今天發現的問題,記錄下,對cocos2d坐標轉換的理解還不透徹,看來有必要去學習下OpenGL的基礎知識了。
//使用的2dx是老版本.
1. 平時在CCLayer上放置的CCSprite,判斷是否被點擊到的,我一般這樣做:
//on "init" you need to initialize your instance
bool HelloWorld::init()
{
bool bRet = false;
do
{
CC_BREAK_IF(! CCLayer::init());
//Get window size.
CCSize size = CCDirector::sharedDirector()->getWinSize();
//pSprite is a CCSprite for test.
pSprite = CCSprite::spriteWithFile("fjut.png");
CC_BREAK_IF(! pSprite);
//Place the sprite on the center of the screen
pSprite->setPosition(ccp(size.width/2, size.height/2));
this->addChild(pSprite, 0);
bRet = true;
} while (0);
this->setIsTouchEnabled(true);
return bRet;
}
void HelloWorld::registerWithTouchDispatcher()
{
CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this, -1988, true);
}
static CCRect getRect(CCNode* pNode)
{
CCRect rc;
rc.origin = pNode->getPosition();
rc.size = pNode->getContentSize();
rc.origin.x -= rc.size.width*0.5;
rc.origin.y -= rc.size.height*0.5;
return rc;
}
void HelloWorld::ccTouchEnded(CCTouch* pTouch, CCEvent* event)
{
CCPoint touchLocation = convertTouchToNodeSpace(pTouch);
if(CCRect::CCRectContainsPoint(getRect(pSprite), touchLocation))
{
printf("我被點中了!\n");
}
}
bool HelloWorld::ccTouchBegan(CCTouch* touch, CCEvent* event)
{
return true;
}
2. 要是在CCLayer1上放置CCLayer2(有偏移),再向CCLayer2上放置CCSprite的點擊判斷需要計算偏移量:
eg:
//on "init" you need to initialize your instance
bool HelloWorld::init()
{
bool bRet = false;
do
{
CC_BREAK_IF(! CCLayer::init());
bRet = true;
} while (0);
this->setIsTouchEnabled(true);
this->testLayer();
return bRet;
}
void HelloWorld::testLayer()
{
CCLayer* ly = CCLayer::node();
/*x, y軸各偏移100*/
ly->setPosition(ccp(100, 100));
//layer2 add to layer1
this->addChild(ly);
pSprite = CCSprite::spriteWithFile("fjut.png");
pSprite->setPosition(ccp(20, 20));
ly->addChild(pSprite, 0);
}
void HelloWorld::registerWithTouchDispatcher()
{
CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this, -1988, true);
}
static CCRect getRect(CCNode* pNode)
{
CCRect rc;
rc.origin = pNode->getPosition();
rc.size = pNode->getContentSize();
/*x, y軸各偏移100*/
rc.origin.x -= rc.size.width*0.5 - 100;//!!!!
rc.origin.y -= rc.size.height*0.5 - 100;//!!!!
return rc;
}
void HelloWorld::ccTouchEnded(CCTouch* pTouch, CCEvent* event)
{
CCPoint touchLocation = convertTouchToNodeSpace(pTouch);
if(CCRect::CCRectContainsPoint(getRect(pSprite), touchLocation))
{
printf("我被點中了!\n");
}
}
bool HelloWorld::ccTouchBegan(CCTouch* touch, CCEvent* event)
{
return true;
}
