)
{
var ls = new List<Curve>();
if (normal == null)
{
normal = Vector3d.ZAxis;//繞Z軸,也就是XY平面
}
var plane = new Plane(Point3d.Origin, normal.Value);
foreach (var sobject in ids)
{
if (sobject.IsOk())
{
var curve = sobject.ToEntity(tr) as Curve;
if (curve == null)
continue;
Curve pCurve = null;
try
{
pCurve = curve.GetOrthoProjectedCurve(plane);
}
catch
{ }
if (pCurve == null)
continue;
ls.Add(pCurve);
}
}
return ls;
}
/// <summary>
/// 將圖形添加到數據庫的當前空間中
/// </summary>
/// <param name="db">圖形數據庫</param>
/// <param name="ent">圖形對象</param>
/// <returns>圖形的ObjectId</returns>
public static ObjectId AddEntityToMsPs(this Transaction tr, Database db, Entity ent)
{
ObjectId entId;
//在位編輯的時候自動加到塊內了,而不是模型空間,因為會把臨時的數據拷貝回去塊表記錄上面
//出現eLockViolation 是因 CommandFlags.Session | CommandFlags.Redraw 又沒有鎖文檔
var btRec = tr.GetObject(db.CurrentSpaceId, OpenMode.ForWrite) as BlockTableRecord;
//加圖元到塊表記錄,設定返回值
entId = btRec.AppendEntity(ent);
//更新數據
tr.AddNewlyCreatedDBObject(ent, true);
btRec.DowngradeOpen();
btRec.Dispose();
return entId;
}
求直線交點
在 數學篇 求兩條直線的交點,說明過程 中有一個純數學的解決方法.
那么cad的圖元上面也有一個:Entity.IntersectWith函數.
但是展示這個函數前需要先說明一下,這個函數遇到兩個坐標值特別大的圖元會計算不出來,
例如兩條spl樣條曲線會計算不出來,而特大的坐標的直線卻可以計算,原因可能是內部求導函數的問題.
Acad2008復現問題的方法是:畫pline,設置坐標:(內存長度) (1e15,1e15) ~ (2e15,2e15)~ (3e15,3e15)
然后在這個范圍上畫spl,你會發現畫得斷斷續續的...甚至卡死你的cad
而當你求不出交點的時候要注意是否小數點后數字過多!
如果遇到不妨將兩條spl平移回原點附近再進行求交.
#if !HC2020
using Autodesk.AutoCAD.DatabaseServices;
using Autodesk.AutoCAD.EditorInput;
using Autodesk.AutoCAD.Geometry;
using Autodesk.AutoCAD.Runtime;
using Acap = Autodesk.AutoCAD.ApplicationServices.Application;
#else
using GrxCAD.DatabaseServices;
using GrxCAD.EditorInput;
using GrxCAD.Geometry;
using GrxCAD.ApplicationServices;
using GrxCAD.DatabaseServices.Filters;
using GrxCAD.Runtime;
using Acap = GrxCAD.ApplicationServices.Application;
#endif
#if AC2008 || AC2010 || AC2012
using Autodesk.AutoCAD.Interop;
#endif
namespace JoinBox
{
public class Intersection
{
[CommandMethod("IntersectionTest")]
public void IntersectionTest()
{
var ed = Acap.DocumentManager.MdiActiveDocument.Editor;
var db = HostApplicationServices.WorkingDatabase;
ed.WriteMessage("\n求空間兩曲線交點");
var per = ed.GetEntity("\n選擇第一條曲線(可以選擇line,因為父類是曲線):");
if (per.Status != PromptStatus.OK) { return; }
ObjectId id1 = per.ObjectId;
per = ed.GetEntity("\n選擇第二條曲線(可以選擇line,因為父類是曲線):");
if (per.Status != PromptStatus.OK) { return; }
ObjectId id2 = per.ObjectId;
db.Action(tr =>
{
var cur1 = id1.ToEntity(tr) as Curve;
var cur2 = id2.ToEntity(tr) as Curve;
var ints = new Point3dCollection();
//plane是投影面
cur1.IntersectWith(cur2, Intersect.OnBothOperands, new Plane(), ints, 0, 0); //得出的所有交點在c1曲線上
if (ints.Count == 0)
{
ed.WriteMessage($"\n無交點或圖元交點過大(小數點過多)");
}
else
{
foreach (Point3d pt in ints)
{
ed.WriteMessage($"\n第一條曲線與第二條曲線交點:{pt}");
}
}
ed.WriteMessage("\n================================================");
ints.Clear();
cur2.IntersectWith(cur1, Intersect.OnBothOperands, new Plane(), ints, 0, 0); //得出的所有交點在c2曲線上
if (ints.Count == 0)
{
ed.WriteMessage($"\n無交點或圖元交點過大(小數點過多)");
}
else
{
foreach (Point3d pt in ints)
{
ed.WriteMessage($"\n第二條曲線與第條曲線一交點:{pt}");
}
}
});
}
}
}
子函數
(完)