QML C++插件dll引用


插件的創建非常簡單,但是它可以復用,並且為不同的應用程序擴展類型。使用創建的插件是非常靈活的
解決方案。關於插件一個很好的例子見QmlBook-In-Chinese 中最后一章介紹的例子。

本文主要備忘生成插件dll,怎么引用。

1.創建插件 ,Library->Qt Quick 2 Extension Plugin

 

#ifndef MYITEM_H
#define MYITEM_H

#include <QQuickItem>

class MyItem : public QQuickItem
{
    Q_OBJECT
    Q_DISABLE_COPY(MyItem)

public:
    MyItem(QQuickItem *parent = 0);
    ~MyItem();    

     Q_INVOKABLE void read();

};

#endif // MYITEM_H
#include "myitem.h"
#include <QDebug>
MyItem::MyItem(QQuickItem *parent):
    QQuickItem(parent)
{
    // By default, QQuickItem does not draw anything. If you subclass
    // QQuickItem to create a visual item, you will need to uncomment the
    // following line and re-implement updatePaintNode()

    // setFlag(ItemHasContents, true);
}

MyItem::~MyItem()
{
}


void MyItem::read()
{

    qWarning() << "qml cpp plugin ";
}
#pragma once

#include <QQmlExtensionPlugin>

class QMLCPPPluginPlugin : public QQmlExtensionPlugin
{
    Q_OBJECT
    Q_PLUGIN_METADATA(IID "org.qt-project.Qt.QQmlExtensionInterface")

public:
    void registerTypes(const char *uri);
};
#include "qmlcppplugin_plugin.h"
#include "myitem.h"

#include <qqml.h>

void QMLCPPPluginPlugin::registerTypes(const char *uri)
{
    // @uri com.mycompany.qmlcomponents
    qmlRegisterType<MyItem>(uri, 1, 0, "MyItem");
}

qmldir 文件

 module MyPlugin

 plugin QMLCPPPlugin

編譯,生成release和debug   QMLCPPPlugin.dll 和 QMLCPPPlugind.dll

 

2.應用

 Application->Qt Quick Application

 

在應用程序新建文件夾DLL(DLL文件夾和QMLCPPPluginApp.pro同級目錄),在DLL新建文件夾MyPlugin(此MyPlugin是qmldir文件中module).

把QMLCPPPlugin.dll ,QMLCPPPlugind.dll和qmldir復制到MyPlugin文件夾內。(D:\Test1\QMLCPPPluginApp\QMLCPPPluginApp\DLL\MyPlugin)

 

指定插件DLL的路徑

 engine.addImportPath("D:/Test1/QMLCPPPluginApp/QMLCPPPluginApp/DLL/");

如果不指定,在Qt安裝文件D:\ProgramFiles\Qt\Qt580\5.8\mingw53_32\qml目錄新建文件夾MyPlugin,把QMLCPPPlugin.dll ,QMLCPPPlugind.dll和qmldir復制到MyPlugin文件夾內。

 

#include <QGuiApplication>
#include <QQmlApplicationEngine>

int main(int argc, char *argv[])
{
    QGuiApplication app(argc, argv);

    QQmlApplicationEngine engine;
    engine.addImportPath("D:/Test1/QMLCPPPluginApp/QMLCPPPluginApp/DLL/");
    engine.load(QUrl(QStringLiteral("qrc:/main.qml")));

    return app.exec();
}
import QtQuick 2.6
import QtQuick.Window 2.2
import MyPlugin 1.0
Window {
    visible: true
    width: 640
    height: 480
    title: qsTr("Hello World")

    MainForm {
        anchors.fill: parent
        mouseArea.onClicked: {
            cppPlugin.read()
            console.log(qsTr('Clicked on background. Text: "' + textEdit.text + '"'))
        }



    }

    MyItem{
        id:cppPlugin
    }
}

 


免責聲明!

本站轉載的文章為個人學習借鑒使用,本站對版權不負任何法律責任。如果侵犯了您的隱私權益,請聯系本站郵箱yoyou2525@163.com刪除。



 
粵ICP備18138465號   © 2018-2025 CODEPRJ.COM