本人第一次搞android開發,很多東西都是只知道一點點,然而都沒怎么實踐過,所以這次就邊學邊做自己想要的功能,可能會花較長時間,不過肯定是值得的,有用詞或哪里說得不對的請指正。
我自己有android和windows的東西,所以只能暫時只能搞android。
藍牙開發有幾個關鍵步驟,我一步步來
1,首先開啟藍牙
2,搜索可用設備
3,創建藍牙socket,獲取輸入輸出流
4,讀取和寫入數據
5,斷開連接關閉藍牙
我先從第一步開始實現,開啟藍牙,而開啟藍牙是需要一個過程的。
流程是這樣的,點擊開啟按鈕后lua ->c++ ->java,等待用戶反饋,用戶反饋后java ->c++ ->lua處理用戶的反饋
首先要用java先實現android開啟藍牙的功能和用戶反饋后的回調處理,在frameworks\cocos2d-x\cocos\platform\android\java\src\org\cocos2dx\lib目錄下新建 Cocos2dxBluetooth.java:
Cocos2dxBluetooth.java:
package org.cocos2dx.lib; import android.bluetooth.BluetoothAdapter; import android.content.Intent; import android.preference.PreferenceManager.OnActivityResultListener; import android.util.Log; /** * Created by SmileYG on 2016/1/4.
* Cocos2dxBluetooth實現OnActivityResultListener接口的原因是,startActivityForResult需要一個Activity對象才能調用,init的時候我把Cocos2dxActivity的實例對象傳進來調用了,
* Cocos2dxActivity內的onActivityResult函數里會對實現了OnActivityResultListener的對象進行了回調分發,要需要分發前需要加入一個集合里
* 即下面的Cocos2dxHelper.addOnActivityResultListener,具體看看代碼就可知 */ public class Cocos2dxBluetooth implements OnActivityResultListener{ static final int ENABLE_REQUEST_CODE = 1; private static Cocos2dxActivity sActivity = null; private static native void openRequestHandler(final boolean isOpened); public void init(Cocos2dxActivity activity) { sActivity = activity; Cocos2dxHelper.addOnActivityResultListener(this); }
//開啟藍牙,需要等待用戶反饋 public static void openBluetooth(){ BluetoothAdapter adapter = BluetoothAdapter.getDefaultAdapter(); if (!adapter.isEnabled()){ Intent intent = new Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE); sActivity.startActivityForResult(intent, ENABLE_REQUEST_CODE); } }
//用戶反饋后的回調,openRequestHandler這個函數是調用c++的函數 @Override public boolean onActivityResult(int requestCode, int resultCode, Intent data){ switch (requestCode){ case ENABLE_REQUEST_CODE: if (resultCode == sActivity.RESULT_OK){ openRequestHandler(true); } else if (resultCode == sActivity.RESULT_CANCELED){ openRequestHandler(false); } } return true; } }
再在frameworks\cocos2d-x\cocos\platform\android\java\src\org\cocos2dx\lib\Cocos2dxActivity.java加入一下代碼,進行藍牙的初始化,但沒開啟
protected void onCreate(final Bundle savedInstanceState) { ..... this.mBluetooth = new Cocos2dxBluetooth(); this.mBluetooth.init(this); .... }
然后在frameworks\cocos2d-x\cocos\platform\android\libcocos2dx目錄里的AndroidManifest.xml文件里設置藍牙權限,加入以下兩句
<uses-permission android:name="android.permission.BLUETOOTH"/> <uses-permission android:name="android.permission.BLUETOOTH_ADMIN" />
之后需要lua腳本調用c++,c++再調用上面新加的java函數openBluetooth開啟藍牙功能,下面這個鏈接里是lua調用c++的方法,很詳細:
http://segmentfault.com/a/1190000000631630#articleHeader4
而且c++調用java是利用cocos2d-x提供的JniHelper類完成的,下面鏈接也有詳細方法:
http://blog.csdn.net/yuechuzhao/article/details/9283847
按照鏈接里的方法自己寫好BluetoothMgr.h,BluetoothMgr.cpp,cocos2dx_bluetooth.ini后使用genbindings.py腳本生成橋接代碼
BluetoothMgr.h和BluetoothMgr.cpp都放在frameworks\cocos2d-x\cocos\bluetooth目錄下,新建的目錄
BluetoothMgr.h代碼:
#ifndef __BLUETOOTH_MGR_H_ #define __BLUETOOTH_MGR_H_ #include "platform/CCPlatformMacros.h" #include "base/CCRef.h" //#include "base/CCConsole.h" #if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID #include "android/log.h" #include "platform/android/jni/JniHelper.h" #endif NS_CC_BEGIN #pragma once class BluetoothMgr:public Ref { public: BluetoothMgr(void); virtual ~BluetoothMgr(void); #if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS static void openBluetooth(); static void openRequestHandler(bool isOpened); #endif protected: }; NS_CC_END #endif
BluetoothMgr.cpp
#include "BluetoothMgr.h" NS_CC_BEGIN BluetoothMgr::BluetoothMgr(void) { } BluetoothMgr::~BluetoothMgr(void) { } #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS) void BluetoothMgr::openBluetooth() { JniMethodInfo minfo; bool isHave = JniHelper::getStaticMethodInfo(minfo, "org/cocos2dx/lib/Cocos2dxBluetooth", "openBluetooth", "()V"); if(isHave) { minfo.env->CallStaticVoidMethod(minfo.classID, minfo.methodID); } } void BluetoothMgr::openRequestHandler(bool isOpened) { if(isOpened) { __android_log_print(ANDROID_LOG_DEBUG, "openRequestHandler", "is %s", "true"); }else { __android_log_print(ANDROID_LOG_DEBUG, "openRequestHandler", "is %s", "false"); } } #endif
我是復制cocos2dx_audioengine.ini進行修改成cocos2dx_bluetooth.ini,改了以下地方,都是已經改好了的:
然后執行genbindings.py腳本,位置是frameworks\cocos2d-x\tools\tolua目錄下,
一開始我是直接把genbindings.py腳本
拖進命令窗口執行的,報錯:
Traceback (most recent call last):
File "/Users/test/frameworks/cocos2d-x/tools/bindings-generator/generator.py", line 1405, in <module>
main()
File "/Users/test/frameworks/cocos2d-x/tools/bindings-generator/generator.py", line 1380, in main
'headers': (config.get(s, 'headers' , 0, dict(userconfig.items('DEFAULT')))),
File "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/ConfigParser.py", line 623, in get
return self._interpolate(section, option, value, d)
File "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/ConfigParser.py", line 691, in _interpolate
self._interpolate_some(option, L, rawval, section, vars, 1)
File "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/ConfigParser.py", line 723, in _interpolate_some
option, section, rest, var)
InterpolationMissingOptionError: Bad value substitution:
section: [cocos2dx_custom]
option : headers
key : cocosdir
然后google里找到了答案,就是cd到腳本根目錄下運行腳本即可解決。
然后第二個錯:
Traceback (most recent call last):
File "D:\soft\workSpace\MyLuaGame\frameworks\cocos2d-x\tools\bindings-generato
r/generator.py", line 1542, in <module>
main()
File "D:\soft\workSpace\MyLuaGame\frameworks\cocos2d-x\tools\bindings-generato
r/generator.py", line 1476, in main
raise Exception("Section not found in config file")
Exception: Section not found in config file
這個錯是忘記把ini文件第一行修改了,原本是[cocos2dx_audioengine]改為[cocos2dx_bluetooth]即可。
之后把生成的橋接類代碼嵌入lua環境中,在lua_module_register里加入lua_cocos2dx_bluetooth_auto.hpp的函數register_all_cocos2dx_bluetooth,記住include頭文件。
藍牙暫時只用在android和ios平台上
當用戶點擊反饋后需要java調用c++函數,即最上面寫的 openRequestHandler函數,則可以直接在cocos2d-x提供的frameworks\cocos2d-x\cocos\platform\android\jni\Java_org_cocos2dx_lib_Cocos2dxHelper.cpp里加入以下代碼:
extern "C" { JNIEXPORT void JNICALL Java_org_cocos2dx_lib_Cocos2dxBluetooth_openRequestHandler(JNIEnv * env, jobject obj, jboolean isOpened){ BluetoothMgr::openRequestHandler(isOpened); } }
這樣java即可調用c++函數了。
在frameworks\cocos2d-x\cocos下的Android.mk文件的LOCAL_SRC_FILES屬性里加入bluetooth/BluetoothMgr.cpp。
在frameworks\cocos2d-x\cocos\scripting\lua-bindings\proj.android下的Android.mk文件的LOCAL_SRC_FILES屬性里加入../auto/lua_cocos2dx_bluetooth_auto.cpp,因為lua_cocos2dx_bluetooth_auto.cpp里面include了 BluetoothMgr.h頭文件,所以LOCAL_C_INCLUDES屬性還要加上$(LOCAL_PATH)/../../../bluetooth,這是BluetoothMgr.h的文件路徑,不加上報找不到BluetoothMgr.h文件的錯誤。
lua腳本里調用新加的方法 ccexp.BluetoothMgr:openBluetooth()
這樣就可以編譯了,切換到frameworks\runtime-src下運行命令cocos run -p android --android-studio生成apk包,裝到手機里就可以測試了。
最近很忙。。。我慢慢做