canvas
<canvas> 標簽是 html 5 中的新標簽。 <canvas> 標簽只是圖形容器,您必須使用腳本來繪制圖形。
canvas標簽本身是沒有繪圖能力的,所有的繪制工作必須在 JavaScript 內部完成。
使用canvas繪圖有幾個必要的步驟:
- 獲取canvas元素
- 通過canvas元素創建context對象
- 通過context對象來繪制圖形
在當前電子簽名需求中,由於簽名其實是由一條條線組成的,因此我們會用到以下幾個方法:
- beginPath() :開始一條路徑或重置當前的路徑
- moveTo():把路徑移動到畫布中的指定點,不創建線條
- lineTo():添加一個新點,然后在畫布中創建從該點到最后指定點的線條
- stroke():繪制已定義的路徑
- closePath():創建從當前點回到起始點的路徑
電腦刺綉綉花廠 http://www.szhdn.com 廣州品牌設計公司https://www.houdianzi.com
事件
想要在canvas中繪圖,還需要綁定幾個特定的事件,而這些事件在pc端和手機端不盡相同
pc端事件
- mousedown
- mousemove
- mouseup
手機端事件
- touchstart
- touchmove
- touchend
核心代碼
初始化canvas標簽並綁定事件
<canvas @touchstart="touchStart" @touchmove="touchMove" @touchend="touchEnd" ref="canvasF" @mousedown="mouseDown" @mousemove="mouseMove" @mouseup="mouseUp" ></canvas>
獲取畫筆
在mounted生命周期初始化
mounted() {
let canvas = this.$refs.canvasF; canvas.height = this.$refs.canvasHW.offsetHeight - 100; canvas.width = this.$refs.canvasHW.offsetWidth - 10; this.canvasTxt = canvas.getContext("2d"); this.canvasTxt.strokeStyle = this.color; this.canvasTxt.lineWidth = this.linewidth; }
事件處理
mouseDown
//電腦設備事件 mouseDown(ev) { ev = ev || event; ev.preventDefault(); let obj = { x: ev.offsetX, y: ev.offsetY }; this.startX = obj.x; this.startY = obj.y; this.canvasTxt.beginPath();//開始作畫 this.points.push(obj);//記錄點 this.isDown = true; },
touchStart
//移動設備事件 touchStart(ev) { ev = ev || event; ev.preventDefault(); if (ev.touches.length == 1) { this.isDraw = true; //簽名標記 let obj = { x: ev.targetTouches[0].clientX, y: ev.targetTouches[0].clientY - (document.body.offsetHeight * 0.5 + this.$refs.canvasHW.offsetHeight * 0.1) }; //y的計算值中:document.body.offsetHeight*0.5代表的是除了整個畫板signatureBox剩余的高,this.$refs.canvasHW.offsetHeight*0.1是畫板中標題的高 this.startX = obj.x; this.startY = obj.y; this.canvasTxt.beginPath();//開始作畫 this.points.push(obj);//記錄點 } },
mouseMove
//電腦設備事件 mouseMove(ev) { ev = ev || event; ev.preventDefault(); if (this.isDown) { let obj = { x: ev.offsetX, y: ev.offsetY }; this.moveY = obj.y; this.moveX = obj.x; this.canvasTxt.moveTo(this.startX, this.startY);//移動畫筆 this.canvasTxt.lineTo(obj.x, obj.y);//創建線條 this.canvasTxt.stroke();//畫線 this.startY = obj.y; this.startX = obj.x; this.points.push(obj);//記錄點 } },
touchMove
//移動設備事件 touchMove(ev) { ev = ev || event; ev.preventDefault(); if (ev.touches.length == 1) { let obj = { x: ev.targetTouches[0].clientX, y: ev.targetTouches[0].clientY - (document.body.offsetHeight * 0.5 + this.$refs.canvasHW.offsetHeight * 0.1) }; this.moveY = obj.y; this.moveX = obj.x; this.canvasTxt.moveTo(this.startX, this.startY);//移動畫筆 this.canvasTxt.lineTo(obj.x, obj.y);//創建線條 this.canvasTxt.stroke();//畫線 this.startY = obj.y; this.startX = obj.x; this.points.push(obj);//記錄點 } },
mouseUp
//電腦設備事件 mouseUp(ev) { ev = ev || event; ev.preventDefault(); if (1) { let obj = { x: ev.offsetX, y: ev.offsetY }; this.canvasTxt.closePath();//收筆 this.points.push(obj);//記錄點 this.points.push({ x: -1, y: -1 }); this.isDown = false; } },
touchEnd
//移動設備事件 touchEnd(ev) { ev = ev || event; ev.preventDefault(); if (ev.touches.length == 1) { let obj = { x: ev.targetTouches[0].clientX, y: ev.targetTouches[0].clientY - (document.body.offsetHeight * 0.5 + this.$refs.canvasHW.offsetHeight * 0.1) }; this.canvasTxt.closePath();//收筆 this.points.push(obj);//記錄點 this.points.push({ x: -1, y: -1 });//記錄點 } },
重寫
發現自己寫錯字了,擦掉畫板重新寫過
//重寫 overwrite() { this.canvasTxt.clearRect( 0, 0, this.$refs.canvasF.width, this.$refs.canvasF.height ); this.points = []; this.isDraw = false; //簽名標記 },
用到的data
data() {
return { points: [], canvasTxt: null, startX: 0, startY: 0, moveY: 0, moveX: 0, endY: 0, endX: 0, w: null, h: null, isDown: false, color: "#000", linewidth: 3, isDraw: false //簽名標記 }; },