TCP通信機制,采用全雙工(就是既可以發送數據,也可以接收數據)的形式進行客戶端和服務器之間的鏈接,並且這是一種可靠數據傳輸(數據在進行收發的過程中並不會進行損失),並非UDP那樣,詳細細節,為什么可靠傳輸,可以參考《計算機網絡——自頂向下》,以下代碼均采用c++的模式進行實現
1.TCP------Server
#pragma warning(disable:4996); #include <iostream> #include<winsock2.h> #include<windows.h> using namespace std; #pragma comment(lib,"ws2_32.lib") class TCP { public: void check_version(); void intintail(); void blind_listen(); void sent_recv(); private: WSADATA data; SOCKET sock_server; SOCKET sock_client; SOCKADDR_IN add_server; SOCKADDR_IN add_client; }; int main() { TCP a; a.check_version(); a.intintail(); a.blind_listen(); a.sent_recv(); } void TCP::check_version() { // int ret= WSAStartup(MAKEWORD(2,2),&data); if (WSAStartup(MAKEWORD(2,2),&data)!=0) { cout << "套接字的版本錯誤" << endl; WSACleanup(); } else { cout << "套接字版本正確" << endl; } } void TCP::intintail() { //套接字接口的配置 sock_server = socket(AF_INET, SOCK_STREAM, 0); //配置地址的設置 add_server.sin_family = AF_INET; add_server.sin_port = htons(); add_server.sin_addr.S_un.S_addr =inet_addr("");//填寫一個Ip地址
} void TCP::blind_listen() { int n = sizeof(SOCKADDR_IN); int ret = bind(sock_server, (LPSOCKADDR)&add_server, n); if (ret==SOCKET_ERROR) { cout << "套接字綁定失敗" << endl; WSACleanup(); } else { cout << "套接字綁定成功" << endl; } //開始監聽套接字 int ret2 = listen(sock_server, 10);//第二個參數決定未完成隊列和已完成隊列中連接數目之和的最大值 if (ret2 == SOCKET_ERROR) { cout << "監聽失敗" << endl; WSACleanup(); } else { cout << "監聽成功" << endl; } } void TCP::sent_recv() { cout << "請稍等。。。" << "\t" << "正在准備鏈接客戶端" << endl; Sleep(3000); while (true) { int len = sizeof(SOCKADDR); //首先開始鏈接客戶端 sock_client = accept(sock_server, (LPSOCKADDR)&add_client, &len); if (sock_client == SOCKET_ERROR) { cout << "鏈接失敗" << endl; WSACleanup(); break; } else { cout << "鏈接成功" << endl; } //進行數據的收發 char ser[100] = "hello client"; if (send(sock_client, ser,100, 0) == SOCKET_ERROR) { cout << "發送失敗" << endl; WSACleanup(); break; } else { cout << "發送成功" << endl; } } }
2TCP-----Client
#pragma warning(disable:4996); #include <iostream> using namespace std; #include<winsock2.h> #pragma comment(lib,"ws2_32.lib") #include<windows.h> class TCP { public: void intalize(); void my_connect(); void my_recv(); private: SOCKET sock_client; SOCKADDR_IN addr_server; SOCKADDR_IN client_ADDR; WSADATA data; public:char rec[100];//接受並且進行打印的數組 int len; }; int main() { TCP a; a.intalize(); a.my_connect(); a.my_recv(); } void TCP::intalize() { if (WSAStartup(MAKEWORD(2, 2), &data) != 0) { cout << "套接字的版本錯誤" << endl; WSACleanup(); } else { cout << "套接字版本正確" << endl; } memset(&addr_server, 0, sizeof(addr_server)); sock_client=socket(AF_INET, SOCK_STREAM, 0); if (sock_client == INVALID_SOCKET) { cout << "設置失敗" << endl; WSACleanup(); } else { cout << "設置成功" << endl; } addr_server.sin_family = AF_INET; addr_server.sin_port = htons();//選擇一個電腦的任意端口 addr_server.sin_addr.S_un.S_addr =inet_addr("");//填寫一個Ip地址 len = sizeof(SOCKADDR_IN); } void TCP::my_connect() { if (connect(sock_client,(LPSOCKADDR)&addr_server,len)==SOCKET_ERROR) { cout << "連接失敗" << endl; WSACleanup(); } else { cout << "連接成功" << endl; } } void TCP::my_recv() { if (recv(sock_client,rec,1,0)==SOCKET_ERROR) { cout << "接收失敗" << endl; WSACleanup(); } else { cout << "接收成功" << endl; cout << "服務器的信息是:" << rec << endl; } }
【remark】
對於inet_addr()的調用,在vs2017 和vs2019中若不加上#pragma warning(disable:4996);都會因為版本的問題進行報錯