<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="horizontal" >
<!-- 定義TextView的文本標簽 -->
<TextView
android:id="@+id/Tv"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:text="點擊屏幕,隱藏或顯示導航欄!" />
</RelativeLayout>
MyView.java
package com.example.yanlei.yl;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.PointF;
import android.util.DisplayMetrics;
import android.util.FloatMath;
import android.view.MotionEvent;
import android.widget.ImageView;
//自定義MyView類繼承自ImageView
public class MyView extends ImageView {
private float x_down = 0;
private float y_down = 0;
//起始點的坐標
private PointF start = new PointF();
//中心點的坐標
private PointF mid = new PointF();
private float oldDist = 1f;
private float oldRotation = 0;
private Matrix matrix = new Matrix();
private Matrix matrix1 = new Matrix();
private Matrix savedMatrix = new Matrix();
private static final int NONE = 0;
private static final int DRAG = 1;
private static final int ZOOM = 2;
private int mode = NONE;
private boolean matrixCheck = false;
//記錄當前屏幕的寬度
private int widthScreen;
//記錄當前屏幕的高度
private int heightScreen;
//在頁面中顯示的Bitmap圖片
private Bitmap kenan;
public MyView(Activity activity) {
super(activity);
//通過Bitampfactory讀取drawable目錄下的kenan資源
kenan = BitmapFactory.
decodeResource(getResources(), R.drawable.kenan);
//定義圖片一個顯示矩陣
DisplayMetrics dm = new DisplayMetrics();
//得到當前屏幕的顯示矩陣存入dm變量
activity.getWindowManager().
getDefaultDisplay().getMetrics(dm);
//通過顯示矩陣得到當前屏幕的寬度和高度的像素值
widthScreen = dm.widthPixels;
heightScreen = dm.heightPixels;
matrix = new Matrix();
}
//顯示view的時候回調onDraw
protected void onDraw(Canvas canvas) {
//首先保存當前頁面已有的圖像
canvas.save();
//按照當前的矩陣繪制kenan圖片
canvas.drawBitmap(kenan, matrix, null);
//畫圖板恢復
canvas.restore();
}
//當用戶觸摸此視圖的時候回調次方法
public boolean onTouchEvent(MotionEvent event) {
//得到touch的事件類型
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
//當按下屏幕時,記錄當前的狀態為拖動
mode = DRAG;
//記錄xy坐標
x_down = event.getX();
y_down = event.getY();
//保存當前的矩陣
savedMatrix.set(matrix);
break;
case MotionEvent.ACTION_POINTER_DOWN:
//多個手指觸摸的狀態
mode = ZOOM;
//記錄之前的兩手指間距
oldDist = spacing(event);
//記錄之前的角度
oldRotation = rotation(event);
//保存當前的圖片矩陣
savedMatrix.set(matrix);
//得到旋轉的中心點
midPoint(mid, event);
break;
case MotionEvent.ACTION_MOVE:
//當手指移動時的狀態
if (mode == ZOOM) {
//縮放並且平移
matrix1.set(savedMatrix);
//得到旋轉的角度
float rotation =
rotation(event) - oldRotation;
//得到距離
float newDist = spacing(event);
//得到放大倍數
float scale = newDist / oldDist;
//縮放倍數
matrix1.postScale(scale, scale, mid.x, mid.y);
//得到旋轉角度
matrix1.postRotate(rotation, mid.x, mid.y);
//得到圖片是否出邊界
matrixCheck = matrixCheck();
if (matrixCheck == false) {
matrix.set(matrix1);
invalidate();
}
} else if (mode == DRAG) {
//平行移動
matrix1.set(savedMatrix);
matrix1.postTranslate(event.getX() - x_down
, event.getY() - y_down);// 平移
matrixCheck = matrixCheck();
matrixCheck = matrixCheck();
if (matrixCheck == false) {
matrix.set(matrix1);
invalidate();
}
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
break;
}
return true;
}
//對圖片的矩陣進行檢測
private boolean matrixCheck() {
float[] f = new float[9];
matrix1.getValues(f);
// 圖片4個頂點的坐標
float x1 = f[0] * 0 + f[1] * 0 + f[2];
float y1 = f[3] * 0 + f[4] * 0 + f[5];
float x2 = f[0] * kenan.getWidth()
+ f[1] * 0 + f[2];
float y2 = f[3] * kenan.getWidth()
+ f[4] * 0 + f[5];
float x3 = f[0] * 0 + f[1] *
kenan.getHeight() + f[2];
float y3 = f[3] * 0 + f[4] *
kenan.getHeight() + f[5];
float x4 = f[0] * kenan.getWidth() +
f[1] * kenan.getHeight() + f[2];
float y4 = f[3] * kenan.getWidth() +
f[4] * kenan.getHeight() + f[5];
// 圖片現寬度
double width = Math.sqrt((x1 - x2) *
(x1 - x2) + (y1 - y2) * (y1 - y2));
// 縮放比率判斷
if (width < widthScreen / 3 || width > widthScreen * 3) {
return true;
}
// 出界判斷
if ((x1 < widthScreen / 3 && x2 < widthScreen / 3
&& x3 < widthScreen / 3
&& x4 < widthScreen / 3)
|| (x1 > widthScreen * 2 / 3
&& x2 > widthScreen * 2 / 3
&& x3 > widthScreen * 2 / 3
&& x4 > widthScreen * 2 / 3)
|| (y1 < heightScreen / 3
&& y2 < heightScreen / 3
&& y3 < heightScreen / 3
&& y4 < heightScreen / 3)
|| (y1 > heightScreen * 2 / 3
&& y2 > heightScreen * 2 / 3
&& y3 > heightScreen * 2 / 3
&& y4 > heightScreen * 2 / 3)) {
return true;
}
return false;
}
// 觸碰兩點間距離
private float spacing(MotionEvent event) {
//通過三角函數得到兩點間的距離
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
// 取手勢中心點
private void midPoint(PointF point, MotionEvent event) {
//得到手勢中心點的位置
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
// 取旋轉角度
private float rotation(MotionEvent event) {
//得到兩個手指間的旋轉角度
double delta_x = (event.getX(0) - event.getX(1));
double delta_y = (event.getY(0) - event.getY(1));
double radians = Math.atan2(delta_y, delta_x);
return (float) Math.toDegrees(radians);
}
}
MainActivity
package com.example.yanlei.yl;
import android.graphics.Color;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.widget.TextView;
import android.text.Html;
import android.text.Html.ImageGetter;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import android.text.Editable;
import android.text.TextWatcher;
import android.widget.EditText;
import android.widget.Button;
import android.app.Activity;
import android.content.Intent;
import android.view.MotionEvent;
import android.widget.TextView;
import android.view.Window;
import android.view.WindowManager;
public class MainActivity extends AppCompatActivity {
//定義TextView對象
private TextView Tv;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//定義自定義View的對象
MyView myview = new MyView(this);
//設置當前頁面的視圖為自定義的myview
setContentView(myview);
}
}