Unity Ugui射線坐標轉換總結


世界空間中的點坐標轉換到屏幕坐標:

screenPos = RectTransformUtility.WorldToScreenPoint(cam, worldPos.transform.position);

UGUI物體的坐標轉換到屏幕坐標:

screenPos = RectTransformUtility.WorldToScreenPoint(canvas.worldCamera, uguiObj.transform.position);

屏幕坐標轉換到UGUI坐標:

Vector3 worldPoint;
if (RectTransformUtility.ScreenPointToWorldPointInRectangle(rectTrans, camPos, canvas.worldCamera,out worldPoint))
{
  transform.position = worldPoint;
}

屏幕坐標轉換到世界空間坐標(射線碰撞位置):

var ray = RectTransformUtility.ScreenPointToRay(worldCamera, screenPos);
RaycastHit hitInfo;
if (Physics.Raycast(ray, out hitInfo))
{
  pos.transform.position = hitInfo.point;
}

 

計算鼠標點擊位置到錨點位置的偏差:

Vector3 globalMousePos;
RectTransformUtility.ScreenPointToWorldPointInRectangle(m_DraggingPlane, Input.mousePosition,
eventData.pressEventCamera, out globalMousePos);
offset = transform.position - globalMousePos;

拖動時:

Vector3 globalMousePos;
if (RectTransformUtility.ScreenPointToWorldPointInRectangle(m_DraggingPlane, data.position, data.pressEventCamera, out globalMousePos))
{
  transform.position = globalMousePos + offset;
  transform.rotation = m_DraggingPlane.rotation;
}

 


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