一.讀取圖片
1.從資源(resource)讀取
1 UIImage* image=[UIImage imageNamed:@"1.jpg"];
2.從網絡讀取【最好使用EGOImageView來獲取網絡圖片】
1 NSURL *url=[NSURL URLWithString:@"http://www.sinaimg.cn/qc/photo_auto/chezhan/2012/50/00/15/80046_950.jpg"]; 2 UIImage *imgFromUrl =[[UIImage alloc]initWithData:[NSData dataWithContentsOfURL:url]];
3.從手機本地讀取
1 //讀取本地圖片非resource 2 NSString *aPath3=[NSString stringWithFormat:@"%@/Documents/%@.jpg",NSHomeDirectory(),@"test"]; 3 UIImage *imgFromUrl3=[[UIImage alloc]initWithContentsOfFile:aPath3]; 4 UIImageView* imageView3=[[UIImageView alloc]initWithImage:imgFromUrl3];
1 //add ImageIO.framework and #import 2 CGImageSourceRef source = CGImageSourceCreateWithURL((CFURLRef)url, NULL); 3 CGImageRef img= CGImageSourceCreateImageAtIndex(source,0,NULL); 4 CGContextRef ctx=UIGraphicsGetCurrentContext(); 5 CGContextSaveGState(ctx); 6 //transformCTM的2種方式 7 //CGContextConcatCTM(ctx, CGAffineTransformMakeScale(.2, -0.2)); 8 //CGContextScaleCTM(ctx,1,-1); 9 //注意坐標要反下,用ctx來作為圖片源 10 CGImageRef capture=CGBitmapContextCreateImage(ctx); 11 CGContextDrawImage(ctx, CGRectMake(160, 0, 160, 230), [image CGImage]); 12 CGContextDrawImage(ctx, CGRectMake(160, 230, 160, 230), img); 13 CGImageRef capture2=CGBitmapContextCreateImage(ctx);
1 CGImageSourceRef source = CGImageSourceCreateWithURL((CFURLRef)url, NULL); 2 CGImageRef img= CGImageSourceCreateImageAtIndex(source,0,NULL);
二.保存圖片
1.轉換成NSData來保存圖片(imgFromUrl是UIImage)
1 //保存圖片 2種獲取路徑都可以 2 //NSArray*paths=NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); 3 //NSString*documentsDirectory=[paths objectAtIndex:0]; 4 //NSString*aPath=[documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:@"%@.jpg",@"test"]]; 5 NSString *aPath=[NSString stringWithFormat:@"%@/Documents/%@.jpg",NSHomeDirectory(),@"test"]; 6 NSData *imgData = UIImageJPEGRepresentation(imgFromUrl,0); 7 [imgData writeToFile:aPath atomically:YES];
用UIImageWriteToSavedPhotosAlbum往照片庫里面存圖片時,經常發生縮略圖能看到但原圖消失的問題
用 UIImageWriteToSavedPhotosAlbum(imageSave, nil, nil, nil), imageSave是UIImage類型,這樣就保存進去了。
而且注意圖片不宜過大,以免程序崩潰
【將圖片保存在手機相冊中】
UIImageWriteToSavedPhotosAlbum(imgView.image,nil,nil,nil);
保存圖片拓展:有時候應用可能被手機禁止訪問相冊,導致圖片保存失敗
應用中有時我們會有保存圖片的需求,如利用UIImagePickerController用IOS設備內置的相機拍照,或是有時我們在應用程序中利用UIKit的 UIGraphicsBeginImageContext,UIGraphicsEndImageContext,UIGraphicsGetImageFromCurrentImageContext方法創建一張圖像需要進行保存。
IOS的UIKit Framework提供了UIImageWriteToSavedPhotosAlbum方法對圖像進行保存,該方法會將image保存至用戶的相冊中,描述如下:
1 void UIImageWriteToSavedPhotosAlbum ( 2 UIImage *image, 3 id completionTarget, 4 SEL completionSelector, 5 void *contextInfo 6 ); 7 參數說明: 8 image 9 帶保存的圖片UImage對象 10 completionTarget 11 圖像保存至相冊后調用completionTarget指定的selector(可選) 12 completionSelector 13 completionTarget的方法對應的選擇器,相當於回調方法,需滿足以下格式 14 15 - (void) image: (UIImage *) image 16 didFinishSavingWithError: (NSError *) error 17 contextInfo: (void *) contextInfo;
contextInfo指定了在回調中可選擇傳入的數據。
當我們需要異步獲得圖像保存結果的消息時,我們需要指定completionTarget對象以及其completionSelector對應的選擇器。示例如下:
1 - (void)saveImageToPhotos:(UIImage*)savedImage 2 { 3 UIImageWriteToSavedPhotosAlbum(image, self, @selector(image:didFinishSavingWithError:contextInfo:), NULL); 4 } 5 // 指定回調方法 6 - (void)image: (UIImage *) image didFinishSavingWithError: (NSError *) error contextInfo: (void *) contextInfo 7 { 8 NSString *msg = nil ; 9 if(error != NULL){ 10 msg = @"保存圖片失敗" ; 11 }else{ 12 msg = @"保存圖片成功" ; 13 } 14 UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"保存圖片結果提示" 15 message:msg 16 delegate:self 17 cancelButtonTitle:@"確定" 18 otherButtonTitles:nil]; 19 [alert show]; 20 } 21 22 // 調用示例 23 UIImage *savedImage = [UIImage imageNamed:"savedImage.png"]; 24 25 [self saveImageToPhotos:savedImage];
2.用Quartz的CGImageDestinationRef來輸出圖片,這個方式不常見,所以不做介紹,詳細可以看apple文檔Quartz 2D Programming Guide
三.繪制圖(draw|painting)
1.UIImageView方式加入到UIView層
1 UIImageView* imageView=[[UIImageView alloc]initWithImage:image]; 2 imageView.frame=CGRectMake(0, 0, 320, 480); 3 [self addSubview:imageView]; 4 [imageView release];
2.[img drawAtPoint]系列方法
1 [image4 drawAtPoint:CGPointMake(100, 0)];
1 CGContextDrawImage(ctx, CGRectMake(160, 0, 160, 230), [image CGImage]);
4.CGLayer
這個是apple推薦的一種offscreen的繪制方法,相比bitmapContext更好,因為它似乎會利用iphone硬件(drawing-card)加速
1 CGLayerRef cg=CGLayerCreateWithContext(ctx, CGSizeMake(320, 480), NULL); 2 //需要將CGLayerContext來作為緩存context,這個是必須的 3 CGContextRef layerContext=CGLayerGetContext(cg); 4 CGContextDrawImage(layerContext, CGRectMake(160, 230, 160, 230), img); 5 CGContextDrawLayerAtPoint(ctx, CGPointMake(0, 0), cg);
5.CALayer的contents
1 UIImage* image=[UIImage imageNamed:@"1.jpg"]; 2 CALayer *ly=[CALayer layer]; 3 ly.frame=CGRectMake(0, 0, 320, 460); 4 ly.contents=[image CGImage]; 5 [self.layer addSublayer:ly];
四.其它
1.CGImage和UIImage互換
這樣就可以隨時切換UIKit和Quartz之間類型,並且選擇您熟悉的方式來處理圖片.
1 CGImage cgImage=[uiImage CGImage]; 2 UIImage* uiImage=[UIImage imageWithCGImage:cgImage];
