masonry框架的使用之-多個視圖的均勻等間距分布


__weak typeof(self) weakSelf = self; //對self進行weak化,否則造成循環引用無法釋放controller

UIView * tempView = [[UIView alloc]init];
NSInteger count = 10;//設置一排view的個數
NSInteger margin = 10;//設置相隔距離
NSInteger height = 50;//設置view的高度
for (int i = 0; i < count; i ++) {
UIView * view = [[UIView alloc]init];
view.backgroundColor = [UIColor brownColor];
[self.view addSubview:view];
if (i == 0) {
[view mas_makeConstraints:^(MASConstraintMaker *make) {
make.left.equalTo(weakSelf.view).offset(margin);
make.centerY.equalTo(weakSelf.view);
make.height.mas_equalTo(height);
}];
}
else if (i == count – 1){
[view mas_makeConstraints:^(MASConstraintMaker *make) {
make.right.equalTo(weakSelf.view).offset(-margin);
make.left.equalTo(tempView.mas_right).offset(margin);
make.centerY.equalTo(tempView);
make.height.equalTo(tempView);
make.width.equalTo(tempView);
}];
}
else{
[view mas_makeConstraints:^(MASConstraintMaker *make) {
make.left.equalTo(tempView.mas_right).offset(margin);
make.centerY.equalTo(tempView);
make.height.equalTo(tempView);
make.width.equalTo(tempView);
}];
}
tempView = view;
[view layoutIfNeeded];
}


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