C# 獲取麥克風音量並設置音量,獲取揚聲器音量


  //獲取系統麥克風音量
    //private int GetCurrentSpeakerVolume()
    //{
    //    int volume = 0;
    //    var enumerator = new MMDeviceEnumerator();

    //    //獲取音頻輸出設備
    //    IEnumerable<MMDevice> speakDevices = enumerator.EnumerateAudioEndPoints(DataFlow.Render, DeviceState.Active).ToArray();
    //    if (speakDevices.Count() > 0)
    //    {
    //        MMDevice mMDevice = speakDevices.ToList()[0];
    //        volume = Convert.ToInt16(mMDevice.AudioEndpointVolume.MasterVolumeLevelScalar * 100);
    //    }
    //    return volume;
    //}
    //設置當前系統麥克風音量 volume 取值 0-100

    //private void GetCurrentSpeakerVolume(int volume)
    //{
    //var enumerator = new MMDeviceEnumerator();
    //IEnumerable<MMDevice> speakDevices = enumerator.EnumerateAudioEndPoints(DataFlow.Render, DeviceState.Active).ToArray();
    //if (speakDevices.Count() > 0)
    //{

    //    MMDevice mMDevice = speakDevices.ToList()[0];
    //    mMDevice.AudioEndpointVolume.MasterVolumeLevelScalar = volume / 100.0f;
    //}
    //}

    //獲取當前系統揚聲器音量
    //private int GetCurrentSpeakerVolume()
    //{
    //    int volume = 0;
    //    var enumerator = new MMDeviceEnumerator();

    //    //獲取音頻輸出設備
    //    IEnumerable<MMDevice> speakDevices = enumerator.EnumerateAudioEndPoints(DataFlow.Render, DeviceState.Active).ToArray();
    //    if (speakDevices.Count() > 0)
    //    {
    //        MMDevice mMDevice = speakDevices.ToList()[0];
    //        volume = Convert.ToInt16(mMDevice.AudioEndpointVolume.MasterVolumeLevelScalar * 100);
    //    }
    //    return volume;
    //}

 


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