今天就同事提出關於網頁視頻功能的實現問題,到家以后苦思冥想后決定根據自己的思路試驗一下,果然簡陋的視頻功能就出爐了,如下代碼如有勘誤、寫錯的地方請指正,臨時工代碼也請各位看客見諒。
例子有很多不足,我是將image的base64l整個送到node然后派發給各個客戶端,數據量有點大,希望這方面有人能指點我一下謝謝。
准備知識(注url不是官方的,是我寫例子是看的)
1、w3c媒體相關api知識(https://developer.mozilla.org/zh-CN/docs/WebRTC/navigator.getUserMedia)
2、 canvas
3、安裝nodejs及ws模塊
4、了解基本的websocket的機制以及相關api(http://ued.sina.com.cn/?p=900)
大概思路:
1、根據瀏覽器相關的api獲取媒體流,getUserMedia在各個瀏覽器api名字不一樣,還有那些版本支持可以找相關文檔
代碼:
html代碼:<video id="video"></video>
js代碼:;(function($) { $.video = function(s) { var s = $.extend({ video: true, audio: true, goStream: goStream, noStream: noStream, callBack: null, videoId: 'video' }, s), video = $('#' + s.videoId), canvas = $('#' + s.canvasId), getUserMedia = (navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia); if(!getUserMedia) { alert('不支持'); return false; } function noStream(err) { if(err.PERMISSION_DENIED) { alert('用戶拒絕了瀏覽器請求媒體的權限'); } else if(err.NOT_SUPPORTED_ERROR) { alert('constraint中指定的媒體類型不被支持'); } else if(err.MANDATORY_UNSATISFIED_ERROR) { alert('指定的媒體類型未接收到媒體流'); } console.log(err); } function goStream(stream) { video[0].src = URL.createObjectURL(stream); if(typeof s.callBack == 'function') { s.callBack(video[0]); } stream.oninactive = noStream; } getUserMedia.call(navigator, {video: s.video, audio: s.audio}, s.goStream, s.noStream); } })(jQuery);
$(function() {
$.video({callBack: function(video){
video.play();
});
});
經過上一步驟基本上網頁上已經呈現出來您視頻頭所捕獲的圖像了
2、 讓canvas繪制視頻頭捕捉的圖像
var canvas = document.getElementById('canvas'); var ctx = canvas.getContext("2d"); $.video({callBack: function(video) { video.addEventListener('play', function(){ var $this = this; setInterval(function() { ctx.drawImage(video, 0, 0); var image = canvas.toDataURL("image/png");
//繪制到頁面去代碼略 }, 500); },false); video.play();
}});
經過上一步驟網頁就會看到一個視頻頭步驟的頭像,一個canvas動態繪制的圖像
3、既然本地已經沒有問題下,那么就讓其他人跟我一起視頻吧
在我最開始的時候我想着架php服務器,輪訓的方式請求去推和拉下來一針一針的圖片,但是每次請求和服務器要處理下來開銷很大,所以替代的當然是現在比較流行的websocket
當然由於本人沒了解過websocket所以也不能說websocket對於這個例子有什么優勢。我只是聽同事說這個比用笨重的服務器處理好,我就本着看看了解一下的態度,寫了下面幾行生硬的代碼。
記得你要有node,如果你不會node一定要看(http://www.nodebeginner.org/index-zh-cn.html)
服務器端代碼:
var http = require('http'); var app = http.createServer(function(req, res) { }).listen(8888); var WebSocketServer =require('ws').Server; var wss = new WebSocketServer( { server : app }); wss.on('connection', function(ws) { var clients = wss.clients, len = clients.length, i =0; for(; i< len; i++) { clients[i].send(JSON.stringify({'type':'system', 'msg': 'connection'})); } ws.on('message', function(data, flags) { var clients = wss.clients, len = clients.length, i =0; console.log(data); for(; i< len; i++) { clients[i].send(data); } }); ws.on('close', function(e) { if(e == 10001) { console.log('現有終端連接數:' + wss.clients.length); } console.log('colse'); }) });
客戶端代碼:
function get_uuid() { var uuid = ''; for (var i = 0; i < 32; i++) { uuid += Math.floor(Math.random() * 16).toString(16); } return uuid; } var uuid = get_uuid(); $(function() { var canvas = document.getElementById('canvas'); var ctx = canvas.getContext("2d"); var a = webSocketFuc(); $.video({callBack: function(video) { video.addEventListener('play', function(){ var $this = this; setInterval(function() { ctx.drawImage(video, 0, 0); var image = canvas.toDataURL("image/png"); a.send(JSON.stringify({type: 'image', uuid: uuid, msg: image, })); }, 500); },false); video.play(); }}); $(document).on('click','#send', function() { var msg = $('#test').val(); a.send(JSON.stringify({'type': 'chat', msg: msg})); }) }) function webSocketFuc() { var canvas = document.getElementById('canvas'); var ctx = canvas.getContext("2d"); var wsServer = 'ws://192.168.1.100:8888', wss = new WebSocket(wsServer); wss.binaryType = "arraybuffer"; wss.onopen = function() { console.log('open'); } wss.onclose = function() { console.log('close'); } /* 可以傳送json和字符串還有二進制數據 */ wss.onmessage = function(ev) { //video.src = URL.createObjectURL(data); var json_arr = JSON.parse(ev.data); if(json_arr.type == 'image' ) { if(json_arr.uuid != uuid) { var image = new Image(); image.src = json_arr.msg; image.onload = function() { ctx.drawImage(image, 100, 83); } } } else { console.log(json_arr.msg); } } wss.onerror = function(err) { console.log(err); } return wss; }
基本上告一段落。
下面是全部代碼:這里有一些我還沒做完和一些其他想法,微困就咱不整理了,我就粘出來污染一下大家的眼睛吧
<!DOCTYPE html> <head> <title>視頻測試</title> <meta charset="utf-8"> <script src="js/jquery.min.js"></script> </head> <body> <div>該例子 在支持html的video標簽的前提下,還要支持Navigator.getUserMedia(標准,各個瀏覽器接口不同)前提下</div> <a href="https://developer.mozilla.org/en-US/docs/Web/API/Navigator.getUserMedia">MozillaAPI</a> <a href="http://mozilla.com.cn/post/45435/">參見例子</a> <br/> <video id="video"></video> <canvas id="canvas" width="500px" height="500px"></canvas> <input id="test"/> <button id="send">發送</button> <script> var title = 'memoryza'; ;(function($) { $.video = function(s) { var s = $.extend({ video: true, audio: true, goStream: goStream, noStream: noStream, callBack: null, videoId: 'video' }, s), video = $('#' + s.videoId), canvas = $('#' + s.canvasId), getUserMedia = (navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia); if(!getUserMedia) { alert('不支持'); return false; } function noStream(err) { if(err.PERMISSION_DENIED) { alert('用戶拒絕了瀏覽器請求媒體的權限'); } else if(err.NOT_SUPPORTED_ERROR) { alert('constraint中指定的媒體類型不被支持'); } else if(err.MANDATORY_UNSATISFIED_ERROR) { alert('指定的媒體類型未接收到媒體流'); } console.log(err); } function goStream(stream) { video[0].src = URL.createObjectURL(stream); if(typeof s.callBack == 'function') { s.callBack(video[0]); } stream.oninactive = noStream; } getUserMedia.call(navigator, {video: s.video, audio: s.audio}, s.goStream, s.noStream); } })(jQuery); </script> <script> function get_uuid() { var uuid = ''; for (var i = 0; i < 32; i++) { uuid += Math.floor(Math.random() * 16).toString(16); } return uuid; } var uuid = get_uuid(); $(function() { var canvas = document.getElementById('canvas'); var ctx = canvas.getContext("2d"); var a = webSocketFuc(); $.video({callBack: function(video) { video.addEventListener('play', function(){ var $this = this; setInterval(function() { ctx.drawImage(video, 0, 0); var image = canvas.toDataURL("image/png"); a.send(JSON.stringify({type: 'image', uuid: uuid, msg: image, })); }, 500); },false); video.play(); }}); $(document).on('click','#send', function() { var msg = $('#test').val(); a.send(JSON.stringify({'type': 'chat', msg: msg})); }) }) </script> <script> function webSocketFuc() { var canvas = document.getElementById('canvas'); var ctx = canvas.getContext("2d"); var wsServer = 'ws://192.168.1.100:8888', wss = new WebSocket(wsServer); wss.binaryType = "arraybuffer"; wss.onopen = function() { console.log('open'); } wss.onclose = function() { console.log('close'); } /* 可以傳送json和字符串還有二進制數據 */ wss.onmessage = function(ev) { //video.src = URL.createObjectURL(data); var json_arr = JSON.parse(ev.data); if(json_arr.type == 'image' ) { if(json_arr.uuid != uuid) { var image = new Image(); image.src = json_arr.msg; image.onload = function() { ctx.drawImage(image, 100, 83); } } } else { console.log(json_arr.msg); } } wss.onerror = function(err) { console.log(err); } return wss; } </script> </body> </html>
再改,文件傳輸協議、數據校驗、二進制處理