vue做的電子簽名


前段時間,做了一個電子簽名的功能:

我們的項目是要求是在一個url下面進行繪制,然后跳入另一個url的頁面進行回顯,即顯示的頁面和繪制的是兩個不同的url;

繪制的電子簽名的頁面:(貼出來關鍵性的代碼)

HTML:的代碼(兼容pc單的鼠標事件及移動端的touch事件

 

js的:
export default {
data() {
return {
stageInfo:'',
imgUrl:'',
client: {},
points: [],
canvasTxt: null,
startX: 0,
startY: 0,
moveY: 0,
moveX: 0,
endY: 0,
endX: 0,
w: null,
h: null,
isDown: false,
isViewAutograph: this.$route.query.isViews > 0,
contractSuccess: this.$route.query.contractSuccess
}
},
methods: {
//mobile
touchStart(ev) {
ev = ev || event
ev.preventDefault()
if (ev.touches.length == 1) {
let obj = {
x: ev.targetTouches[0].clienX,
y: ev.targetTouches[0].clientY,
}
this.startX = obj.x
this.startY = obj.y
this.canvasTxt.beginPath()
this.canvasTxt.moveTo(this.startX, this.startY)
this.canvasTxt.lineTo(obj.x, obj.y)
this.canvasTxt.stroke()
this.canvasTxt.closePath()
this.points.push(obj)
}
},
touchMove(ev) {
ev = ev || event
ev.preventDefault()
if (ev.touches.length == 1) {
let obj = {
x: ev.targetTouches[0].clientX - this.stageInfo.left,
y: ev.targetTouches[0].clientY - this.stageInfo.top
}
this.moveY = obj.y
this.moveX = obj.x
this.canvasTxt.beginPath()
this.canvasTxt.moveTo(this.startX, this.startY)
this.canvasTxt.lineTo(obj.x, obj.y)
this.canvasTxt.stroke()
this.canvasTxt.closePath()
this.startY = obj.y
this.startX = obj.x
this.points.push(obj)
}
},
touchEnd(ev) {
ev = ev || event
ev.preventDefault()
if (ev.touches.length == 1) {
let obj = {
x: ev.targetTouches[0].clientX - this.stageInfo.left,
y: ev.targetTouches[0].clientY - this.stageInfo.top
}
this.canvasTxt.beginPath()
this.canvasTxt.moveTo(this.startX, this.startY)
this.canvasTxt.lineTo(obj.x, obj.y)
this.canvasTxt.stroke()
this.canvasTxt.closePath()
this.points.push(obj)
}
},
//pc
mouseDown(ev) {
ev = ev || event
ev.preventDefault()
if (1) {
let obj = {
x: ev.offsetX,
y: ev.offsetY
}
this.startX = obj.x
this.startY = obj.y
this.canvasTxt.beginPath()
this.canvasTxt.moveTo(this.startX, this.startY)
this.canvasTxt.lineTo(obj.x, obj.y)
this.canvasTxt.stroke()
this.canvasTxt.closePath()
this.points.push(obj)
this.isDown = true
}
},
mouseMove(ev) {
ev = ev || event
ev.preventDefault()
if (this.isDown) {
let obj = {
x: ev.offsetX,
y: ev.offsetY
}
this.moveY = obj.y
this.moveX = obj.x
this.canvasTxt.beginPath()
this.canvasTxt.moveTo(this.startX, this.startY)
this.canvasTxt.lineTo(obj.x, obj.y)
this.canvasTxt.stroke()
this.canvasTxt.closePath()
this.startY = obj.y
this.startX = obj.x
this.points.push(obj)
}
},
mouseUp(ev) {
ev = ev || event
ev.preventDefault()
if (1) {
let obj = {
x: ev.offsetX,
y: ev.offsetY
}
this.canvasTxt.beginPath()
this.canvasTxt.moveTo(this.startX, this.startY)
this.canvasTxt.lineTo(obj.x, obj.y)
this.canvasTxt.stroke()
this.canvasTxt.closePath()
this.points.push(obj)
this.points.push({x: -1, y: -1})
this.isDown = false
}
},
//重寫
overwrite() {
this.canvasTxt.clearRect(0, 0, this.$refs.canvasF.width, this.$refs.canvasF.height)
this.points = []
},
},
mounted() {
let _this = this;
let canvas = this.$refs.canvasF
canvas.height = window.screen.availHeight-150;//獲取畫布的高度
canvas.width = window.screen.availWidth-50;//獲取畫布的寬度
_this.canvasTxt = canvas.getContext('2d');//canvas的初始化
_this.stageInfo = canvas.getBoundingClientRect();  //getBoundingClientRect()可以不用考慮兼容性
},

}
//獲取繪制的base64Data
this.$refs.canvasF.toDataURL();
將這個值傳給另一個Url,在組件銷毀之前,將值傳出去
beforeDestroy () {
Bus.$emit("setSignature",this.$refs.canvasF.toDataURL());
},
另一個url接受參數的過程
created(){
Bus.$on("setSignature", content =>{
this.signatureUrl = content;
})
},
beforeDestroy () {
Bus.$off('setSignature');
}

這樣這個過程就可以實現了





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