string uri ="";
UnityWebRequest request = UnityWebRequestAssetBundle.GetAssetBundle(uri);
yield return request.SendWebRequest();
//AssetBundle ab = DownloadHandlerAssetBundle.GetContent(request);
AssetBundle ab = DownloadHandlerAssetBundle.GetContent(request);
Debug.Log(ab);
GameObject sp = ab.LoadAsset<GameObject>(filename);
Instantiate(sp);
使用AssetBundles-Browser-master可以傻瓜式打包
將材質需要的紋理 和材質本身打到同一個包下
可以忽略依賴文件 只要下載一個包就行了

只需要sphere這一個文件即可
