在學習 html5中的 Canvas.drawImage時寫了如下代碼:
<!doctype html>
<html>
<head><title>研究</title></head>
<body>
<canvas id="canvas" style="width:500px;height:400px; border:1px solid red"></canvas>
<img id="img" src="ggg.jpg" hidden />
</body>
<Script type="text/javascript">
var cxt = document.getElementById("canvas").getContext("2d");
var imgElement = document.getElementById("img");
cxt.drawImage(imgElement, 10, 10, 200, 200);
</Script>
</html>
在charome和firefox中都無法顯示繪制的圖片效果。后來查詢了很多資料,才知道canvas在繪制圖片的時候要等到img的圖片完全加載到客戶端后才可以繪制正確,現在的代碼中直接是繪制圖片,圖片還沒加載完就開始在繪制圖片了,把代碼稍微改下:
<!doctype html>
<html>
<head><title>研究</title></head>
<body>
<canvas id="canvas" style="width:500px;height:400px; border:1px solid red"></canvas>
<img id="img" src="ggg.jpg" hidden />
</body>
<Script type="text/javascript">
var cxt = document.getElementById("canvas").getContext("2d");
var imgElement = document.getElementById("img");
setTimeout(function () { cxt.drawImage(imgElement, 10, 10, 200, 200); },0);
</Script>
</html>
或者
<!doctype html>
<html>
<head><title>研究</title></head>
<body>
<canvas id="canvas" style="width:500px;height:400px; border:1px solid red"></canvas>
<img id="img" src="ggg.jpg" hidden />
</body>
<Script type="text/javascript">
var cxt = document.getElementById("canvas").getContext("2d");
var imgElement = document.getElementById("img");
imgElement.onload = function () { cxt.drawImage(imgElement, 10, 10, 200, 200); };
</Script>
</html>
就可以正常顯示繪制的圖片了。
