C# UdpClient使用Receive和BeginReceive接收消息時的不同寫法


使用Receive(同步阻塞方式), 注意使用同步方法時,需要使用線程來開始方法,不然會使UI界面卡死

            IPEndPoint RemoteIpEndPoint = new IPEndPoint(IPAddress.Any, 5858);
            UdpClient udpClient = new UdpClient(RemoteIpEndPoint);
            while (true) //由於Receive方法是阻塞方法,一個Receive操作完了后才能繼續往下執行,所以能在這里使用死循環
            {
                Byte[] receiveBytes = udpClient.Receive(ref RemoteIpEndPoint);
                string msg = Encoding.UTF8.GetString(receiveBytes);
            }

 

使用BeginReceive(異步)

 

               private static void InitializeUdpClient()
              {               
IPEndPoint RemoteIpEndPoint = new IPEndPoint(IPAddress.Any, 5858); UdpClient udpClient = new UdpClient(RemoteIpEndPoint); //如果這里寫while(true) 則會不停掛起異步接收操作,直到占滿緩沖區間或隊列。會報“由於系統緩沖區空間不足或隊列已滿,不能執行套接字上的操作”的錯 UdpState s = new UdpState(udpClient, RemoteIpEndPoint); udpClient.BeginReceive(EndReceive, s); } private static void EndReceive(IAsyncResult ar) { try { UdpState s = ar.AsyncState as UdpState; if (s != null) { UdpClient udpClient = s.UdpClient; IPEndPoint ip = s.IP; Byte[] receiveBytes = udpClient.EndReceive(ar, ref ip); string msg = Encoding.UTF8.GetString(receiveBytes); udpClient.BeginReceive(EndReceive, s);//在這里重新開始一個異步接收,用於處理下一個網絡請求 } } catch (Exception ex) { //處理異常 } } public class UdpState { private UdpClient udpclient = null; public UdpClient UdpClient { get { return udpclient; } } private IPEndPoint ip; public IPEndPoint IP { get { return ip; } } public UdpState(UdpClient udpclient, IPEndPoint ip) { this.udpclient = udpclient; this.ip = ip; } }

 


免責聲明!

本站轉載的文章為個人學習借鑒使用,本站對版權不負任何法律責任。如果侵犯了您的隱私權益,請聯系本站郵箱yoyou2525@163.com刪除。



 
粵ICP備18138465號   © 2018-2025 CODEPRJ.COM