鳥哥:https://blog.csdn.net/dpjcn1990/article/details/103376058
設置字體: 參考:https://learn.adafruit.com/adafruit-gfx-graphics-library/using-fonts# https://forum.arduino.cc/index.php?topic=460827.0
#include <Adafruit_GFX.h> // Core graphics library
#include <Fonts/FreeSerif9pt7b.h>
display.setFont(&FreeSerif9pt7b);
display.setTextSize(1); display.setTextColor(WHITE); display.setCursor(0,0); display.println("Hello, Arduino!"); display.setCursor(0,8); // display.setTextColor(BLACK,WHITE); display.setTextColor(WHITE); display.setTextSize(2); display.println(3.55);
目前支持的字體:
/** * 日期:2017/09/24 * 功能:OLED12864 SSD1306測試 * 作者:單片機菜鳥 * 16X16點陣顯示 取模方式 陰碼+逐行式+順向 **/ #include <Wire.h> #include <Adafruit_GFX.h> #include <Adafruit_SSD1306.h> #define OLED_RESET 4 Adafruit_SSD1306 display(OLED_RESET); #define NUMFLAKES 10 #define XPOS 0 #define YPOS 1 #define DELTAY 2 #define LOGO16_GLCD_HEIGHT 16 #define LOGO16_GLCD_WIDTH 16 #if (SSD1306_LCDHEIGHT != 64) #error("Height incorrect, please fix Adafruit_SSD1306.h!"); #endif //顯示一個心形 static const uint8_t PROGMEM Heart_16x16[] = { 0x00,0x00,0x18,0x18,0x3C,0x3C,0x7E,0x7E,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0x7F,0xFE,0x3F,0xFC,0x1F,0xF8,0x0F,0xF0,0x07,0xE0,0x03,0xC0,0x00,0x00//未命名文件0 }; //"猛" static const uint8_t PROGMEM Strong_16x16[] = { 0x00,0x00,0x45,0xFC,0x28,0x08,0x10,0x10,0x28,0x20,0x4B,0xFE,0x88,0x20,0x08,0xA0, 0x18,0x40,0x29,0xFC,0x49,0x54,0x89,0x54,0x09,0x54,0x09,0x54,0x57,0xFE,0x20,0x00//猛0 }; static const uint8_t PROGMEM Welcome_16x16[] ={ 0x00,0x80,0x00,0x80,0xFC,0x80,0x04,0xFC,0x05,0x04,0x49,0x08,0x2A,0x40,0x14,0x40, 0x10,0x40,0x28,0xA0,0x24,0xA0,0x45,0x10,0x81,0x10,0x02,0x08,0x04,0x04,0x08,0x02,//歡0 0x00,0x00,0x20,0x80,0x13,0x3C,0x12,0x24,0x02,0x24,0x02,0x24,0xF2,0x24,0x12,0x24, 0x12,0x24,0x12,0xB4,0x13,0x28,0x12,0x20,0x10,0x20,0x28,0x20,0x47,0xFE,0x00,0x00,//迎1 0x01,0x00,0x01,0x00,0x01,0x00,0x7F,0xFC,0x01,0x00,0x11,0x10,0x09,0x10,0x09,0x20, 0xFF,0xFE,0x03,0x80,0x05,0x40,0x09,0x20,0x31,0x18,0xC1,0x06,0x01,0x00,0x01,0x00,//來2 0x00,0x04,0xFF,0x84,0x08,0x04,0x10,0x24,0x22,0x24,0x41,0x24,0xFF,0xA4,0x08,0xA4, 0x08,0x24,0x08,0x24,0x7F,0x24,0x08,0x24,0x08,0x04,0x0F,0x84,0xF8,0x14,0x40,0x08,//到3 0x00,0x00,0x7F,0xFC,0x01,0x00,0x01,0x00,0x01,0x00,0x01,0x00,0x01,0x00,0x3F,0xF8, 0x01,0x00,0x01,0x00,0x01,0x00,0x01,0x00,0x01,0x00,0x01,0x00,0xFF,0xFE,0x00,0x00,//王4 0x02,0x00,0x02,0x08,0x3F,0xD0,0x02,0x20,0x02,0x40,0xFF,0xFE,0x01,0x00,0x02,0x00, 0x0F,0xF0,0x18,0x10,0x28,0x10,0x4F,0xF0,0x88,0x10,0x08,0x10,0x0F,0xF0,0x08,0x10,//者5 0x08,0x20,0x08,0x20,0xFF,0xFE,0x08,0x20,0x00,0x00,0x7F,0xFE,0x40,0x02,0x81,0x04, 0x01,0x00,0x7F,0xFC,0x03,0x80,0x05,0x40,0x09,0x20,0x31,0x18,0xC1,0x06,0x01,0x00,//榮6 0x10,0x00,0x11,0xDC,0x90,0x44,0x55,0x54,0x58,0xCC,0x11,0x54,0xFC,0x00,0x28,0x48, 0x28,0xFE,0x29,0x90,0x2A,0xFC,0x28,0x90,0x2A,0xFC,0x4C,0x90,0x48,0xFE,0x80,0x80//耀7 }; static const uint8_t PROGMEM Author_16x16[] ={ 0x10,0x10,0x08,0x20,0x04,0x40,0x3F,0xF8,0x21,0x08,0x21,0x08,0x3F,0xF8,0x21,0x08, 0x21,0x08,0x3F,0xF8,0x01,0x00,0x01,0x00,0xFF,0xFE,0x01,0x00,0x01,0x00,0x01,0x00,//單0 0x00,0x40,0x10,0x40,0x10,0x40,0x10,0x40,0x10,0x40,0x1F,0xFC,0x10,0x00,0x10,0x00, 0x10,0x00,0x1F,0xE0,0x10,0x20,0x10,0x20,0x10,0x20,0x20,0x20,0x20,0x20,0x40,0x20,//片1 0x10,0x00,0x11,0xF0,0x11,0x10,0x11,0x10,0xFD,0x10,0x11,0x10,0x31,0x10,0x39,0x10, 0x55,0x10,0x55,0x10,0x91,0x10,0x11,0x12,0x11,0x12,0x12,0x12,0x12,0x0E,0x14,0x00,//機2 0x08,0x20,0x08,0x20,0xFF,0xFE,0x08,0x20,0x00,0x10,0x00,0xF8,0x3F,0x00,0x11,0x10, 0x08,0x20,0x01,0x00,0x7F,0xFC,0x05,0x40,0x09,0x20,0x31,0x18,0xC1,0x06,0x01,0x00,//菜3 0x01,0x00,0x02,0x00,0x1F,0xF0,0x10,0x10,0x12,0x10,0x11,0x10,0x11,0x50,0x10,0x20, 0x10,0x00,0x1F,0xFC,0x00,0x04,0x00,0x04,0x7F,0xE4,0x00,0x04,0x00,0x28,0x00,0x10,//鳥4 }; void setup() { Serial.begin(115200); delay(500); // by default, we'll generate the high voltage from the 3.3v line internally! (neat!) display.begin(SSD1306_SWITCHCAPVCC, 0x3C); // initialize with the I2C addr 0x3D (for the 128x64) } void loop() { test_SSD1306(); } void test_SSD1306(void){ //1.檢測全屏顯示(看看有沒有大面積壞點) display.fillScreen(WHITE); display.display(); delay(2000); //2.畫點 點坐標(10,10) display.clearDisplay(); // clears the screen and buffer display.drawPixel(10, 10, WHITE); display.display(); delay(2000); //3. 畫線 從(0,0)到(50,50) display.clearDisplay(); // clears the screen and buffer display.drawLine(0, 0,50,50, WHITE); display.display(); delay(2000); //4.畫空心矩形 左上角坐標(x0,y0) 右下角坐標(x1,y1) display.clearDisplay(); // clears the screen and buffer display.drawRect(0,0,128,64,WHITE); display.display(); delay(2000); //5.來畫個實心矩形 display.clearDisplay(); // clears the screen and buffer display.fillRect(0,0,64,64,WHITE); display.display(); delay(2000); //6.畫空心圓 display.clearDisplay(); // clears the screen and buffer display.drawCircle(20,20,20,WHITE); display.display(); delay(2000); //7.畫實心圓 display.clearDisplay(); // clears the screen and buffer display.fillCircle(20,20,20,WHITE); display.display(); delay(2000); //8.畫空心三角形 display.clearDisplay(); // clears the screen and buffer display.drawTriangle(20,0,0,20,40,20,WHITE); display.display(); delay(2000); //9.畫實心三角形 display.clearDisplay(); // clears the screen and buffer display.fillTriangle(20,0,0,20,40,20,WHITE); display.display(); delay(2000); //10.畫空心圓角矩形 display.clearDisplay(); // clears the screen and buffer display.drawRoundRect(0,0,40,40,5,WHITE); display.display(); delay(2000); //11.畫實心圓角矩形 display.clearDisplay(); // clears the screen and buffer display.fillRoundRect(0,0,40,40,5,WHITE); display.display(); delay(2000); //12.畫心形(樓主自己用取模軟件畫的) display.clearDisplay(); // clears the screen and buffer display.drawBitmap(16,16,Heart_16x16,16,16,WHITE); display.display(); delay(2000); //13.顯示英文 數字 display.clearDisplay(); // clears the screen and buffer display.setTextSize(1); display.setTextColor(WHITE); display.setCursor(0,0); display.println("Hello, Arduino!"); display.setTextColor(BLACK, WHITE); // 'inverted' text display.println(3.141592); display.setTextSize(2); display.setTextColor(WHITE); display.print("0x"); display.println(0xDEADBEEF, HEX); display.display(); delay(2000); //14.顯示單個文字 有木有發現就是調用drawBitmap display.clearDisplay(); // clears the screen and buffer display.drawBitmap(16,16,Strong_16x16,16,16,WHITE); display.display(); delay(2000); //15.顯示多個文字(樓主在庫里面加入一個ShowCN_16方法 就是為了同時顯示多個中文 16X16 ,不然的話 就得一個一個drawBitmap) display.clearDisplay(); // clears the screen and buffer display.ShowCN_16(0,0, Welcome_16x16,sizeof(Welcome_16x16)/32,WHITE); display.ShowCN_16(48,16, Author_16x16,sizeof(Author_16x16)/32,WHITE); display.display(); delay(2000); }
/************************************************************************** This is an example for our Monochrome OLEDs based on SSD1306 drivers Pick one up today in the adafruit shop! ------> http://www.adafruit.com/category/63_98 This example is for a 128x32 pixel display using I2C to communicate 3 pins are required to interface (two I2C and one reset). Adafruit invests time and resources providing this open source code, please support Adafruit and open-source hardware by purchasing products from Adafruit! Written by Limor Fried/Ladyada for Adafruit Industries, with contributions from the open source community. BSD license, check license.txt for more information All text above, and the splash screen below must be included in any redistribution. **************************************************************************/ #include <SPI.h> #include <Wire.h> #include <Adafruit_GFX.h> #include <Adafruit_SSD1306.h> // 這里的屏幕是128X64 SSD1306 #define SCREEN_WIDTH 128 // OLED display width, in pixels #define SCREEN_HEIGHT 64 // OLED display height, in pixels // Declaration for an SSD1306 display connected to I2C (SDA, SCL pins) #define OLED_RESET 4 // Reset pin # (or -1 if sharing Arduino reset pin) // 構造類函數 IIC版本 Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET); #define NUMFLAKES 10 // Number of snowflakes in the animation example // drawBitmap #define LOGO_HEIGHT 16 #define LOGO_WIDTH 16 static const unsigned char PROGMEM logo_bmp[] = { B00000000, B11000000, B00000001, B11000000, B00000001, B11000000, B00000011, B11100000, B11110011, B11100000, B11111110, B11111000, B01111110, B11111111, B00110011, B10011111, B00011111, B11111100, B00001101, B01110000, B00011011, B10100000, B00111111, B11100000, B00111111, B11110000, B01111100, B11110000, B01110000, B01110000, B00000000, B00110000 }; void setup() { Serial.begin(9600); // 第一個步驟 begin啟動函數 創建buffer緩存 // SSD1306_SWITCHCAPVCC = generate display voltage from 3.3V internally if(!display.begin(SSD1306_SWITCHCAPVCC, 0x3D)) { // Address 0x3D for 128x64 Serial.println(F("SSD1306 allocation failed")); for(;;); // Don't proceed, loop forever } // Show initial display buffer contents on the screen -- // the library initializes this with an Adafruit splash screen. // 顯示內容 默認顯示 Adafruit 啟動頁面 display.display(); delay(2000); // Pause for 2 seconds // Clear the buffer 清理緩存 display.clearDisplay(); // Draw a single pixel in white 繪制類函數(單一像素點) display.drawPixel(10, 10, SSD1306_WHITE); // Show the display buffer on the screen. You MUST call display() after // drawing commands to make them visible on screen! // 執行顯示類函數 display.display(); delay(2000); // display.display() is NOT necessary after every single drawing command, // unless that's what you want...rather, you can batch up a bunch of // drawing operations and then update the screen all at once by calling // display.display(). These examples demonstrate both approaches... // 測試繪制線方法 testdrawline(); // Draw many lines // 測試繪制空心矩形方法 testdrawrect(); // Draw rectangles (outlines) // 測試繪制實心矩形方法 testfillrect(); // Draw rectangles (filled) // 測試繪制空心圓方法 testdrawcircle(); // Draw circles (outlines) // 測試繪制實心圓方法 testfillcircle(); // Draw circles (filled) // 測試繪制空心圓角矩形方法 testdrawroundrect(); // Draw rounded rectangles (outlines) // 測試繪制實心圓角矩形方法 testfillroundrect(); // Draw rounded rectangles (filled) // 測試繪制空心三角形方法 testdrawtriangle(); // Draw triangles (outlines) // 測試繪制實心三角形方法 testfilltriangle(); // Draw triangles (filled) // 測試繪制字符方法 testdrawchar(); // Draw characters of the default font testdrawstyles(); // Draw 'stylized' characters // 測試滾動方法 testscrolltext(); // Draw scrolling text // 測試繪制圖片方法 testdrawbitmap(); // Draw a small bitmap image // Invert and restore display, pausing in-between display.invertDisplay(true); delay(1000); display.invertDisplay(false); delay(1000); testanimate(logo_bmp, LOGO_WIDTH, LOGO_HEIGHT); // Animate bitmaps } void loop() { } void testdrawline() { int16_t i; // 清理緩存 display.clearDisplay(); // Clear display buffer for(i=0; i<display.width(); i+=4) { display.drawLine(0, 0, i, display.height()-1, SSD1306_WHITE); display.display(); // Update screen with each newly-drawn line delay(1); } for(i=0; i<display.height(); i+=4) { display.drawLine(0, 0, display.width()-1, i, SSD1306_WHITE); display.display(); delay(1); } delay(250); display.clearDisplay(); for(i=0; i<display.width(); i+=4) { display.drawLine(0, display.height()-1, i, 0, SSD1306_WHITE); display.display(); delay(1); } for(i=display.height()-1; i>=0; i-=4) { display.drawLine(0, display.height()-1, display.width()-1, i, SSD1306_WHITE); display.display(); delay(1); } delay(250); display.clearDisplay(); for(i=display.width()-1; i>=0; i-=4) { display.drawLine(display.width()-1, display.height()-1, i, 0, SSD1306_WHITE); display.display(); delay(1); } for(i=display.height()-1; i>=0; i-=4) { display.drawLine(display.width()-1, display.height()-1, 0, i, SSD1306_WHITE); display.display(); delay(1); } delay(250); display.clearDisplay(); for(i=0; i<display.height(); i+=4) { display.drawLine(display.width()-1, 0, 0, i, SSD1306_WHITE); display.display(); delay(1); } for(i=0; i<display.width(); i+=4) { display.drawLine(display.width()-1, 0, i, display.height()-1, SSD1306_WHITE); display.display(); delay(1); } delay(2000); // Pause for 2 seconds } void testdrawrect(void) { display.clearDisplay(); for(int16_t i=0; i<display.height()/2; i+=2) { display.drawRect(i, i, display.width()-2*i, display.height()-2*i, SSD1306_WHITE); display.display(); // Update screen with each newly-drawn rectangle delay(1); } delay(2000); } void testfillrect(void) { display.clearDisplay(); for(int16_t i=0; i<display.height()/2; i+=3) { // The INVERSE color is used so rectangles alternate white/black display.fillRect(i, i, display.width()-i*2, display.height()-i*2, SSD1306_INVERSE); display.display(); // Update screen with each newly-drawn rectangle delay(1); } delay(2000); } void testdrawcircle(void) { display.clearDisplay(); for(int16_t i=0; i<max(display.width(),display.height())/2; i+=2) { display.drawCircle(display.width()/2, display.height()/2, i, SSD1306_WHITE); display.display(); delay(1); } delay(2000); } void testfillcircle(void) { display.clearDisplay(); for(int16_t i=max(display.width(),display.height())/2; i>0; i-=3) { // The INVERSE color is used so circles alternate white/black display.fillCircle(display.width() / 2, display.height() / 2, i, SSD1306_INVERSE); display.display(); // Update screen with each newly-drawn circle delay(1); } delay(2000); } void testdrawroundrect(void) { display.clearDisplay(); for(int16_t i=0; i<display.height()/2-2; i+=2) { display.drawRoundRect(i, i, display.width()-2*i, display.height()-2*i, display.height()/4, SSD1306_WHITE); display.display(); delay(1); } delay(2000); } void testfillroundrect(void) { display.clearDisplay(); for(int16_t i=0; i<display.height()/2-2; i+=2) { // The INVERSE color is used so round-rects alternate white/black display.fillRoundRect(i, i, display.width()-2*i, display.height()-2*i, display.height()/4, SSD1306_INVERSE); display.display(); delay(1); } delay(2000); } void testdrawtriangle(void) { display.clearDisplay(); for(int16_t i=0; i<max(display.width(),display.height())/2; i+=5) { display.drawTriangle( display.width()/2 , display.height()/2-i, display.width()/2-i, display.height()/2+i, display.width()/2+i, display.height()/2+i, SSD1306_WHITE); display.display(); delay(1); } delay(2000); } void testfilltriangle(void) { display.clearDisplay(); for(int16_t i=max(display.width(),display.height())/2; i>0; i-=5) { // The INVERSE color is used so triangles alternate white/black display.fillTriangle( display.width()/2 , display.height()/2-i, display.width()/2-i, display.height()/2+i, display.width()/2+i, display.height()/2+i, SSD1306_INVERSE); display.display(); delay(1); } delay(2000); } void testdrawchar(void) { display.clearDisplay(); display.setTextSize(1); // Normal 1:1 pixel scale display.setTextColor(SSD1306_WHITE); // Draw white text display.setCursor(0, 0); // Start at top-left corner display.cp437(true); // Use full 256 char 'Code Page 437' font // Not all the characters will fit on the display. This is normal. // Library will draw what it can and the rest will be clipped. for(int16_t i=0; i<256; i++) { if(i == '\n') display.write(' '); else display.write(i); } display.display(); delay(2000); } void testdrawstyles(void) { display.clearDisplay(); display.setTextSize(1); // Normal 1:1 pixel scale display.setTextColor(SSD1306_WHITE); // Draw white text display.setCursor(0,0); // Start at top-left corner display.println(F("Hello, world!")); display.setTextColor(SSD1306_BLACK, SSD1306_WHITE); // Draw 'inverse' text display.println(3.141592); display.setTextSize(2); // Draw 2X-scale text display.setTextColor(SSD1306_WHITE); display.print(F("0x")); display.println(0xDEADBEEF, HEX); display.display(); delay(2000); } void testscrolltext(void) { display.clearDisplay(); display.setTextSize(2); // Draw 2X-scale text display.setTextColor(SSD1306_WHITE); display.setCursor(10, 0); display.println(F("scroll")); display.display(); // Show initial text delay(100); // Scroll in various directions, pausing in-between: display.startscrollright(0x00, 0x0F); delay(2000); display.stopscroll(); delay(1000); display.startscrollleft(0x00, 0x0F); delay(2000); display.stopscroll(); delay(1000); display.startscrolldiagright(0x00, 0x07); delay(2000); display.startscrolldiagleft(0x00, 0x07); delay(2000); display.stopscroll(); delay(1000); } void testdrawbitmap(void) { display.clearDisplay(); display.drawBitmap( (display.width() - LOGO_WIDTH ) / 2, (display.height() - LOGO_HEIGHT) / 2, logo_bmp, LOGO_WIDTH, LOGO_HEIGHT, 1); display.display(); delay(1000); } #define XPOS 0 // Indexes into the 'icons' array in function below #define YPOS 1 #define DELTAY 2 void testanimate(const uint8_t *bitmap, uint8_t w, uint8_t h) { int8_t f, icons[NUMFLAKES][3]; // Initialize 'snowflake' positions for(f=0; f< NUMFLAKES; f++) { icons[f][XPOS] = random(1 - LOGO_WIDTH, display.width()); icons[f][YPOS] = -LOGO_HEIGHT; icons[f][DELTAY] = random(1, 6); Serial.print(F("x: ")); Serial.print(icons[f][XPOS], DEC); Serial.print(F(" y: ")); Serial.print(icons[f][YPOS], DEC); Serial.print(F(" dy: ")); Serial.println(icons[f][DELTAY], DEC); } for(;;) { // Loop forever... display.clearDisplay(); // Clear the display buffer // Draw each snowflake: for(f=0; f< NUMFLAKES; f++) { display.drawBitmap(icons[f][XPOS], icons[f][YPOS], bitmap, w, h, SSD1306_WHITE); } display.display(); // Show the display buffer on the screen delay(200); // Pause for 1/10 second // Then update coordinates of each flake... for(f=0; f< NUMFLAKES; f++) { icons[f][YPOS] += icons[f][DELTAY]; // If snowflake is off the bottom of the screen... if (icons[f][YPOS] >= display.height()) { // Reinitialize to a random position, just off the top icons[f][XPOS] = random(1 - LOGO_WIDTH, display.width()); icons[f][YPOS] = -LOGO_HEIGHT; icons[f][DELTAY] = random(1, 6); } } } }