LayaAir引擎——TiledMap地圖圖塊屬性獲取和進行牆壁碰撞檢測
需要的軟件:
TiledMap
LayaAir IDE 1.0.2版本
所畫的地圖:
pass層:
floor層:
pass層格子屬性:
白色格子: id:48,自定義屬性 isCanPass:true
黑色格子:id:44,自定義屬性 isCanPass:false
floor層格子屬性
五芒星格子:id:0
石頭格子:id:27
礦車格子:id:22
1.前提代碼
Laya.init(576, 576); var player; var obj; var floor; var pass; var map1 = new TiledMap(); map1.createMap("map/map1/town1.json",new Rectangle(0,0,576, 576),Handler.create(this,onMapLoaded)); function onMapLoaded(){ pass = map1.getLayerByIndex(0);//獲取通行層 player = new Sprite(); player.loadImage("map/map1/player.png",0,0,48,48); Laya.stage.addChild(player); Laya.stage.on(laya.events.Event.KEY_DOWN,this,onKeyDown);//設置鍵盤監聽事件 }
2.重點代碼
function onKeyDown(e) { switch (e.keyCode) { case 38:{ if ( (player.y - 48) <= 0) { player.y = 0; }else{ var a = pass.getTileData(player.x / 48, (player.y - 48)/ 48); var b = map1.getTileProperties(0, a-1, "isCanPass"); if(b){ player.y -= 48; } } break; } case 40:{ if ( (player.y + 48) >= (576- 48)){ player.y = 576 - 48; }else{ var a = pass.getTileData(player.x / 48, (player.y + 48)/ 48); var b = map1.getTileProperties(0, a-1, "isCanPass"); if(b){ player.y += 48; } } break; } case 37:{ if ( (player.x - 48) <= 0) { player.x = 0; }else{ var a = pass.getTileData( (player.x - 48)/ 48,player.y/ 48); var b = map1.getTileProperties(0, a-1, "isCanPass"); if(b){ player.x -= 48; } } break; } case 39:{ if ( (player.x + 48) >= (576 - 48)) {
player.x = 576 - 48; }else{ var a = pass.getTileData( (player.x + 48)/ 48,player.y/ 48); var b = map1.getTileProperties(0, a-1, "isCanPass"); if(b){ player.x += 48; } }
break;
}
} }
3.其中代碼重點
MapLayer.getTileData(x,y)
參數:
x:格子在地圖上的x坐標,等同於屏幕坐標/格子的寬度
y:格子在地圖上的y坐標,等同於屏幕坐標/格子的高度
返回:格子在紋理圖塊上的id值+1
例子:
var a = pass.getTileData( 0, 0); console.log(a);//49(白色格子ID:48)
TiledMap.getTileProperties(textureIndex,tileIndex,propertyName);
參數:
textureIndex:格子所在的紋理圖塊的索引
tileIndex:格子在紋理圖塊上的索引
propertyName:自定義屬性的名稱
返回:屬性內容
例子:
var b = map1.getTileProperties(0, 44, "isCanPass"); console.log(b);//false(黑色格子)