GameObject.Instantiate(游戲體的實例化),角色的選擇


using UnityEngine;
using System.Collections;

public class CharacterCreation : MonoBehaviour {
public GameObject[] CharacterPrefabs;
private GameObject[] CharacterGameObject;
public UIInput NameInput;
private int length;
private int SelectIndex=0;
// Use this for initialization
void Start () {
length = CharacterPrefabs.Length;
CharacterGameObject = new GameObject[length];
for (int i = 0; i < length; i++)
{ 
CharacterGameObject[i]=GameObject.Instantiate(CharacterPrefabs[i],transform.position,transform.rotation)as GameObject;
}
showGameObject();


}

注意


免責聲明!

本站轉載的文章為個人學習借鑒使用,本站對版權不負任何法律責任。如果侵犯了您的隱私權益,請聯系本站郵箱yoyou2525@163.com刪除。



 
粵ICP備18138465號   © 2018-2025 CODEPRJ.COM