1.只能重新生成新的mesh,重新賦值
2.生成的mesh,必須按照官網文檔,同時指定:頂點與三角形的index數組,否則不行的
a) assign vertices
b) assign triangles.
3.例子:用代碼生成mesh為指定size的cube:
GameObject createCube (Vector3 meshBoundSize) { GameObject go = GameObject.CreatePrimitive (PrimitiveType.Cube); Mesh mesh = new Mesh (); float x = meshBoundSize.x / 2; float y = meshBoundSize.y / 2; float z = meshBoundSize.z / 2; mesh.vertices = new Vector3[] { new Vector3 (-x, -y, -z), new Vector3 (x, -y, -z), new Vector3 (x, y, -z), new Vector3 (-x, y, -z), new Vector3 (-x, y, z), new Vector3 (x, y, z), new Vector3 (x, -y, z), new Vector3 (-x, -y, z), }; //anticlockwise mesh.triangles = new int[] { 3, 1, 0, 3, 2, 1, 2, 3, 4, 2, 4, 5, 7, 5, 4, 7, 6, 5, 0, 6, 7, 0, 1, 6, 3, 7, 4, 3, 0, 7, 1, 5, 6, 1, 2, 5 }; mesh.RecalculateNormals (); mesh.RecalculateBounds (); go.GetComponent<MeshFilter> ().mesh = mesh; Material material = new Material (Shader.Find ("Transparent/Diffuse")); Color color = Color.red; color.a = 0.2f; material.SetColor ("_Color", color); MeshRenderer renderer = go.GetComponent<MeshRenderer> (); renderer.sharedMaterial = material; return go; }