今天寫shader流光效果,shader代碼少了個括號,unity shader compiler卡死且不提示原因


今天寫shader流光效果,shader代碼少了個括號,unity shader compiler卡死且不提示原因

 

好在找到了原因,shader 代碼如下,原理是提高經過的顏色亮度

 

void surf(Input IN, inout SurfaceOutputStandard o) {
			// Albedo comes from a texture tinted by color

			fixed2 scrolledUV = IN.uv_MainTex;


			fixed xScrollValue = 5 * _Time;
			fixed yScrollValue = 5 * _Time;

			scrolledUV += fixed2(xScrollValue, 0);

			fixed4 c = tex2D(_MainTex, IN.uv_MainTex);// *_Color;

			fixed4 d = tex2D(_FlowTex, scrolledUV);

			//if (d.a == 1) {
			if(d.a > 0.5) {

				o.Albedo = c.rgb;
			}
			else {

				o.Albedo = c.rgb + float3(d.a,d.a,d.a);
				
			}
			// Metallic and smoothness come from slider variables
			o.Metallic = _Metallic;
			o.Smoothness = _Glossiness;
			o.Alpha = c.a;
		}

  


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