threejs的坐標體系
// 平面不旋轉的效果
plane.rotation.x = 0;
plane.position.x = 0;
plane.position.y = 0;
plane.position.z = 0;

// 逆時針旋轉90°
plane.rotation.x = -0.5*Math.PI;
plane.position.x = 0;
plane.position.y = 0;
plane.position.z = 0;
plane.rotation.x = -Math.PI/4;
plane.position.x = 0;
plane.position.y = 0;
plane.position.z = 0;

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y軸和z軸的位置要互換(上圖)

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上圖中紅綠藍所在的方向是坐標軸的正方向