unity3d 動態添加模型到場景中


GameObject obj = (GameObject)Instantiate (Resources.Load ("3ddayinji")); 
GameObject room = GameObject.Find ("RoomEquipment4"); 
x = room.transform.position.x + 1.8f;
y = room.transform.position.y + 6.0f;
z = room.transform.position.z;
obj.transform.position = new Vector3 (x, y, z);
obj.transform.parent = room.transform;


模型必須復制到Resources目錄下


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