unity3d中通過代碼實現創建一堵牆的功能


  在unity3d中可以通過拖拽創建一堵牆,但是這對牆縫隙的把握要求很高,很難創建出標准的一堵牆,我們就可以通過算法實現創建一堵牆的功能,條用unity聖典中vector3方法實現創建牆的效果,代碼非常簡單。

using UnityEngine;
using System.Collections;
/*
    實現創建一堵牆的功能
     
     */
public class createwall : MonoBehaviour {
    public GameObject zhuankuai;
    // Use this for initialization
    void Start () {
//復雜的方法創建的一堵牆,不推薦使用,代碼沒有可讀性
        //GameObject.Instantiate(zhuankuai,new Vector3(0,0,0),Quaternion.identity);
        //GameObject.Instantiate(zhuankuai, new Vector3(1, 0, 0), Quaternion.identity);
        //GameObject.Instantiate(zhuankuai, new Vector3(2, 0, 0), Quaternion.identity);
        //GameObject.Instantiate(zhuankuai, new Vector3(3, 0, 0), Quaternion.identity);
        //GameObject.Instantiate(zhuankuai, new Vector3(4, 0, 0), Quaternion.identity);
        //GameObject.Instantiate(zhuankuai, new Vector3(5, 0, 0), Quaternion.identity);
        //GameObject.Instantiate(zhuankuai, new Vector3(6, 0, 0), Quaternion.identity);
        //GameObject.Instantiate(zhuankuai, new Vector3(7, 0, 0), Quaternion.identity);
        //GameObject.Instantiate(zhuankuai, new Vector3(8, 0, 0), Quaternion.identity);
        //GameObject.Instantiate(zhuankuai, new Vector3(9, 0, 0), Quaternion.identity);
        //GameObject.Instantiate(zhuankuai, new Vector3(10, 0, 0), Quaternion.identity);
        //使用for循環提高代碼的可重用性
        for (int i = 0; i <= 5; i++) {
            for (int j = 0; j <= 5; j++) {
                GameObject.Instantiate(zhuankuai, new Vector3(i, j, 0), Quaternion.identity);//創建好了一堵實用的牆
            }
           
        }
    }
    
}

 


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