- 首先來個賽道距離, 然后要離終點越來越近
- 判斷比賽是否結束
- 打印出勝利者
- 龜兔賽跑開始
- 故事中是烏龜贏的, 兔子需要睡覺, 所以我們來模擬兔子睡覺
- 終於, 烏龜贏得比賽
package com.shu.thread;
public class Race implements Runnable {
public static boolean isGameOver = false;
@Override
public void run() {
String name = Thread.currentThread().getName();
for (int i = 0; i < 100; i++) {
if (!isGameOver) {
System.out.println(name + " has run " + i + " steps.");
}else {
break;
}
if(i == 30 && name == "Rabbit"){
try {
Thread.sleep(10);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
if (i == 99) {
isGameOver = true;
System.out.println(name + " wins!");
}
}
}
public static void main(String[] args) {
new Thread(new Race(), "Rabbit").start();
new Thread(new Race(), "Turtle").start();
}
}