using UnityEngine;
using UnityEngine.EventSystems;
using System.Collections;
using System;
//給空間添加監聽事件要實現的一些接口
public class MyDragEvent : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler,
IEndDragHandler, IPointerEnterHandler, IPointerExitHandler
{
public RectTransform canvas; //得到canvas的ugui坐標
private RectTransform imgRect; //得到圖片的ugui坐標
Vector2 offset = new Vector3(); //用來得到鼠標和圖片的差值
Vector3 imgReduceScale = new Vector3(0.7f, 0.7f, 1); //設置圖片縮放
Vector3 imgNormalScale = new Vector3(1, 1, 1); //正常大小
// Use this for initialization
void Start()
{
imgRect = GetComponent<RectTransform>();
}
//當鼠標按下時調用 接口對應 IPointerDownHandler
public void OnPointerDown(PointerEventData eventData)
{
Vector2 mouseDown = eventData.position; //記錄鼠標按下時的屏幕坐標
Vector2 mouseUguiPos = new Vector2(); //定義一個接收返回的ugui坐標
//RectTransformUtility.ScreenPointToLocalPointInRectangle():把屏幕坐標轉化成ugui坐標
//canvas:坐標要轉換到哪一個物體上,這里img父類是Canvas,我們就用Canvas
//eventData.enterEventCamera:這個事件是由哪個攝像機執行的
//out mouseUguiPos:返回轉換后的ugui坐標
//isRect:方法返回一個bool值,判斷鼠標按下的點是否在要轉換的物體上
bool isRect = RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas, mouseDown, eventData.enterEventCamera, out mouseUguiPos);
if (isRect) //如果在
{
//計算圖片中心和鼠標點的差值
offset = imgRect.anchoredPosition - mouseUguiPos;
}
}
//當鼠標拖動時調用 對應接口 IDragHandler
public void OnDrag(PointerEventData eventData)
{
Vector2 mouseDrag = eventData.position; //當鼠標拖動時的屏幕坐標
Vector2 uguiPos = new Vector2(); //用來接收轉換后的拖動坐標
//和上面類似
bool isRect = RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas, mouseDrag, eventData.enterEventCamera, out uguiPos);
if (isRect)
{
//設置圖片的ugui坐標與鼠標的ugui坐標保持不變
imgRect.anchoredPosition = offset + uguiPos;
}
}
//當鼠標抬起時調用 對應接口 IPointerUpHandler
public void OnPointerUp(PointerEventData eventData)
{
offset = Vector2.zero;
}
//當鼠標結束拖動時調用 對應接口 IEndDragHandler
public void OnEndDrag(PointerEventData eventData)
{
offset = Vector2.zero;
}
//當鼠標進入圖片時調用 對應接口 IPointerEnterHandler
public void OnPointerEnter(PointerEventData eventData)
{
imgRect.localScale = imgReduceScale; //縮小圖片
}
//當鼠標退出圖片時調用 對應接口 IPointerExitHandler
public void OnPointerExit(PointerEventData eventData)
{
imgRect.localScale = imgNormalScale; //回復圖片
}
}