上兩篇博文Cordic算法——圓周系統之旋轉模式、Cordic算法——圓周系統之向量模式做了理論分析和實現,但是所用到的變量依然是浮點型,而cordic真正的用處是基於FPGA等只能處理定點的平台。只需將滿足精度的浮點數,放大2^n倍,取整,再進行處理。
1. 旋轉模式
假設要通過FPGA計算極坐標(55.6767°,1)的直角坐標。首先,角度值為浮點數,需要進行放大處理,放大10000倍。則預設的旋轉角度同樣要放大10000倍。
實現偽旋轉(忽略模長補償因子)的代碼如下所示,注意,因為是整型運算,起始旋轉時x放大了215,放大倍數決定計算精度,滿足需求即可。最后得到的x,y在縮小215,即得到偽旋轉后的x,y。最后進行模長波長運算(因為是浮點,同樣需要放大)。
#include <stdio.h>
#include <stdlib.h>
int cordic_c(int a,int r);
int x = 32768, y = 0; //以X軸為旋轉起始點,放大倍數2^15
int main(viod)
{
int remain = cordic_c(556767,1); //極坐標值(極角,極徑)
printf("旋轉角度誤差:%d, 直角坐標:x = %d, y = %d\n",remain,x,y);
return 0;
}
int cordic_c(int a,int r)
{
const int theta[] = {450000,265651,140362,71250,35763,17899,8952,4476,2238,1119,560,280,140,70,35,17,9,4,2,1}; //旋轉角度
int i = 0;
int x_temp = 0, y_temp = 0;
int angle_new = 0; //旋轉后終止角度
int angle_remain = a; //旋轉后,剩余角度
char detection; //旋轉方向
for( i=0; i<20;i++)
{
if(angle_remain > 0)
{
angle_new = angle_new + theta[i];
angle_remain = a - angle_new;
x_temp = (x - (y >>i));
y_temp = (y + (x >> i));
x = x_temp;
y = y_temp;
detection = '+';
}
else
{
angle_new = angle_new - theta[i];
angle_remain = a - angle_new;
x_temp = (x + (y>>i));
y_temp = (y - (x>>i));
x = x_temp;
y = y_temp;
detection = '-';
}
printf(" x = %-8d, y = %-8d, 旋轉次數 = %-8d 旋轉角度 = %-12d 旋轉方向:%-8c 終點角度 = %-8d\n", x,y,i+1, theta[i],detection,angle_new);
}
x = r*x;
y = r*y;
return angle_remain;
}
完整的FPGA實現過程,包含預處理和后處理,支持{-π,π}的角度,采用流水線方式實現,Verilog完整代碼如下,注意在移位過程中要用算術移位(>>>),才能保證帶符號的數正確移位:
/****************************************************/
//預處理
module Cordic_Pre(
clk,
rst_n,
phi,
phi_pre,
quadrant_flag
);
/****************************************************/
input clk;
input rst_n;
input signed [23:0] phi;
output signed [23:0] phi_pre; //預處理后的角度值
output [1:0] quadrant_flag; //象限標記
/****************************************************/
parameter ANGLE_P90 = 24'sd90_0000, //輸入角度范圍{-pi,pi},角度值放大了10000倍
ANGLE_N90 = -24'sd90_0000,
ANGLE_0 = 24'sd00_0000;
/****************************************************/
reg signed [23:0] phi_pre_r;
reg [1:0] quadrant_flag_r;
/****************************************************/
always @(posedge clk or negedge rst_n)
begin
if(rst_n == 1'b0)
begin
phi_pre_r <= 24'sd0;
quadrant_flag_r <= 2'b00;
end
else if(phi >= ANGLE_0 && phi <= ANGLE_P90) //第一象限
begin
phi_pre_r <= phi;
quadrant_flag_r <= 2'b01;
end
else if(phi > ANGLE_P90 ) //第二象限
begin
phi_pre_r <= phi - ANGLE_P90;
quadrant_flag_r <= 2'b10;
end
else if(phi < ANGLE_0 && phi >= ANGLE_N90) //第四象限
begin
phi_pre_r <= phi;
quadrant_flag_r <= 2'b00;
end
else
begin //第三象限
phi_pre_r <= phi - ANGLE_N90;
quadrant_flag_r <= 2'b11;
end
end
/****************************************************/
assign phi_pre = phi_pre_r;
assign quadrant_flag = quadrant_flag_r;
/****************************************************/
endmodule
我的設計要求精度較高,所以采用20次旋轉,旋轉過程的代碼如下:
/****************************************************/
module Cordic_Rotate(
clk,
rst_n,
phi_pre,
quadrant_flag,
ret_x,
ret_y,
quadrant
);
/****************************************************/
input clk;
input rst_n;
input signed [23:0] phi_pre;
input [1:0] quadrant_flag;
output signed [16:0] ret_x;
output signed [16:0] ret_y;
output [1:0] quadrant;
/****************************************************/
parameter X_ORIGN = 17'sd32768; //旋轉時x的起始大小,根據精度要求而定。
//每次旋轉的固定角度值
parameter ANGLE_1 = 24'sd450000, ANGLE_2 = 24'sd265651,
ANGLE_3 = 24'sd140362, ANGLE_4 = 24'sd71250,
ANGLE_5 = 24'sd35763, ANGLE_6 = 24'sd17899,
ANGLE_7 = 24'sd8952, ANGLE_8 = 24'sd4476,
ANGLE_9 = 24'sd2238, ANGLE_10 = 24'sd1119,
ANGLE_11 = 24'sd560, ANGLE_12 = 24'sd280,
ANGLE_13 = 24'sd140, ANGLE_14 = 24'sd70,
ANGLE_15 = 24'sd35, ANGLE_16 = 24'sd17,
ANGLE_17 = 24'sd9, ANGLE_18 = 24'sd4,
ANGLE_19 = 24'sd2, ANGLE_20 = 24'sd1;
/****************************************************/
reg signed [16:0] x_r [20:0];
reg signed [16:0] y_r [20:0];
reg signed [23:0] angle_remain [20:0];
reg signed [1:0] quadrant_r [20:0];
/****************************************************/
//旋轉的流水線過程
always @(posedge clk or negedge rst_n)
begin
if(rst_n == 1'b0)
begin
x_r[0] <= 17'sd0;
y_r[0] <= 17'sd0;
angle_remain[0] <= 24'sd0;
end
else
begin
x_r[0] <= X_ORIGN;
y_r[0] <= 17'sd0;
angle_remain[0] <= phi_pre;
end
end
//第1次旋轉
always @(posedge clk or negedge rst_n)
begin
if(rst_n == 1'b0)
begin
x_r[1] <= 17'sd0;
y_r[1] <= 17'sd0;
angle_remain[1] <= 24'sd0;
end
else if(angle_remain[0] > 24'sd0)
begin
x_r[1] <= x_r[0] - y_r[0];
y_r[1] <= y_r[0] + x_r[0];
angle_remain[1] <= angle_remain[0] - ANGLE_1;
end
else
begin
x_r[1] <= x_r[0] + y_r[0];
y_r[1] <= y_r[0] - x_r[0];
angle_remain[1] <= angle_remain[0] + ANGLE_1;
end
end
//第2次旋轉
always @(posedge clk or negedge rst_n)
begin
if(rst_n == 1'b0)
begin
x_r[2] <= 17'sd0;
y_r[2] <= 17'sd0;
angle_remain[2] <= 24'sd0;
end
else if(angle_remain[1] > 24'sd0) //比較時,符號標記s必須帶上,對結果有影響
begin
x_r[2] <= x_r[1] - (y_r[1] >>> 1);
y_r[2] <= y_r[1] + (x_r[1] >>> 1); //二元加的優先級高於算術移位
angle_remain[2] <= angle_remain[1] - ANGLE_2;
end
else
begin
x_r[2] <= x_r[1] + (y_r[1] >>> 1);
y_r[2] <= y_r[1] - (x_r[1] >>> 1);
angle_remain[2] <= angle_remain[1] + ANGLE_2;
end
end
//第3次旋轉
always @(posedge clk or negedge rst_n)
begin
if(rst_n == 1'b0)
begin
x_r[3] <= 17'sd0;
y_r[3] <= 17'sd0;
angle_remain[3] <= 24'sd0;
end
else if(angle_remain[2] > 24'sd0)
begin
x_r[3] <= x_r[2] - (y_r[2] >>> 2);
y_r[3] <= y_r[2] + (x_r[2] >>> 2);
angle_remain[3] <= angle_remain[2] - ANGLE_3;
end
else
begin
x_r[3] <= x_r[2] + (y_r[2] >>> 2);
y_r[3] <= y_r[2] - (x_r[2] >>> 2);
angle_remain[3] <= angle_remain[2] + ANGLE_3;
end
end
//第4次旋轉
always @(posedge clk or negedge rst_n)
begin
if(rst_n == 1'b0)
begin
x_r[4] <= 17'sd0;
y_r[4] <= 17'sd0;
angle_remain[4] <= 24'sd0;
end
else if(angle_remain[3] > 24'sd0)
begin
x_r[4] <= x_r[3] - (y_r[3] >>> 3);
y_r[4] <= y_r[3] + (x_r[3] >>> 3);
angle_remain[4] <= angle_remain[3] - ANGLE_4;
end
else
begin
x_r[4] <= x_r[3] + (y_r[3] >>> 3);
y_r[4] <= y_r[3] - (x_r[3] >>> 3);
angle_remain[4] <= angle_remain[3] + ANGLE_4;
end
end
//第5次旋轉
always @(posedge clk or negedge rst_n)
begin
if(rst_n == 1'b0)
begin
x_r[5] <= 17'sd0;
y_r[5] <= 17'sd0;
angle_remain[5] <= 24'sd0;
end
else if(angle_remain[4] > 24'sd0)
begin
x_r[5] <= x_r[4] - (y_r[4] >>> 4);
y_r[5] <= y_r[4] + (x_r[4] >>> 4);
angle_remain[5] <= angle_remain[4] - ANGLE_5;
end
else
begin
x_r[5] <= x_r[4] + (y_r[4] >>> 4);
y_r[5] <= y_r[4] - (x_r[4] >>> 4);
angle_remain[5] <= angle_remain[4] + ANGLE_5;
end
end
//第6次旋轉
always @(posedge clk or negedge rst_n)
begin
if(rst_n == 1'b0)
begin
x_r[6] <= 17'sd0;
y_r[6] <= 17'sd0;
angle_remain[6] <= 24'sd0;
end
else if(angle_remain[5] > 24'sd0)
begin
x_r[6] <= x_r[5] - (y_r[5] >>> 5);
y_r[6] <= y_r[5] + (x_r[5] >>> 5);
angle_remain[6] <= angle_remain[5] - ANGLE_6;
end
else
begin
x_r[6] <= x_r[5] + (y_r[5] >>> 5);
y_r[6] <= y_r[5] - (x_r[5] >>> 5);
angle_remain[6] <= angle_remain[5] + ANGLE_6;
end
end
//第7次旋轉
always @(posedge clk or negedge rst_n)
begin
if(rst_n == 1'b0)
begin
x_r[7] <= 17'sd0;
y_r[7] <= 17'sd0;
angle_remain[7] <= 24'sd0;
end
else if(angle_remain[6] > 24'sd0)
begin
x_r[7] <= x_r[6] - (y_r[6] >>> 6);
y_r[7] <= y_r[6] + (x_r[6] >>> 6);
angle_remain[7] <= angle_remain[6] - ANGLE_7;
end
else
begin
x_r[7] <= x_r[6] + (y_r[6] >>> 6);
y_r[7] <= y_r[6] - (x_r[6] >>> 6);
angle_remain[7] <= angle_remain[6] + ANGLE_7;
end
end
//第8次旋轉
always @(posedge clk or negedge rst_n)
begin
if(rst_n == 1'b0)
begin
x_r[8] <= 17'sd0;
y_r[8] <= 17'sd0;
angle_remain[8] <= 24'sd0;
end
else if(angle_remain[7] > 24'sd0)
begin
x_r[8] <= x_r[7] - (y_r[7] >>> 7);
y_r[8] <= y_r[7] + (x_r[7] >>> 7);
angle_remain[8] <= angle_remain[7] - ANGLE_8;
end
else
begin
x_r[8] <= x_r[7] + (y_r[7] >>> 7);
y_r[8] <= y_r[7] - (x_r[7] >>> 7);
angle_remain[8] <= angle_remain[7] + ANGLE_8;
end
end
//第9次旋轉
always @(posedge clk or negedge rst_n)
begin
if(rst_n == 1'b0)
begin
x_r[9] <= 17'sd0;
y_r[9] <= 17'sd0;
angle_remain[9] <= 24'sd0;
end
else if(angle_remain[8] > 24'sd0)
begin
x_r[9] <= x_r[8] - (y_r[8] >>> 8);
y_r[9] <= y_r[8] + (x_r[8] >>> 8);
angle_remain[9] <= angle_remain[8] - ANGLE_9;
end
else
begin
x_r[9] <= x_r[8] + (y_r[8] >>> 8);
y_r[9] <= y_r[8] - (x_r[8] >>> 8);
angle_remain[9] <= angle_remain[8] + ANGLE_9;
end
end
//第10次旋轉
always @(posedge clk or negedge rst_n)
begin
if(rst_n == 1'b0)
begin
x_r[10] <= 17'sd0;
y_r[10] <= 17'sd0;
angle_remain[10] <= 24'sd0;
end
else if(angle_remain[9] > 24'sd0)
begin
x_r[10] <= x_r[9] - (y_r[9] >>> 9);
y_r[10] <= y_r[9] + (x_r[9] >>> 9);
angle_remain[10] <= angle_remain[9] - ANGLE_10;
end
else
begin
x_r[10] <= x_r[9] + (y_r[9] >>> 9);
y_r[10] <= y_r[9] - (x_r[9] >>> 9);
angle_remain[10] <= angle_remain[9] + ANGLE_10;
end
end
//第11次旋轉
always @(posedge clk or negedge rst_n)
begin
if(rst_n == 1'b0)
begin
x_r[11] <= 17'sd0;
y_r[11] <= 17'sd0;
angle_remain[11] <= 24'sd0;
end
else if(angle_remain[10] > 24'sd0)
begin
x_r[11] <= x_r[10] - (y_r[10] >>> 10);
y_r[11] <= y_r[10] + (x_r[10] >>> 10);
angle_remain[11] <= angle_remain[10] - ANGLE_11;
end
else
begin
x_r[11] <= x_r[10] + (y_r[10] >>> 10);
y_r[11] <= y_r[10] - (x_r[10] >>> 10);
angle_remain[11] <= angle_remain[10] + ANGLE_11;
end
end
//第12次旋轉
always @(posedge clk or negedge rst_n)
begin
if(rst_n == 1'b0)
begin
x_r[12] <= 17'sd0;
y_r[12] <= 17'sd0;
angle_remain[12] <= 24'sd0;
end
else if(angle_remain[11] > 24'sd0)
begin
x_r[12] <= x_r[11] - (y_r[11] >>> 11);
y_r[12] <= y_r[11] + (x_r[11] >>> 11);
angle_remain[12] <= angle_remain[11] - ANGLE_12;
end
else
begin
x_r[12] <= x_r[11] + (y_r[11] >>> 11);
y_r[12] <= y_r[11] - (x_r[11] >>> 11);
angle_remain[12] <= angle_remain[11] + ANGLE_12;
end
end
//第13次旋轉
always @(posedge clk or negedge rst_n)
begin
if(rst_n == 1'b0)
begin
x_r[13] <= 17'sd0;
y_r[13] <= 17'sd0;
angle_remain[13] <= 24'sd0;
end
else if(angle_remain[12] > 24'sd0)
begin
x_r[13] <= x_r[12] - (y_r[12] >>> 12);
y_r[13] <= y_r[12] + (x_r[12] >>> 12);
angle_remain[13] <= angle_remain[10] - ANGLE_13;
end
else
begin
x_r[13] <= x_r[12] + (y_r[12] >>> 12);
y_r[13] <= y_r[12] - (x_r[12] >>> 12);
angle_remain[13] <= angle_remain[12] + ANGLE_13;
end
end
//第14次旋轉
always @(posedge clk or negedge rst_n)
begin
if(rst_n == 1'b0)
begin
x_r[14] <= 17'sd0;
y_r[14] <= 17'sd0;
angle_remain[14] <= 24'sd0;
end
else if(angle_remain[13] > 24'sd0)
begin
x_r[14] <= x_r[13] - (y_r[13] >>> 13);
y_r[14] <= y_r[13] + (x_r[13] >>> 13);
angle_remain[14] <= angle_remain[13] - ANGLE_14;
end
else
begin
x_r[14] <= x_r[13] + (y_r[13] >>> 13);
y_r[14] <= y_r[13] - (x_r[13] >>> 13);
angle_remain[14] <= angle_remain[13] + ANGLE_14;
end
end
//第15次旋轉
always @(posedge clk or negedge rst_n)
begin
if(rst_n == 1'b0)
begin
x_r[15] <= 17'sd0;
y_r[15] <= 17'sd0;
angle_remain[15] <= 24'sd0;
end
else if(angle_remain[14] > 24'sd0)
begin
x_r[15] <= x_r[14] - (y_r[14] >>> 14);
y_r[15] <= y_r[14] + (x_r[14] >>> 14);
angle_remain[15] <= angle_remain[14] - ANGLE_15;
end
else
begin
x_r[15] <= x_r[14] + (y_r[14] >>> 14);
y_r[15] <= y_r[14] - (x_r[14] >>> 14);
angle_remain[15] <= angle_remain[14] + ANGLE_15;
end
end
//第16次旋轉
always @(posedge clk or negedge rst_n)
begin
if(rst_n == 1'b0)
begin
x_r[16] <= 17'sd0;
y_r[16] <= 17'sd0;
angle_remain[16] <= 24'sd0;
end
else if(angle_remain[15] > 24'sd0)
begin
x_r[16] <= x_r[15] - (y_r[15] >>> 15);
y_r[16] <= y_r[15] + (x_r[15] >>> 15);
angle_remain[16] <= angle_remain[15] - ANGLE_16;
end
else
begin
x_r[16] <= x_r[15] + (y_r[15] >>> 15);
y_r[16] <= y_r[15] - (x_r[15] >>> 15);
angle_remain[16] <= angle_remain[15] + ANGLE_16;
end
end
//第17次旋轉
always @(posedge clk or negedge rst_n)
begin
if(rst_n == 1'b0)
begin
x_r[17] <= 17'sd0;
y_r[17] <= 17'sd0;
angle_remain[17] <= 24'sd0;
end
else if(angle_remain[16] > 24'sd0)
begin
x_r[17] <= x_r[16] - (y_r[16] >>> 16);
y_r[17] <= y_r[16] + (x_r[16] >>> 16);
angle_remain[17] <= angle_remain[16] - ANGLE_17;
end
else
begin
x_r[17] <= x_r[16] + (y_r[16] >>> 16);
y_r[17] <= y_r[16] - (x_r[16] >>> 16);
angle_remain[17] <= angle_remain[16] + ANGLE_17;
end
end
//第18次旋轉
always @(posedge clk or negedge rst_n)
begin
if(rst_n == 1'b0)
begin
x_r[18] <= 17'sd0;
y_r[18] <= 17'sd0;
angle_remain[18] <= 24'sd0;
end
else if(angle_remain[17] > 24'sd0)
begin
x_r[18] <= x_r[17] - (y_r[17] >>> 17);
y_r[18] <= y_r[17] + (x_r[17] >>> 17);
angle_remain[18] <= angle_remain[17] - ANGLE_18;
end
else
begin
x_r[18] <= x_r[17] + (y_r[17] >>> 17);
y_r[18] <= y_r[17] - (x_r[17] >>> 17);
angle_remain[18] <= angle_remain[17] + ANGLE_18;
end
end
//第19次旋轉
always @(posedge clk or negedge rst_n)
begin
if(rst_n == 1'b0)
begin
x_r[19] <= 17'sd0;
y_r[19] <= 17'sd0;
angle_remain[19] <= 24'sd0;
end
else if(angle_remain[18] > 24'sd0)
begin
x_r[19] <= x_r[18] - (y_r[15] >>> 18);
y_r[19] <= y_r[18] + (x_r[15] >>> 18);
angle_remain[19] <= angle_remain[18] - ANGLE_19;
end
else
begin
x_r[19] <= x_r[18] + (y_r[18] >>> 18);
y_r[19] <= y_r[18] - (x_r[18] >>> 18);
angle_remain[19] <= angle_remain[18] + ANGLE_19;
end
end
//第20次旋轉
always @(posedge clk or negedge rst_n)
begin
if(rst_n == 1'b0)
begin
x_r[20] <= 17'sd0;
y_r[20] <= 17'sd0;
angle_remain[20] <= 24'sd0;
end
else if(angle_remain[19] > 24'sd0)
begin
x_r[20] <= x_r[19] - (y_r[19] >>> 19);
y_r[20] <= y_r[19] + (x_r[19] >>> 19);
angle_remain[20] <= angle_remain[19] - ANGLE_20;
end
else
begin
x_r[20] <= x_r[19] + (y_r[19] >>> 19);
y_r[20] <= y_r[19] - (x_r[19] >>> 19);
angle_remain[20] <= angle_remain[19] + ANGLE_20;
end
end
/****************************************************/
//每個phi值的所在現象的流水線延遲
always @(posedge clk or negedge rst_n)
begin
if(rst_n == 1'b0)
begin
quadrant_r[0] <= 2'b00; //不能合並着寫
quadrant_r[1] <= 2'b00;
quadrant_r[2] <= 2'b00;
quadrant_r[3] <= 2'b00;
quadrant_r[4] <= 2'b00;
quadrant_r[5] <= 2'b00;
quadrant_r[6] <= 2'b00;
quadrant_r[7] <= 2'b00;
quadrant_r[8] <= 2'b00;
quadrant_r[9] <= 2'b00;
quadrant_r[10] <= 2'b00;
quadrant_r[11] <= 2'b00;
quadrant_r[12] <= 2'b00;
quadrant_r[13] <= 2'b00;
quadrant_r[14] <= 2'b00;
quadrant_r[15] <= 2'b00;
quadrant_r[16] <= 2'b00;
quadrant_r[17] <= 2'b00;
quadrant_r[18] <= 2'b00;
quadrant_r[19] <= 2'b00;
quadrant_r[20] <= 2'b00;
end
else
begin
quadrant_r[0] <= quadrant_flag;
quadrant_r[1] <= quadrant_r[0];
quadrant_r[2] <= quadrant_r[1];
quadrant_r[3] <= quadrant_r[2];
quadrant_r[4] <= quadrant_r[3];
quadrant_r[5] <= quadrant_r[4];
quadrant_r[6] <= quadrant_r[5];
quadrant_r[7] <= quadrant_r[6];
quadrant_r[8] <= quadrant_r[7];
quadrant_r[9] <= quadrant_r[8];
quadrant_r[10] <= quadrant_r[9];
quadrant_r[11] <= quadrant_r[10];
quadrant_r[12] <= quadrant_r[11];
quadrant_r[13] <= quadrant_r[12];
quadrant_r[14] <= quadrant_r[13];
quadrant_r[15] <= quadrant_r[14];
quadrant_r[16] <= quadrant_r[15];
quadrant_r[17] <= quadrant_r[16];
quadrant_r[18] <= quadrant_r[17];
quadrant_r[19] <= quadrant_r[18];
quadrant_r[20] <= quadrant_r[19];
end
end
/****************************************************/
assign ret_x = x_r[20];
assign ret_y = y_r[20];
assign quadrant = quadrant_r[20];
/****************************************************/
endmodule
后處理將象限變換過的坐標還原:
/****************************************************/
module Cordic_Post(
clk,
rst_n,
ret_x,
ret_y,
quadrant,
sin_phi,
cos_phi
);
/****************************************************/
input clk;
input rst_n;
input signed [16:0] ret_x;
input signed [16:0] ret_y;
input [1:0] quadrant;
output signed [16:0] sin_phi;
output signed [16:0] cos_phi;
/****************************************************/
reg signed [16:0] sin_phi_r;
reg signed [16:0] cos_phi_r;
/****************************************************/
always @(posedge clk or negedge rst_n)
begin
if(rst_n == 1'b0)
begin
sin_phi_r <= 17'sd0;
cos_phi_r <= 17'sd0;
end
else
case(quadrant) //根據原始角度所在象限,還原其三角函數值sin_phi和cos_phi
2'd01: //若再乘上極徑和模長補償因子,則實現直角坐標系變換
begin
cos_phi_r <= ret_x;
sin_phi_r <= ret_y;
end
2'd10:
begin
cos_phi_r <= ~ret_y + 1'b1;
sin_phi_r <= ret_x;
end
2'd11:
begin
cos_phi_r <= ret_y;
sin_phi_r <= ~ret_x + 1'b1;
end
2'd00:
begin
cos_phi_r <= ret_x;
sin_phi_r <= ret_y;
end
default:
begin
sin_phi_r <= 17'sd0;
cos_phi_r <= 17'sd0;
end
endcase
end
/****************************************************/
assign sin_phi = sin_phi_r;
assign cos_phi = cos_phi_r;
/****************************************************/
endmodule
在四個象限分別選取一個角度進行仿真,仿真結果如下圖所示:
角度從輸入到轉換完畢,一共延時21個時鍾周期。正好是預處理(1個周期)+旋轉(20個周期)的結果。
2. 向量模式
至於向量模式,只要理解的算法思想,在編程上大同小異,如果要處理的坐標比較少,可以不采用流水線的方式。FPGA上用非流水線方式實現,Verilog主要代碼片段如下,這次是用ROM存着旋轉的固定角度值,利用addr地址線來讀取相應的旋轉角度:
3'd2:
if(times < 5'd16)
begin
if( yn_r !==22'd0) //當旋轉到y=0時,提前結束,否則繼續旋轉反而影響精度
begin
if((yn_r[21])) //yn最高位為1時,即坐標在第四象限,則逆時針旋轉
begin
xn_r <= xn_r - (yn_r >>> times);
yn_r <= yn_r + (xn_r >>> times);
addr_r <= addr_r + 1'd1;
times <= addr_r;
zn_r <= zn_r-angle;
i <= 3'd2;
end
else
begin //反之,坐標在第一象限,則順時針旋轉
xn_r <= xn_r + (yn_r >>> times);
yn_r <= yn_r - (xn_r >>> times);
addr_r <= addr_r + 1'd1;
times <= addr_r;
zn_r <= zn_r+angle;
i <= 3'd2;
end
end
else
begin
i <= i +1'b1;
end
end
else
begin
i <= i +1'b1;
end
至此,cordic基於圓周系統的算法總結完畢,至於還有基於線性系統、雙曲系統來實現其它運算,等有機會了再學習。