初學Python和OpenGL,練手的第一個小程序life.py,這個小程序在日后會不斷調整,增加類、優化判斷及操作
執行效果:
按正規生命游戲的規則:
1、周圍生命等於3時產生生命
2、周圍生命等於2時保持不變
3、紅綠兩種互相侵蝕(新增)
4、其他情況死亡
新增了邊界循環(2017/2/13)
from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import random '''全局參數開始''' life_down_p = 2 #競爭參數下限 life_up_p = 3 #競爭參數上限 life_die_time = 5 #死亡時間 life_begin = 1000 #開局生成時間 map_size = 100 '''全局參數結束''' num = 0 #golbal life_map = [0]*map_size*map_size #golbal life_new = [0]*map_size*map_size #golbal all_c = [0]*map_size*map_size green_c = [0]*map_size*map_size red_c = [0]*map_size*map_size w = 2/map_size #width pre h = 2/map_size #height pre RED = 1 GREEN = 2 def draw_point(color,p) : #畫點 x = int(p%map_size) y = int(p/map_size) glColor3f(color[0],color[1],color[2]) glBegin(GL_QUADS) glVertex2f(x*w-1,y*h-1) glVertex2f((x+1)*w-1,y*h-1) glVertex2f((x+1)*w-1,(y+1)*h-1) glVertex2f(x*w-1,(y+1)*h-1) glEnd() def god() : global life_map,num,font_map,all_c,green_c,red_c if num < life_begin : #初始生成開始 num += 1 x = random.randint(1,map_size-2)*map_size+random.randint(1,map_size-2) if random.randint(0,1) : #綠色生物 life_map[x] = GREEN draw_point([0,1,0],x) else : #紅色生物 life_map[x] = RED draw_point([1,0,0],x) else : #初始生成結束,開始繁殖 '''情況判斷開始''' for x in range(0,map_size) : for y in range(0,map_size) : i = y*map_size+x '''獲取周邊信息''' c = [(y-1)%map_size*map_size+(x-1)%map_size, (y-1)%map_size*map_size+ x , (y-1)%map_size*map_size+(x+1)%map_size, y *map_size+(x-1)%map_size, y *map_size+(x+1)%map_size, (y+1)%map_size*map_size+(x-1)%map_size, (y+1)%map_size*map_size+ x , (y+1)%map_size*map_size+(x+1)%map_size,] red_c[i],green_c[i],all_c[i] = 0,0,0 for cc in c : if life_map[cc] == GREEN : green_c[i] += 1 elif life_map[cc] == RED : red_c[i] += 1 all_c[i] = green_c[i] + red_c[i] '''判斷''' for i in range(0,map_size*map_size) : if all_c[i] == life_up_p : #生存 if green_c[i] > red_c[i] : life_map[i] = GREEN draw_point([0,1,0],i) elif green_c[i] < red_c[i] : life_map[i] = RED draw_point([1,0,0],i) else : if random.randint(0,1) : life_map[i] = GREEN draw_point([0,1,0],i) else : life_map[i] = RED draw_point([1,0,0],i) elif all_c[i] > life_up_p or all_c[i] < life_down_p : #死亡 life_map[i] = 0 draw_point([0,0,0],i) #else : 保持 def drawFunc() : god() glFlush() glutInit() glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA) glutInitWindowSize(800,800) glutCreateWindow(b"life-forver") glutDisplayFunc(drawFunc) glutIdleFunc(drawFunc) glutMainLoop()
執行截圖: