C#【圖像處理】關於LockBitmap的使用,(內存法)



轉自https://www.cnblogs.com/bomo/archive/2013/02/26/2934055.html

在處理較多的數據時,Bitmap中的Set/Get等函數在處理數據時比較慢,如果用內存法或者指針法會加快處理速度,這里只學習了內存法,做一個記錄。
首先我們在對Bitmap中的數據進行處理時,應當鎖定當前bitmap,把圖像數據復制到一個內存中,對內存中的數據進行處理,一系列算法完成后,再把算出來的RGB數據放入開始復制的內存數據中,而后復制到圖像數據。
using
System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; using System.Drawing.Imaging; using System.Runtime.InteropServices; namespace WindowsFormsApplication1 { public class LockBitmap { Bitmap source = null; IntPtr Iptr = IntPtr.Zero; BitmapData bitmapData = null; public byte[] Pixels { get; set; } public int Depth { get; private set; } public int Width { get; private set; } public int Height { get; private set; } public LockBitmap(Bitmap source) { this.source = source; } /// <summary> /// Lock bitmap data /// </summary> public void LockBits()//傳入bmp, { try { // Get width and height of bitmap Width = source.Width; Height = source.Height; // get total locked pixels count int PixelCount = Width * Height;//像素 // Create rectangle to lock Rectangle rect = new Rectangle(0, 0, Width, Height);//指定要鎖定的部分 // get source bitmap pixel format size檢驗是否是8.24.32位圖像 Depth = System.Drawing.Bitmap.GetPixelFormatSize(source.PixelFormat); // Check if bpp (Bits Per Pixel) is 8, 24, or 32 if (Depth != 8 && Depth != 24 && Depth != 32) { throw new ArgumentException("Only 8, 24 and 32 bpp images are supported."); } // Lock bitmap and return bitmap data bitmapData = source.LockBits(rect, ImageLockMode.ReadWrite, source.PixelFormat); // create byte array to copy pixel values int step = Depth / 8; Pixels = new byte[PixelCount * step];//如果是24位,像素*3=所有RGB數組組。 Iptr = bitmapData.Scan0;//指針放到第一個數據。也就是第一個像素的B // Copy data from pointer to array Marshal.Copy(Iptr, Pixels, 0, Pixels.Length);//復制到Pixel,傳入bmp的數據復制到Pixel數組 } catch (Exception ex) { throw ex; } } /// <summary> /// Unlock bitmap data /// </summary> public void UnlockBits() { try { // Copy data from byte array to pointer Marshal.Copy(Pixels, 0, Iptr, Pixels.Length); // Unlock bitmap data source.UnlockBits(bitmapData); } catch (Exception ex) { throw ex; } } /// <summary> /// Get the color of the specified pixel /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> public Color LockGetPixel(int x, int y) { Color clr = Color.Empty; // Get color components count int cCount = Depth / 8;//Depth表示多少位數據 // Get start index of the specified pixel//獲得指定像素的起始索引 int i = ((y * Width) + x) * cCount; if (i > Pixels.Length - cCount) throw new IndexOutOfRangeException();//拋出新異常 if (Depth == 32) // For 32 bpp get Red, Green, Blue and Alpha { byte b = Pixels[i]; byte g = Pixels[i + 1]; byte r = Pixels[i + 2]; byte a = Pixels[i + 3]; // a clr = Color.FromArgb(a, r, g, b); } if (Depth == 24) // For 24 bpp get Red, Green and Blue { byte b = Pixels[i]; byte g = Pixels[i + 1]; byte r = Pixels[i + 2]; clr = Color.FromArgb(r, g, b); } if (Depth == 8) // For 8 bpp get color value (Red, Green and Blue values are the same) { byte c = Pixels[i]; clr = Color.FromArgb(c, c, c); } return clr; } /// <summary> /// Set the color of the specified pixel /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <param name="color"></param> public void LockSetPixel(int x, int y, Color color) { // Get color components count int cCount = Depth / 8; // Get start index of the specified pixel int i = ((y * Width) + x) * cCount; if (Depth == 32) // For 32 bpp set Red, Green, Blue and Alpha { Pixels[i] = color.B; Pixels[i + 1] = color.G; Pixels[i + 2] = color.R; Pixels[i + 3] = color.A; } if (Depth == 24) // For 24 bpp set Red, Green and Blue { Pixels[i] = color.B; Pixels[i + 1] = color.G; Pixels[i + 2] = color.R; } if (Depth == 8) // For 8 bpp set color value (Red, Green and Blue values are the same) { Pixels[i] = color.B; } } } }


 


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