通過反走樣消除鋸齒


procedureopenGLdraw;
begin

glEnable(GL_LINE_SMOOTH);                           //設置反走樣
glHint(GL_LINE_SMOOTH_HINT,GL_NICEST);              //設置反走樣


‍ glColor4f(1.0,1.0,0.0,1.0);                    // 設置黃色,透明度為100%
glLineWidth(10);                              // 設置線的寬度
glBegin(GL_LINE_STRIP);                       // 畫線
    glvertex3f(-3,0.5,0);
    glVertex3f(0,0.8,0);
    glVertex3f(3,-0.5,0);
glEnd();                                                                  //            
end;


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