OpenGL 4.3配置教程
下載開發包
需要下載的開發包主要包含如下幾個組件:freeglut+glew+ OpenGL.Development.Cookbook+源碼+GLM+SOIL.
Opengl SDK並不存在,尋找真正的OpenGL開發工具
1、下載
這些軟件需要翻牆才能下載,所以提供了完整壓縮包:
freeglut (latest version available from: http://freeglut.sourceforge.net)
GLEW (latest version available from: http://glew.sourceforge.net)
GLM (latest version available from: http://glm.g-truc.net)
SOIL (latest version available from: http://www.lonesock.net/soil.html)
OpenGL.Development.Cookbook 所需的庫

2、解壓

3、運行glew測試工具

4、查看信息


說明:這些函數都封裝在glew中,我們完成一半了
編譯



配置OpenGL 4.3







下面是完整的源碼:
#include <GL/glew.h> #include <GL/freeglut.h> #include <iostream> #pragma comment(lib, "glew32.lib") using namespace std; //screen size const int WIDTH = 500; const int HEIGHT = 300; //OpenGL initialization void OnInit() { //set clear color to red glClearColor(1,0,0,0); cout<<"Initialization successfull"<<endl; } //release all allocated resources void OnShutdown() { cout<<"Shutdown successfull"<<endl; } //handle resize event void OnResize(int nw, int nh) { } //display callback function void OnRender() { //clear colour and depth buffers glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); //swap front and back buffers to show the rendered result glutSwapBuffers(); } int main(int argc, char** argv) { //freeglut initialization calls glutInit(&argc, argv); glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA); glutInitContextVersion (4, 3); glutInitContextFlags (GLUT_CORE_PROFILE | GLUT_DEBUG); glutInitContextProfile(GLUT_FORWARD_COMPATIBLE); glutInitWindowSize(WIDTH, HEIGHT); glutCreateWindow("Getting started with OpenGL 4.3"); //glew initialization glewExperimental = GL_TRUE; GLenum err = glewInit(); if (GLEW_OK != err) { cerr<<"Error: "<<glewGetErrorString(err)<<endl; } else { if (GLEW_VERSION_4_3) { cout<<"Driver supports OpenGL 4.3\nDetails:"<<endl; } } //print information on screen cout<<"\tUsing GLEW "<<glewGetString(GLEW_VERSION)<<endl; cout<<"\tVendor: "<<glGetString (GL_VENDOR)<<endl; cout<<"\tRenderer: "<<glGetString (GL_RENDERER)<<endl; cout<<"\tVersion: "<<glGetString (GL_VERSION)<<endl; cout<<"\tGLSL: "<<glGetString (GL_SHADING_LANGUAGE_VERSION)<<endl; //initialization of OpenGL OnInit(); //callback hooks glutCloseFunc(OnShutdown); glutDisplayFunc(OnRender); glutReshapeFunc(OnResize); //main loop call glutMainLoop(); return 0; }


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