Editor Style Viewer
在開發過程中,我喜歡編寫一些輔助的Editor插件,方便在游戲開發過程進行調試。
下面是摘自Asset Store的一個查看Unity 默認GUI樣式的小工具
插件鏈接:Editor Style Viewer https://www.assetstore.unity3d.com/en/#!/content/3282
預覽
Editor Style Viewer源碼
原理:遍歷所有的GUI.skin,並顯示其樣式
using UnityEngine; using UnityEditor; /// <summary> /// 查看默認的gui skin樣式 /// </summary> public class EditorStyleView : EditorWindow { private Vector2 scrollPosition = Vector2.zero; private string search = string.Empty; [MenuItem("Tools/默認GUI樣式查看器")] static void Init() { var window= EditorWindow.GetWindow<EditorStyleView>(); window.title = "GUI樣式查看器"; window.Show(); } void OnGUI() { GUILayout.BeginHorizontal("HelpBox"); GUILayout.Label("單擊左側樣式將復制其名到剪貼板", "label"); GUILayout.FlexibleSpace(); GUILayout.Label("查找:"); search = EditorGUILayout.TextField(search); GUILayout.EndHorizontal(); scrollPosition = GUILayout.BeginScrollView(scrollPosition); //foreach (GUIStyle style in GUI.skin.customStyles) foreach (GUIStyle style in GUI.skin) { //過濾 if (style.name.ToLower().Contains(search.ToLower())) { //設置奇偶行不同背景 GUILayout.BeginHorizontal("PopupCurveSwatchBackground"); GUILayout.Space(20);//左邊留白20 if (GUILayout.Button(style.name, style)) { //把名字存儲在剪粘板 EditorGUIUtility.systemCopyBuffer = style.name; // "\"" + style.name + "\""; } GUILayout.FlexibleSpace(); EditorGUILayout.SelectableLabel("\"" + style.name + "\""); GUILayout.EndHorizontal(); GUILayout.Space(20);//右邊留白20 } } GUILayout.EndScrollView(); } }
GM編輯器插件
比如這樣的GM小工具,輔助開發團隊。
1、創建GMEditorWindow.cs,放在Editor目錄下
2、編寫與游戲相關的邏輯功能
GM編輯器插件源碼
[MenuItem("Game/GM指令")] static void Init() { var window = EditorWindow.GetWindow<GMEditorWindow>(); window.title = "XX GM指令"; window.Show(); } private int newExp = 0, newMoney = 0, newVip = 0, newVp = 0, newCoin = 0, newSpirts = 0; private int maxHp = 0, maxVp = 0,maxHurt=0; private int nMapId = 0; public void OnGUI() { EditorGUILayout.LabelField("== 加數值 指令 =="); GUILayout.BeginHorizontal(); GUILayout.Label("經驗:"); newExp = EditorGUILayout.IntField(newExp, GUILayout.ExpandWidth(true), GUILayout.MinHeight(20)); if (GUILayout.Button("加經驗", GUILayout.MinWidth(100), GUILayout.MaxHeight(20))) { AddExp(newExp); } //------- GUILayout.Label("VIP錢:"); newVip = EditorGUILayout.IntField(newVip, GUILayout.ExpandWidth(true), GUILayout.MinHeight(20)); if (GUILayout.Button("加VIP", GUILayout.MinWidth(100), GUILayout.MaxHeight(20))) { AddVip(newVip); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("金幣:"); newCoin = EditorGUILayout.IntField(newCoin); if (GUILayout.Button("加金幣", GUILayout.MinWidth(100), GUILayout.MaxHeight(20))) { AddCoin(newCoin); } //------- GUILayout.Label("元寶"); newMoney = EditorGUILayout.IntField(newMoney); if (GUILayout.Button("加元寶", GUILayout.MinWidth(100), GUILayout.MaxHeight(20))) { AddMoney(newMoney); } GUILayout.EndHorizontal(); //后面繼續.... }