今天就同事提出關於網頁視頻功能的實現問題,到家以后苦思冥想后決定根據自己的思路試驗一下,果然簡陋的視頻功能就出爐了,如下代碼如有勘誤、寫錯的地方請指正,臨時工代碼也請各位看客見諒。
例子有很多不足,我是將image的base64l整個送到node然后派發給各個客戶端,數據量有點大,希望這方面有人能指點我一下謝謝。
准備知識(注url不是官方的,是我寫例子是看的)
1、w3c媒體相關api知識(https://developer.mozilla.org/zh-CN/docs/WebRTC/navigator.getUserMedia)
2、 canvas
3、安裝nodejs及ws模塊
4、了解基本的websocket的機制以及相關api(http://ued.sina.com.cn/?p=900)
大概思路:
1、根據瀏覽器相關的api獲取媒體流,getUserMedia在各個瀏覽器api名字不一樣,還有那些版本支持可以找相關文檔
代碼:
html代碼:<video id="video"></video>
js代碼:;(function($) { $.video = function(s) { var s = $.extend({ video: true, audio: true, goStream: goStream, noStream: noStream, callBack: null, videoId: 'video' }, s), video = $('#' + s.videoId), canvas = $('#' + s.canvasId), getUserMedia = (navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia); if(!getUserMedia) { alert('不支持'); return false; } function noStream(err) { if(err.PERMISSION_DENIED) { alert('用戶拒絕了瀏覽器請求媒體的權限'); } else if(err.NOT_SUPPORTED_ERROR) { alert('constraint中指定的媒體類型不被支持'); } else if(err.MANDATORY_UNSATISFIED_ERROR) { alert('指定的媒體類型未接收到媒體流'); } console.log(err); } function goStream(stream) { video[0].src = URL.createObjectURL(stream); if(typeof s.callBack == 'function') { s.callBack(video[0]); } stream.oninactive = noStream; } getUserMedia.call(navigator, {video: s.video, audio: s.audio}, s.goStream, s.noStream); } })(jQuery);
$(function() {
$.video({callBack: function(video){
video.play();
});
});
經過上一步驟基本上網頁上已經呈現出來您視頻頭所捕獲的圖像了
2、 讓canvas繪制視頻頭捕捉的圖像
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext("2d");
$.video({callBack: function(video) {
video.addEventListener('play', function(){
var $this = this;
setInterval(function() {
ctx.drawImage(video, 0, 0);
var image = canvas.toDataURL("image/png");
//繪制到頁面去代碼略
}, 500);
},false);
video.play();
}});
經過上一步驟網頁就會看到一個視頻頭步驟的頭像,一個canvas動態繪制的圖像
3、既然本地已經沒有問題下,那么就讓其他人跟我一起視頻吧
在我最開始的時候我想着架php服務器,輪訓的方式請求去推和拉下來一針一針的圖片,但是每次請求和服務器要處理下來開銷很大,所以替代的當然是現在比較流行的websocket
當然由於本人沒了解過websocket所以也不能說websocket對於這個例子有什么優勢。我只是聽同事說這個比用笨重的服務器處理好,我就本着看看了解一下的態度,寫了下面幾行生硬的代碼。
記得你要有node,如果你不會node一定要看(http://www.nodebeginner.org/index-zh-cn.html)
服務器端代碼:
var http = require('http');
var app = http.createServer(function(req, res) {
}).listen(8888);
var WebSocketServer =require('ws').Server;
var wss = new WebSocketServer( { server : app });
wss.on('connection', function(ws) {
var clients = wss.clients, len = clients.length, i =0;
for(; i< len; i++) {
clients[i].send(JSON.stringify({'type':'system', 'msg': 'connection'}));
}
ws.on('message', function(data, flags) {
var clients = wss.clients, len = clients.length, i =0;
console.log(data);
for(; i< len; i++) {
clients[i].send(data);
}
});
ws.on('close', function(e) {
if(e == 10001) {
console.log('現有終端連接數:' + wss.clients.length);
}
console.log('colse');
})
});
客戶端代碼:
function get_uuid() {
var uuid = '';
for (var i = 0; i < 32; i++) {
uuid += Math.floor(Math.random() * 16).toString(16);
}
return uuid;
}
var uuid = get_uuid();
$(function() {
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext("2d");
var a = webSocketFuc();
$.video({callBack: function(video) {
video.addEventListener('play', function(){
var $this = this;
setInterval(function() {
ctx.drawImage(video, 0, 0);
var image = canvas.toDataURL("image/png");
a.send(JSON.stringify({type: 'image', uuid: uuid, msg: image, }));
}, 500);
},false);
video.play();
}});
$(document).on('click','#send', function() {
var msg = $('#test').val();
a.send(JSON.stringify({'type': 'chat', msg: msg}));
})
})
function webSocketFuc() {
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext("2d");
var wsServer = 'ws://192.168.1.100:8888',
wss = new WebSocket(wsServer);
wss.binaryType = "arraybuffer";
wss.onopen = function() {
console.log('open');
}
wss.onclose = function() {
console.log('close');
}
/* 可以傳送json和字符串還有二進制數據 */
wss.onmessage = function(ev) {
//video.src = URL.createObjectURL(data);
var json_arr = JSON.parse(ev.data);
if(json_arr.type == 'image' ) {
if(json_arr.uuid != uuid) {
var image = new Image();
image.src = json_arr.msg;
image.onload = function() {
ctx.drawImage(image, 100, 83);
}
}
} else {
console.log(json_arr.msg);
}
}
wss.onerror = function(err) {
console.log(err);
}
return wss;
}
基本上告一段落。
下面是全部代碼:這里有一些我還沒做完和一些其他想法,微困就咱不整理了,我就粘出來污染一下大家的眼睛吧
<!DOCTYPE html>
<head>
<title>視頻測試</title>
<meta charset="utf-8">
<script src="js/jquery.min.js"></script>
</head>
<body>
<div>該例子 在支持html的video標簽的前提下,還要支持Navigator.getUserMedia(標准,各個瀏覽器接口不同)前提下</div>
<a href="https://developer.mozilla.org/en-US/docs/Web/API/Navigator.getUserMedia">MozillaAPI</a>
<a href="http://mozilla.com.cn/post/45435/">參見例子</a>
<br/>
<video id="video"></video>
<canvas id="canvas" width="500px" height="500px"></canvas>
<input id="test"/>
<button id="send">發送</button>
<script>
var title = 'memoryza';
;(function($) {
$.video = function(s) {
var s = $.extend({
video: true,
audio: true,
goStream: goStream,
noStream: noStream,
callBack: null,
videoId: 'video'
}, s),
video = $('#' + s.videoId),
canvas = $('#' + s.canvasId),
getUserMedia = (navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia);
if(!getUserMedia) {
alert('不支持');
return false;
}
function noStream(err) {
if(err.PERMISSION_DENIED) {
alert('用戶拒絕了瀏覽器請求媒體的權限');
} else if(err.NOT_SUPPORTED_ERROR) {
alert('constraint中指定的媒體類型不被支持');
} else if(err.MANDATORY_UNSATISFIED_ERROR) {
alert('指定的媒體類型未接收到媒體流');
}
console.log(err);
}
function goStream(stream) {
video[0].src = URL.createObjectURL(stream);
if(typeof s.callBack == 'function') {
s.callBack(video[0]);
}
stream.oninactive = noStream;
}
getUserMedia.call(navigator, {video: s.video, audio: s.audio}, s.goStream, s.noStream);
}
})(jQuery);
</script>
<script>
function get_uuid() {
var uuid = '';
for (var i = 0; i < 32; i++) {
uuid += Math.floor(Math.random() * 16).toString(16);
}
return uuid;
}
var uuid = get_uuid();
$(function() {
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext("2d");
var a = webSocketFuc();
$.video({callBack: function(video) {
video.addEventListener('play', function(){
var $this = this;
setInterval(function() {
ctx.drawImage(video, 0, 0);
var image = canvas.toDataURL("image/png");
a.send(JSON.stringify({type: 'image', uuid: uuid, msg: image, }));
}, 500);
},false);
video.play();
}});
$(document).on('click','#send', function() {
var msg = $('#test').val();
a.send(JSON.stringify({'type': 'chat', msg: msg}));
})
})
</script>
<script>
function webSocketFuc() {
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext("2d");
var wsServer = 'ws://192.168.1.100:8888',
wss = new WebSocket(wsServer);
wss.binaryType = "arraybuffer";
wss.onopen = function() {
console.log('open');
}
wss.onclose = function() {
console.log('close');
}
/* 可以傳送json和字符串還有二進制數據 */
wss.onmessage = function(ev) {
//video.src = URL.createObjectURL(data);
var json_arr = JSON.parse(ev.data);
if(json_arr.type == 'image' ) {
if(json_arr.uuid != uuid) {
var image = new Image();
image.src = json_arr.msg;
image.onload = function() {
ctx.drawImage(image, 100, 83);
}
}
} else {
console.log(json_arr.msg);
}
}
wss.onerror = function(err) {
console.log(err);
}
return wss;
}
</script>
</body>
</html>
再改,文件傳輸協議、數據校驗、二進制處理
