/* * 最短路徑,迪傑斯特拉算法和弗洛伊德算法(采用鄰接矩陣存儲) * */ #include<stdio.h> #define MAX_VERTEX_NUM 20 #define INFINITE 10000 //當做無窮大 //圖的定義 typedef struct { int vertexNum; char vertex[MAX_VERTEX_NUM]; int arc[MAX_VERTEX_NUM][MAX_VERTEX_NUM]; }Graph,*PGraph; //輔助數組中的元素定義 typedef struct { int distance; int path[MAX_VERTEX_NUM]; }ArrayNode; //構造有向網 void createdGraph(PGraph g) { int i,j; g->vertexNum=6; for(i=0;i<g->vertexNum;i++) g->vertex[i]='A'+i; for(i=0;i<g->vertexNum;i++) for(j=0;j<g->vertexNum;j++) g->arc[i][j]=0; g->arc[0][2]=10; g->arc[0][4]=30; g->arc[0][5]=100; g->arc[1][2]=5; g->arc[2][3]=50; g->arc[3][5]=10; g->arc[4][3]=20; g->arc[4][5]=60; } //迪傑斯特拉算法 void Dijkstra(PGraph g,int from,int to) { int i,j,index=-1; int n=1;//記錄已經求出的兩個點之間的最短距離的個數 ArrayNode shortestPath[MAX_VERTEX_NUM]; int flag[MAX_VERTEX_NUM]={0};//標記,為1表示到這個頂點的最短距離已求出 //1.求from到各個頂點的直接距離,即初始化shortestPath數組 for(i=0;i<g->vertexNum;i++){ if(from==i){ shortestPath[i].distance=0; shortestPath[i].path[0]=i; flag[from]=1; } else if(g->arc[from][i]>0){ shortestPath[i].path[0]=from; shortestPath[i].path[1]=i; shortestPath[i].distance=g->arc[from][i]; }else shortestPath[i].distance=INFINITE; } //2.每次求一個最短路徑 while(n<g->vertexNum){ //選擇shortestPath中距離最小的,求出from到這個頂點的最短路徑 index=-1; for(i=0;i<g->vertexNum;i++){ if(i==from) continue; if(flag[i]==0 && index==-1 && shortestPath[i].distance!=INFINITE) index=i; if(flag[i]==0 && index!=-1 && shortestPath[i].distance<shortestPath[index].distance) index=i; } flag[index]=1; //修改到各個頂點的最短路徑 for(i=0;i<g->vertexNum;i++){ if(i==from) continue; if(g->arc[index][i]>0 && g->arc[index][i]+shortestPath[index].distance<shortestPath[i].distance){ shortestPath[i].distance=g->arc[index][i]+shortestPath[index].distance; //修改路徑 j=0; while(1){ shortestPath[i].path[j]=shortestPath[index].path[j]; if(shortestPath[index].path[j]==index) break; j++; } shortestPath[i].path[j+1]=i; } } n++; } //輸出from到to的最短路徑及長度 if(shortestPath[to].distance==INFINITE){ printf("%c到%c沒有路徑\n",from+'A',to+'A'); return; } printf("%c到%c的最短路徑長度是:%d\n",from+'A',to+'A',shortestPath[to].distance); printf("經過的頂點: "); i=0; while(1){ printf("%-3c",shortestPath[to].path[i]+'A'); if(shortestPath[to].path[i]==to) break; i++; } printf("\n"); } //弗洛伊德算法 void Floyd(PGraph g,int from,int to) { int i,j,k; int shortestPath[MAX_VERTEX_NUM][MAX_VERTEX_NUM];//存儲最短路徑的數組 //初始化shortestPath for(i=0;i<g->vertexNum;i++) for(j=0;j<g->vertexNum;j++){ if(i==j){ shortestPath[i][j]=0; continue; } if(g->arc[i][j]>0) shortestPath[i][j]=g->arc[i][j]; else shortestPath[i][j]=INFINITE; } //將各個頂點順次加入,並修改最短路徑 for(k=0;k<g->vertexNum;k++){ //在i,j之間加入k for(i=0;i<g->vertexNum;i++){ for(j=0;j<g->vertexNum;j++){ if(shortestPath[i][k]+shortestPath[k][j]<shortestPath[i][j]) shortestPath[i][j]=shortestPath[i][k]+shortestPath[k][j]; } } } //輸出最短路徑 if(shortestPath[from][to]==INFINITE){ printf("%c到%c沒有路徑\n",from+'A',to+'A'); return; } printf("%c到%c的最短路徑長度是:%d\n",from+'A',to+'A',shortestPath[from][to]); printf("\n"); } void main() { Graph graph; char from,to; createdGraph(&graph); printf("請輸入起點終點(如AF,中間不要有空格)\n"); scanf("%c%c",&from,&to); printf("\n迪傑斯特拉算法:\n"); Dijkstra(&graph,from-'A',to-'A'); printf("\n弗洛伊德算法:\n"); Floyd(&graph,from-'A',to-'A'); }