獲取系統音量
通過程序獲取android系統手機的鈴聲和音量。同樣,設置鈴聲和音量的方法也很簡單!
設置音量的方法也很簡單,AudioManager提供了方法:
publicvoidsetStreamVolume(intstreamType,intindex,intflags)其中streamType有內置的常量,去文檔里面就可以看到。
JAVA代碼:
AudioManager mAudioManager = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
//通話音量
int max = mAudioManager.getStreamMaxVolume( AudioManager.STREAM_VOICE_CALL );
int current = mAudioManager.getStreamVolume( AudioManager.STREAM_VOICE_CALL );
Log.d(“VIOCE_CALL”, “max : ” + max + ” current : ” + current);
//系統音量
max = mAudioManager.getStreamMaxVolume( AudioManager.STREAM_SYSTEM );
current = mAudioManager.getStreamVolume( AudioManager.STREAM_SYSTEM );
Log.d(“SYSTEM”, “max : ” + max + ” current : ” + current);
//鈴聲音量
max = mAudioManager.getStreamMaxVolume( AudioManager.STREAM_RING );
current = mAudioManager.getStreamVolume( AudioManager.STREAM_RING );
Log.d(“RING”, “max : ” + max + ” current : ” + current);
//音樂音量
max = mAudioManager.getStreamMaxVolume( AudioManager.STREAM_MUSIC );
current = mAudioManager.getStreamVolume( AudioManager.STREAM_MUSIC );
Log.d(“MUSIC”, “max : ” + max + ” current : ” + current);
//提示聲音音量
max = mAudioManager.getStreamMaxVolume( AudioManager.STREAM_ALARM );
current = mAudioManager.getStreamVolume( AudioManager.STREAM_ALARM );
Log.d(“ALARM”, “max : ” + max + ” current : ” + current);
ps:
游戲過程中只允許調整多媒體音量,而不允許調整通話音量。
setVolumeControlStream(AudioManager.STREAM_MUSIC);
長時間不動,不允許黑屏,View.setKeepScreenOn(true);
估計manifest文件中需要注冊權限吧
調節媒體音量
AudioManager audio = (AudioManager) getSystemService(Service.AUDIO_SERVICE);
重寫 Activity 的 onKeyDown 方法
@Override
public
boolean
onKeyDown(
int
keyCode, KeyEvent event) {
switch
(keyCode) {
case
KeyEvent.KEYCODE_VOLUME_UP:
audio.adjustStreamVolume(
AudioManager.STREAM_MUSIC,
AudioManager.ADJUST_RAISE,
AudioManager.FLAG_PLAY_SOUND | AudioManager.FLAG_SHOW_UI);
return
true
;
case
KeyEvent.KEYCODE_VOLUME_DOWN:
audio.adjustStreamVolume(
AudioManager.STREAM_MUSIC,
AudioManager.ADJUST_LOWER,
AudioManager.FLAG_PLAY_SOUND | AudioManager.FLAG_SHOW_UI);
return
true
;
default
:
break
;
}
return
super
.onKeyDown(keyCode, event);
}