- save(): 用來保存canvas的狀態。
- restore(): 用來恢復Canvas旋轉、縮放等之后的狀態,當和canvas.save( )一起使用時,恢復到canvas.save( )保存時的狀態。
注意:
1. 這里的狀態包括矩陣的變換狀態,如:平移(Translate), 縮放(Scale), 旋轉(Rotate), 傾斜(Skew), 以及畫布的裁剪區域clip;
2. Canvas的save()和restore()方法只會在有效范圍內生效,它是繪制狀態的存儲器,並不是畫布內容的存儲器, 在canvas上繪制的路徑和位圖並不是繪制狀態的一部分。
下面使用一個簡單的Demo來驗證這個結論:
1. 繪制一個簡單的圓:
package com.yongdaimi.android.androidapitest.view; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.util.AttributeSet; import androidx.annotation.Nullable; public class ClockView extends android.view.View { private Paint mPaint; public ClockView(Context context) { this(context, null, 0); } public ClockView(Context context, @Nullable AttributeSet attrs) { this(context, attrs, 0); } public ClockView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(); } private void init() { mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeWidth(6); mPaint.setColor(Color.RED); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); int measuredWidth = getMeasuredWidth(); int x = measuredWidth, y = measuredWidth; int cx = x / 2; int radius = x / 2; int cy = radius; // Draw background circle canvas.drawCircle(cx, cy, radius, mPaint); } }
2. 畫類似儀表盤效果的刻度
package com.yongdaimi.android.androidapitest.view; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.util.AttributeSet; import androidx.annotation.Nullable; public class ClockView extends android.view.View { private Paint mPaint; public ClockView(Context context) { this(context, null, 0); } public ClockView(Context context, @Nullable AttributeSet attrs) { this(context, attrs, 0); } public ClockView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(); } private void init() { mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeWidth(6); mPaint.setColor(Color.RED); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); int measuredWidth = getMeasuredWidth(); int x = measuredWidth, y = measuredWidth; int cx = x / 2; int radius = x / 2; int cy = radius; // Draw background circle canvas.drawCircle(cx, cy, radius, mPaint); // Draw scale mPaint.setColor(Color.BLUE); canvas.drawLine(x / 2, y / 8, x / 2, 0, mPaint); canvas.save(); for (int i = 0; i < 3; i++) { canvas.rotate(30, x / 2, y / 2); // 注意這里的后兩個參數:代表以哪個位置為中心開始旋轉,默認是以(0,0)位置為中心開始旋轉,這里是以該圓的圓心為中心點開始旋轉。 canvas.drawLine(x / 2, y / 8, x / 2, 0, mPaint); } } }
此時,畫布已經順時針旋轉了3個30度,即90度。並且,在旋轉畫布之前已經調用了canvas.save()方法,所以此時保存的canvas的狀態是未旋轉時的正常狀態。
3. 繼續畫一條直線,觀察效果
package com.yongdaimi.android.androidapitest.view; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.util.AttributeSet; import androidx.annotation.Nullable; public class ClockView extends android.view.View { private Paint mPaint; public ClockView(Context context) { this(context, null, 0); } public ClockView(Context context, @Nullable AttributeSet attrs) { this(context, attrs, 0); } public ClockView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(); } private void init() { mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeWidth(6); mPaint.setColor(Color.RED); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); int measuredWidth = getMeasuredWidth(); int x = measuredWidth, y = measuredWidth; int cx = x / 2; int radius = x / 2; int cy = radius; // Draw background circle canvas.drawCircle(cx, cy, radius, mPaint); // Draw scale mPaint.setColor(Color.BLUE); canvas.drawLine(x / 2, y / 8, x / 2, 0, mPaint); canvas.save(); for (int i = 0; i < 3; i++) { canvas.rotate(30, x / 2, y / 2); canvas.drawLine(x / 2, y / 8, x / 2, 0, mPaint); } mPaint.setColor(Color.YELLOW); mPaint.setStrokeWidth(10); canvas.drawLine(x / 2, y / 2, x / 2, y / 4, mPaint); } }
上面對畫筆進行加粗,並且把畫筆的顏色變成了黃色,注意到當前線條的方向和最后一條儀表盤刻度的方向是一致的(都旋轉了90度)。下面在繪制黃線的code之前,調用 canvas.restore() 恢復畫布的狀態:
package com.yongdaimi.android.androidapitest.view; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.util.AttributeSet; import androidx.annotation.Nullable; public class ClockView extends android.view.View { private Paint mPaint; public ClockView(Context context) { this(context, null, 0); } public ClockView(Context context, @Nullable AttributeSet attrs) { this(context, attrs, 0); } public ClockView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(); } private void init() { mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeWidth(6); mPaint.setColor(Color.RED); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); int measuredWidth = getMeasuredWidth(); int x = measuredWidth, y = measuredWidth; int cx = x / 2; int radius = x / 2; int cy = radius; // Draw background circle canvas.drawCircle(cx, cy, radius, mPaint); // Draw scale mPaint.setColor(Color.BLUE); canvas.drawLine(x / 2, y / 8, x / 2, 0, mPaint); canvas.save(); for (int i = 0; i < 3; i++) { canvas.rotate(30, x / 2, y / 2); canvas.drawLine(x / 2, y / 8, x / 2, 0, mPaint); } canvas.restore(); mPaint.setColor(Color.YELLOW); mPaint.setStrokeWidth(10); canvas.drawLine(x / 2, y / 2, x / 2, y / 4, mPaint); } }
運行:
注意到黃線又恢復了正常顯示。當然,不使用canvas.restore(),而是繼續旋轉-90度畫布,也是可以恢復畫布到初始狀態的。 canvas.rotate(-90, x /2, y /2);