版本:2.3.4
參考:cocos社區-虛擬列表(ScrollView) ,需要顯示大量Item時能大幅降低Drawcall
參考:貢獻一個自定義ListView 實現, 高效復用機制以及便捷的使用接口
cocos沒有List組件,所以要自己寫。從cocos的example項目中找到assets/case/02_ui/05_listView的demo來改造。
自寫一個虛擬列表,有垂直布局,水平布局,網格布局和Padding的List
Demo地址:https://files-cdn.cnblogs.com/files/gamedaybyday/cocos2.3.4_ListViewDemo_Grid.7z

cocos原來的LayOut做列表,有100個數據就有100個實例(左側圖)。
而虛擬列表則只有你看見的實例存在,當滑動時會循環使用。(右側圖)

List使用方法:
使用方法就是在ScrollView上添加List組件即可。
List的item列表項直接放在content下,並賦值給List組件,item需要添加繼承自ItemRender的對象,用於數據刷新。

代碼中給List設置數據:
//設置排行榜數據
let rankData = [];
for(let i=0;i<100;i++){
rankData.push({rank:i, name:"名稱"});
}
this.rankList.setData(rankData);
源碼:
// Learn TypeScript:
// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
import ItemRender from "./ItemRender"
const { ccclass, property } = cc._decorator;
/**列表排列方式 */
export enum ListType {
/**水平排列 */
Horizontal = 1,
/**垂直排列 */
Vertical = 2,
/**網格排列 */
Grid = 3
}
/**網格布局中的方向 */
export enum StartAxisType {
/**水平排列 */
Horizontal = 1,
/**垂直排列 */
Vertical = 2,
}
/**
* 列表
* 根據cocos_example的listView改動而來
* @author chenkai 2020.7.8
* @example
* 1.創建cocos的ScrollView組件,添加List,設置List屬性即可
*
*/
@ccclass
export default class List extends cc.Component {
//==================== 屬性面板 =========================
/**列表選項 */
@property({ type: cc.Node, tooltip: "列表項" })
public itemRender: cc.Node = null;
/**排列方式 */
@property({ type: cc.Enum(ListType), tooltip: "排列方式" })
public type: ListType = ListType.Vertical;
/**網格布局中的方向 */
@property({ type: cc.Enum(StartAxisType), tooltip: "網格布局中的方向", visible() { return this.type == ListType.Grid } })
public startAxis: StartAxisType = StartAxisType.Horizontal;
/**列表項之間X間隔 */
@property({ type: cc.Integer, tooltip: "列表項X間隔", visible() { return (this.type == ListType.Horizontal || this.type == ListType.Grid) } })
public spaceX: number = 0;
/**列表項之間Y間隔 */
@property({ type: cc.Integer, tooltip: "列表項Y間隔", visible() { return this.type == ListType.Vertical || this.type == ListType.Grid } })
public spaceY: number = 0;
/**上間距 */
@property({ type: cc.Integer, tooltip: "上間距", visible() { return (this.type == ListType.Vertical || this.type == ListType.Grid) } })
public padding_top: number = 0;
/**下間距 */
@property({ type: cc.Integer, tooltip: "下間距", visible() { return (this.type == ListType.Vertical || this.type == ListType.Grid) } })
public padding_buttom: number = 0;
/**左間距 */
@property({ type: cc.Integer, tooltip: "左間距", visible() { return (this.type == ListType.Horizontal || this.type == ListType.Grid) } })
public padding_left: number = 0;
@property(cc.Integer)
public _padding: number = 0;
/**右間距 */
@property({ type: cc.Integer, tooltip: "右間距", visible() { return (this.type == ListType.Horizontal || this.type == ListType.Grid) } })
public padding_right: number = 0;
//====================== 滾動容器 ===============================
/**列表滾動容器 */
public scrollView: cc.ScrollView = null;
/**scrollView的內容容器 */
private content: cc.Node = null;
//======================== 列表項 ===========================
/**列表項數據 */
private itemDataList: Array<any> = [];
/**應創建的實例數量 */
private spawnCount: number = 0;
/**存放列表項實例的數組 */
private itemList: Array<cc.Node> = [];
/**item的高度 */
private itemHeight: number = 0;
/**item的寬度 */
private itemWidth: number = 0;
/**存放不再使用中的列表項 */
private itemPool: Array<cc.Node> = [];
//======================= 計算參數 ==========================
/**距離scrollView中心點的距離,超過這個距離的item會被重置,一般設置為 scrollVIew.height/2 + item.heigt/2 + space,因為這個距離item正好超出scrollView顯示范圍 */
private halfScrollView: number = 0;
/**上一次content的X值,用於和現在content的X值比較,得出是向左還是向右滾動 */
private lastContentPosX: number = 0;
/**上一次content的Y值,用於和現在content的Y值比較,得出是向上還是向下滾動 */
private lastContentPosY: number = 0;
/**網格行數 */
private gridRow: number = 0;
/**網格列數 */
private gridCol: number = 0;
/**刷新時間,單位s */
private updateTimer: number = 0;
/**刷新間隔,單位s */
private updateInterval: number = 0.1;
/**是否滾動容器 */
private bScrolling: boolean = false;
/**刷新的函數 */
private updateFun: Function = function () { };
onLoad() {
this.itemHeight = this.itemRender.height;
this.itemWidth = this.itemRender.width;
this.scrollView = this.node.getComponent(cc.ScrollView);
this.content = this.scrollView.content;
this.content.anchorX = 0;
this.content.anchorY = 1;
this.content.removeAllChildren();
this.scrollView.node.on("scrolling", this.onScrolling, this);
}
/**
* 列表數據 (列表數據復制使用,如果列表數據改變,則需要重新設置一遍數據)
* @param itemDataList item數據列表
*/
public setData(itemDataList: Array<any>) {
this.itemDataList = itemDataList.slice();
this.updateContent();
}
/**計算列表的各項參數 */
private countListParam() {
let dataLen = this.itemDataList.length;
if (this.type == ListType.Vertical) {
this.scrollView.horizontal = false;
this.scrollView.vertical = true;
this.content.width = this.content.parent.width;
this.content.height = dataLen * this.itemHeight + (dataLen - 1) * this.spaceY + this.padding_top + this.padding_buttom;
this.spawnCount = Math.round(this.scrollView.node.height / (this.itemHeight + this.spaceY)) + 2; //計算創建的item實例數量,比當前scrollView容器能放下的item數量再加上2個
this.halfScrollView = this.scrollView.node.height / 2 + this.itemHeight / 2 + this.spaceY; //計算bufferZone,item的顯示范圍
this.updateFun = this.updateV;
} else if (this.type == ListType.Horizontal) {
this.scrollView.horizontal = true;
this.scrollView.vertical = false;
this.content.width = dataLen * this.itemWidth + (dataLen - 1) * this.spaceX + this.padding_left + this.padding_right;
this.content.height = this.content.parent.height;
this.spawnCount = Math.round(this.scrollView.node.width / (this.itemWidth + this.spaceX)) + 2;
this.halfScrollView = this.scrollView.node.width / 2 + this.itemWidth / 2 + this.spaceX;
this.updateFun = this.udpateH;
} else if (this.type == ListType.Grid) {
if (this.startAxis == StartAxisType.Vertical) {
this.scrollView.horizontal = false;
this.scrollView.vertical = true;
this.content.width = this.content.parent.width;
//如果left和right間隔過大,導致放不下一個item,則left和right都設置為0,相當於不生效
if (this.padding_left + this.padding_right + this.itemWidth + this.spaceX > this.content.width) {
this.padding_left = 0;
this.padding_right = 0;
console.error("padding_left或padding_right過大");
}
this.gridCol = Math.floor((this.content.width - this.padding_left - this.padding_right) / (this.itemWidth + this.spaceX));
this.gridRow = Math.ceil(dataLen / this.gridCol);
this.content.height = this.gridRow * this.itemHeight + (this.gridRow - 1) * this.spaceY + this.padding_top + this.padding_buttom;
this.spawnCount = Math.round(this.scrollView.node.height / (this.itemHeight + this.spaceY)) * this.gridCol + this.gridCol * 2;
this.halfScrollView = this.scrollView.node.height / 2 + this.itemHeight / 2 + this.spaceY;
this.updateFun = this.updateGrid_V;
} else if (this.startAxis == StartAxisType.Horizontal) {
this.scrollView.horizontal = true;
this.scrollView.vertical = false;
//計算高間隔
this.content.height = this.content.parent.height;
//如果left和right間隔過大,導致放不下一個item,則left和right都設置為0,相當於不生效
if (this.padding_top + this.padding_buttom + this.itemHeight + this.spaceY > this.content.height) {
this.padding_top = 0;
this.padding_buttom = 0;
console.error("padding_top或padding_buttom過大");
}
this.gridRow = Math.floor((this.content.height - this.padding_top - this.padding_buttom) / (this.itemHeight + this.spaceY));
this.gridCol = Math.ceil(dataLen / this.gridRow);
this.content.width = this.gridCol * this.itemWidth + (this.gridCol - 1) * this.spaceX + this.padding_left + this.padding_right;
this.spawnCount = Math.round(this.scrollView.node.width / (this.itemWidth + this.spaceX)) * this.gridRow + this.gridRow * 2;
this.halfScrollView = this.scrollView.node.width / 2 + this.itemWidth / 2 + this.spaceX;
this.updateFun = this.updateGrid_H;
}
}
}
/**
* 創建列表
* @param startIndex 起始顯示的數據索引 0表示第一項
* @param offset scrollView偏移量
*/
private createList(startIndex: number, offset: cc.Vec2) {
//當需要顯示的數據長度 > 虛擬列表長度, 刪除最末尾幾個數據時,列表需要重置位置到scrollView最底端
if (this.itemDataList.length > this.spawnCount && (startIndex + this.spawnCount - 1) >= this.itemDataList.length) {
startIndex = this.itemDataList.length - this.spawnCount;
offset = this.scrollView.getMaxScrollOffset();
//當需要顯示的數據長度 <= 虛擬列表長度, 隱藏多余的虛擬列表項
} else if (this.itemDataList.length <= this.spawnCount) {
startIndex = 0;
}
for (let i = 0; i < this.spawnCount; i++) {
let item: cc.Node;
//需要顯示的數據索引在數據范圍內,則item實例顯示出來
if (i + startIndex < this.itemDataList.length) {
if (this.itemList[i] == null) {
item = this.getItem();
this.itemList.push(item);
item.parent = this.content;
} else {
item = this.itemList[i];
}
//需要顯示的數據索引超過了數據范圍,則item實例隱藏起來
} else {
//item實例數量 > 需要顯示的數據量
if (this.itemList.length > (this.itemDataList.length - startIndex)) {
item = this.itemList.pop();
item.removeFromParent();
this.itemPool.push(item);
}
continue;
}
let itemRender: ItemRender = item.getComponent(ItemRender);
itemRender.itemIndex = i + startIndex;
itemRender.data = this.itemDataList[i + startIndex];
itemRender.dataChanged();
if (this.type == ListType.Vertical) {
//因為content的錨點X是0,所以item的x值是content.with/2表示居中,錨點Y是1,所以item的y值從content頂部向下是0到負無窮。所以item.y= -item.height/2時,是在content的頂部。
item.setPosition(this.content.width / 2, -item.height * (0.5 + i + startIndex) - this.spaceY * (i + startIndex) - this.padding_top);
} else if (this.type == ListType.Horizontal) {
item.setPosition(item.width * (0.5 + i + startIndex) + this.spaceX * (i + startIndex) + this.padding_left, -this.content.height / 2);
} else if (this.type == ListType.Grid) {
if (this.startAxis == StartAxisType.Vertical) {
var row = Math.floor((i + startIndex) / this.gridCol);
var col = (i + startIndex) % this.gridCol;
item.setPosition(item.width * (0.5 + col) + this.spaceX * col + this.padding_left, -item.height * (0.5 + row) - this.spaceY * row - this.padding_top);
item.opacity = 255;
} else if (this.startAxis == StartAxisType.Horizontal) {
var row = (i + startIndex) % this.gridRow;
var col = Math.floor((i + startIndex) / this.gridRow);
item.setPosition(item.width * (0.5 + col) + this.spaceX * col + this.padding_left, -item.height * (0.5 + row) - this.spaceY * row - this.padding_top);
item.opacity = 255;
}
}
}
this.scrollView.scrollToOffset(offset);
}
/**獲取一個列表項 */
private getItem() {
if (this.itemPool.length == 0) {
return cc.instantiate(this.itemRender);
} else {
return this.itemPool.pop();
}
}
update(dt) {
if (this.bScrolling == false) {
return;
}
this.updateTimer += dt;
if (this.updateTimer < this.updateInterval) {
return;
}
this.updateTimer = 0;
this.bScrolling = false;
this.updateFun();
}
onScrolling() {
this.bScrolling = true;
}
/**垂直排列 */
private updateV() {
let items = this.itemList;
let item;
let bufferZone = this.halfScrollView;
let isUp = this.scrollView.content.y > this.lastContentPosY;
let offset = (this.itemHeight + this.spaceY) * items.length;
for (let i = 0; i < items.length; i++) {
item = items[i];
let viewPos = this.getPositionInView(item);
if (isUp) {
//item上滑時,超出了scrollView上邊界,將item移動到下方復用,item移動到下方的位置必須不超過content的下邊界
if (viewPos.y > bufferZone && item.y - offset - this.padding_buttom > -this.content.height) {
let itemRender: ItemRender = item.getComponent(ItemRender);
let itemIndex = itemRender.itemIndex + items.length;
itemRender.itemIndex = itemIndex;
itemRender.data = this.itemDataList[itemIndex];
itemRender.dataChanged();
item.y = item.y - offset;
}
} else {
//item下滑時,超出了scrollView下邊界,將item移動到上方復用,item移動到上方的位置必須不超過content的上邊界
if (viewPos.y < -bufferZone && item.y + offset + this.padding_top < 0) {
let itemRender: ItemRender = item.getComponent(ItemRender);
let itemIndex = itemRender.itemIndex - items.length;
itemRender.itemIndex = itemIndex;
itemRender.data = this.itemDataList[itemIndex];
itemRender.dataChanged();
item.y = item.y + offset;
}
}
}
this.lastContentPosY = this.scrollView.content.y;
}
/**水平排列 */
private udpateH() {
let items = this.itemList;
let item;
let bufferZone = this.halfScrollView;
let isRight = this.scrollView.content.x > this.lastContentPosX;
let offset = (this.itemWidth + this.spaceX) * items.length;
for (let i = 0; i < items.length; i++) {
item = items[i];
let viewPos = this.getPositionInView(item);
if (isRight) {
//item右滑時,超出了scrollView右邊界,將item移動到左方復用,item移動到左方的位置必須不超過content的左邊界
if (viewPos.x > bufferZone && item.x - offset - this.padding_left > 0) {
let itemRender: ItemRender = item.getComponent(ItemRender);
let itemIndex = itemRender.itemIndex - items.length;
itemRender.itemIndex = itemIndex;
itemRender.data = this.itemDataList[itemIndex];
itemRender.dataChanged();
item.x = item.x - offset;
}
} else {
//item左滑時,超出了scrollView左邊界,將item移動到右方復用,item移動到右方的位置必須不超過content的右邊界
if (viewPos.x < -bufferZone && item.x + offset + this.padding_right < this.content.width) {
let itemRender: ItemRender = item.getComponent(ItemRender);
let itemIndex = itemRender.itemIndex + items.length;
itemRender.itemIndex = itemIndex;
itemRender.data = this.itemDataList[itemIndex];
itemRender.dataChanged();
item.x = item.x + offset;
}
}
}
this.lastContentPosX = this.scrollView.content.x;
}
/**網格垂直排列 */
private updateGrid_V() {
let items = this.itemList;
let item: cc.Node;
let bufferZone = this.halfScrollView;
let isUp = this.scrollView.content.y > this.lastContentPosY;
let offset = (this.itemHeight + this.spaceY) * (this.spawnCount / this.gridCol);
for (let i = 0; i < items.length; i++) {
item = items[i];
let viewPos = this.getPositionInView(item);
if (isUp) {
//item上滑時,超出了scrollView上邊界,將item移動到下方復用,item移動到下方的位置必須不超過content的下邊界
if (viewPos.y > bufferZone && item.y - offset - this.padding_buttom > -this.content.height) {
let itemRender: ItemRender = item.getComponent(ItemRender);
let itemIndex = itemRender.itemIndex + (this.spawnCount / this.gridCol) * this.gridCol;
if (this.itemDataList[itemIndex] != null) {
item.y = item.y - offset;
itemRender.itemIndex = itemIndex;
itemRender.data = this.itemDataList[itemIndex];
itemRender.dataChanged();
item.opacity = 255;
} else {
item.y = item.y - offset;
itemRender.itemIndex = itemIndex;
item.opacity = 0;
}
}
} else {//item下滑時,超出了scrollView下邊界,將item移動到上方復用,item移動到上方的位置必須不超過content的上邊界
if (viewPos.y < -bufferZone && item.y + offset + this.padding_top < 0) {
let itemRender: ItemRender = item.getComponent(ItemRender);
let itemIndex = itemRender.itemIndex - (this.spawnCount / this.gridCol) * this.gridCol;
if (this.itemDataList[itemIndex] != null) {
item.y = item.y + offset;
itemRender.itemIndex = itemIndex;
itemRender.data = this.itemDataList[itemIndex];
itemRender.dataChanged();
item.opacity = 255;
} else {
item.y = item.y + offset;
itemRender.itemIndex = itemIndex;
item.opacity = 0;
}
}
}
}
this.lastContentPosY = this.scrollView.content.y;
}
/**網格水平排列 */
private updateGrid_H() {
let items = this.itemList;
let item;
let bufferZone = this.halfScrollView;
let isRight = this.scrollView.content.x > this.lastContentPosX;
let offset = (this.itemWidth + this.spaceX) * (this.spawnCount / this.gridRow);
for (let i = 0; i < items.length; i++) {
item = items[i];
let viewPos = this.getPositionInView(item);
if (isRight) {
//item右滑時,超出了scrollView右邊界,將item移動到左方復用,item移動到左方的位置必須不超過content的左邊界
if (viewPos.x > bufferZone && item.x - offset - this.padding_left > 0) {
let itemRender: ItemRender = item.getComponent(ItemRender);
let itemIndex = itemRender.itemIndex - (this.spawnCount / this.gridRow) * this.gridRow;
if (this.itemDataList[itemIndex] != null) {
item.x = item.x - offset;
itemRender.itemIndex = itemIndex;
itemRender.data = this.itemDataList[itemIndex];
itemRender.dataChanged();
item.opacity = 255;
} else {
item.x = item.x - offset;
itemRender.itemIndex = itemIndex;
item.opacity = 0;
}
}
} else {
//item左滑時,超出了scrollView左邊界,將item移動到右方復用,item移動到右方的位置必須不超過content的右邊界
if (viewPos.x < -bufferZone && item.x + offset + this.padding_right < this.content.width) {
let itemRender: ItemRender = item.getComponent(ItemRender);
let itemIndex = itemRender.itemIndex + (this.spawnCount / this.gridRow) * this.gridRow;
if (this.itemDataList[itemIndex] != null) {
item.x = item.x + offset;
itemRender.itemIndex = itemIndex;
itemRender.data = this.itemDataList[itemIndex];
itemRender.dataChanged();
item.opacity = 255;
} else {
item.x = item.x + offset;
itemRender.itemIndex = itemIndex;
item.opacity = 0;
}
}
}
}
this.lastContentPosX = this.scrollView.content.x;
}
/**獲取item在scrollView的局部坐標 */
private getPositionInView(item) {
let worldPos = item.parent.convertToWorldSpaceAR(item.position);
let viewPos = this.scrollView.node.convertToNodeSpaceAR(worldPos);
return viewPos;
}
/**獲取列表數據 */
public getListData() {
return this.itemDataList;
}
/**
* 增加一項數據到列表的末尾
* @param data 數據
*/
public addItem(data: any) {
this.itemDataList.push(data);
this.updateContent();
}
/**
* 增加一項數據到列表指定位置
* @param index 位置,0表示第1項
* @param data 數據
*/
public addItemAt(index: number, data: any) {
if (this.itemDataList[index] != null || this.itemDataList.length == index) {
this.itemDataList.splice(index, 1, data);
this.updateContent();
}
}
/**
* 刪除一項數據
* @param index 刪除項的位置 ,0表示第1項
*/
public deleteItem(index: number) {
if (this.itemDataList[index] != null) {
this.itemDataList.splice(index, 1);
this.updateContent();
}
}
/**
* 改變一項數據
* @param index 位置,0表示第1項
* @param data 替換的數據
*/
public changeItem(index: number, data: any) {
if (this.itemDataList[index] != null) {
this.itemDataList[index] = data;
this.updateContent();
}
}
/**獲取第一個Item的位置 */
private updateContent() {
//顯示列表實例為0個
if (this.itemList.length == 0) {
this.countListParam();
this.createList(0, new cc.Vec2(0, 0));
//顯示列表的實例不為0個,則需要重新排列item實例數組
} else {
if (this.type == ListType.Vertical) {
this.itemList.sort((a: any, b: any) => {
return b.y - a.y;
});
} else if (this.type == ListType.Horizontal) {
this.itemList.sort((a: any, b: any) => {
return a.x - b.x;
});
} else if (this.type == ListType.Grid) {
if (this.startAxis == StartAxisType.Vertical) {
this.itemList.sort((a: any, b: any) => {
return a.x - b.x;
});
this.itemList.sort((a: any, b: any) => {
return b.y - a.y;
});
} else if (this.startAxis == StartAxisType.Horizontal) {
this.itemList.sort((a: any, b: any) => {
return b.y - a.y;
});
this.itemList.sort((a: any, b: any) => {
return a.x - b.x;
});
}
}
this.countListParam();
//獲取第一個item實例需要顯示的數據索引
var startIndex = this.itemList[0].getComponent(ItemRender).itemIndex;
if (this.type == ListType.Grid && this.startAxis == StartAxisType.Vertical) {
startIndex += (startIndex + this.spawnCount) % this.gridCol;
} else if (this.type == ListType.Grid && this.startAxis == StartAxisType.Horizontal) {
startIndex += (startIndex + this.spawnCount) % this.gridRow;
}
//getScrollOffset()和scrollToOffset()的x值是相反的
var offset: cc.Vec2 = this.scrollView.getScrollOffset();
offset.x = - offset.x;
this.createList(startIndex, offset);
}
}
/**銷毀 */
public onDestroy() {
//清理列表項
let len = this.itemList.length;
for (let i = 0; i < len; i++) {
if (cc.isValid(this.itemList[i], true)) {
this.itemList[i].destroy();
}
}
this.itemList.length = 0;
//清理對象池
len = this.itemPool.length;
for (let i = 0; i < len; i++) {
if (cc.isValid(this.itemPool[i], true)) {
this.itemPool[i].destroy();
}
}
this.itemPool.length = 0;
//清理列表數據
this.itemDataList.length = 0;
}
}
