cocos2d-x是一個開源且跨平台的2D(游戲)引擎,運用甚廣……
今天心血來潮打算學一下cocos2d-x,期間遇到了點小問題,於是乎把配置流程寫出來讓后來者可以有個參考。
這里假設你已安裝WIN8和VS2012(非express版本)
1.下載cocos2d-1.0.1-x-0.12.0並解壓(其他版本應該也差不多)
這就沒啥好說的了,搜索引擎一搜一把。
解壓到某個目錄,這里用%COCOSROOT%來代替。
2.安裝模板
安裝前,需要先修改一下,使支持vs2012
你需要做的:
修改 %COCOSROOT%\install-templates-msvc.bat
echo./* echo.* Install Cocos2d-win32 application wizard... echo.*/ echo. set SCRIPT_LOG=InstallWizardLog.txt set SCRIPT_DIR=.\template\msvc\ if exist %SCRIPT_LOG% del /Q %SCRIPT_LOG% cscript "%SCRIPT_DIR%InstallWizardForVC2008Express.js" /quiet cscript "%SCRIPT_DIR%InstallWizardForVC2010Express.js" /quiet cscript "%SCRIPT_DIR%InstallWizardForVS2008.js" /quiet cscript "%SCRIPT_DIR%InstallWizardForVS2010.js" /quiet cscript "%SCRIPT_DIR%InstallWizardForVS2012.js" /quiet if exist %SCRIPT_LOG% more %SCRIPT_LOG% if exist %SCRIPT_LOG% del /Q %SCRIPT_LOG%
創建 %COCOSROOT%\template\msvc\InstallWizardForVS2012.js (這個文件是從VS2010的那個修改而來的)
// Setup program for the Cocos2d-win32 App Wizard for VC++ 11.0 (VC2012) main(); function EchoInfo(bQuiet, strMsg) { if (! bQuiet) { WScript.Echo(strMsg); } else { var FileSys = new ActiveXObject("Scripting.FileSystemObject"); var strLogPath = "InstallWizardLog.txt" var file = FileSys.OpenTextFile(strLogPath, 8, true); file.WriteLine(strMsg); file.Close(); } } function EchoError(bQuiet, strMsg) { strMsg = "Error: " + strMsg; if (! bQuiet) { WScript.Echo(strMsg); } else { var FileSys = new ActiveXObject("Scripting.FileSystemObject"); var strLogPath = "InstallWizardLog.txt" var file = FileSys.OpenTextFile(strLogPath, 8, true); file.WriteLine(strMsg); file.Close(); } } function main() { // Decode command line arguments var bDebug = false; var bQuiet = false; var bElevated = false; var Args = WScript.Arguments; for (var i = 0; i < Args.length; i++) { if (Args(i) == "/debug") bDebug = true; else if (Args(i) == "/elevated") bElevated = true; else if (Args(i) == "/quiet") bQuiet = true; } // See if UAC is enabled var Shell = WScript.CreateObject("Shell.Application"); if (!bElevated && Shell.IsRestricted("System", "EnableLUA")) { // Check that the script is being run interactively. if (!WScript.Interactive) { EchoError(bQuiet, "(Windows LUA) Elevation required."); return; } // Now relaunch the script, using the "RunAs" verb to elevate var strParams = "\"" + WScript.ScriptFullName + "\""; if (bDebug) strParams += " /debug"; strParams += " /elevated"; Shell.ShellExecute(WScript.FullName, strParams, null, "RunAs"); return; } // Create shell object var WSShell = WScript.CreateObject("WScript.Shell"); // Create file system object var FileSys = WScript.CreateObject("Scripting.FileSystemObject"); // Get the folder containing the script file var strScriptPath = FileSys.GetParentFolderName(WScript.ScriptFullName); if (strScriptPath == null || strScriptPath == "") strScriptPath = "."; // Get the folder script files copy to var strValue = ""; try { var strVCKey = "HKLM\\Software\\Microsoft\\VisualStudio\\11.0\\Setup\\VC\\ProductDir"; strValue = WSShell.RegRead(strVCKey); } catch (e) { try { var strVCKey_x64 = "HKLM\\Software\\Wow6432Node\\Microsoft\\VisualStudio\\11.0\\Setup\\VC\\ProductDir"; strValue = WSShell.RegRead(strVCKey_x64); } catch (e) { EchoError(bQuiet, "Cannot find where Visual Studio 2012 is installed."); return; } } var strDestFolder = FileSys.BuildPath(strValue, "vcprojects"); if (bDebug) WScript.Echo("Destination: " + strDestFolder); if (!FileSys.FolderExists(strDestFolder)) { EchoError(bQuiet, "Cannot find destination folder (should be: " + strDestFolder + ")"); return; } // Wizard Info var nNumWizards = 2; var astrWizardName = new Array(); astrWizardName[0] = "CCAppWiz.win32"; astrWizardName[1] = "CCAppWiz.wophone"; var nCntr; for (nCntr = 0; nCntr < nNumWizards; nCntr++) { var strSourceFolder = FileSys.BuildPath(strScriptPath, astrWizardName[nCntr]); if (bDebug) WScript.Echo("Source: " + strSourceFolder); if (!FileSys.FolderExists(strSourceFolder)) { EchoError(bQuiet, "Cannot find Wizard folder (should be: " + strSourceFolder + ")"); return; } // Copy files try { var strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".ico"); var strDest = FileSys.BuildPath(strDestFolder, astrWizardName[nCntr] + ".ico"); FileSys.CopyFile(strSrc, strDest); strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".vsdir"); strDest = FileSys.BuildPath(strDestFolder, astrWizardName[nCntr] + ".vsdir"); FileSys.CopyFile(strSrc, strDest); } catch (e) { var strError = "no info"; if (e.description.length != 0) strError = e.description; EchoError(bQuiet, "Cannot copy file (" + strError + ")"); return; } // Read and write CCAppWiz.vsz, add engine version and replace path when found try { var strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".vsz"); var strDest = FileSys.BuildPath(strDestFolder, astrWizardName[nCntr] + ".vsz"); var ForReading = 1; var fileSrc = FileSys.OpenTextFile(strSrc, ForReading); if (fileSrc == null) { EchoError(bQuiet, "Cannot open source file: " + strSrc); return; } var ForWriting = 2; var fileDest = FileSys.OpenTextFile(strDest, ForWriting, true); if (fileDest == null) { EchoError(bQuiet, " Cannot open destination file: " + strDest); return; } while (!fileSrc.AtEndOfStream) { var strLine = fileSrc.ReadLine(); if (strLine.indexOf("Wizard=VsWizard.VsWizardEngine") != -1) strLine += ".11.0"; else if (strLine.indexOf("WIZARD_VERSION") != -1) strLine = "Param=\"WIZARD_VERSION = 11.0\""; else if (strLine.indexOf("ABSOLUTE_PATH") != -1) strLine = "Param=\"ABSOLUTE_PATH = " + strSourceFolder + "\""; fileDest.WriteLine(strLine); } fileSrc.Close(); fileDest.Close(); } catch (e) { var strError = "no info"; if (e.description.length != 0) strError = e.description; EchoError(bQuiet, "Cannot read and write CCAppWiz.vsz (" + strError + ")"); return; } } // Create Cocos2d-x folder var strDestCCFolder = ""; try { strDestCCFolder = FileSys.BuildPath(strDestFolder, "Cocos2d-x"); if (!FileSys.FolderExists(strDestCCFolder)) FileSys.CreateFolder(strDestCCFolder); if (bDebug) WScript.Echo("Cocos2d-x Folder: " + strDestCCFolder); } catch (e) { var strError = "no info"; if (e.description.length != 0) strError = e.description; EchoError(bQuiet, "Cannot create Cocos2d-x folder (" + strError + ")"); return; } // Read and write additional CCAppWiz.vsdir and CCAppWiz.uphone.vsdir, add path to the wizard location try { var strDest = FileSys.BuildPath(strDestCCFolder, "Cocos2d-x.vsdir"); var ForWriting = 2; var fileDest = FileSys.OpenTextFile(strDest, ForWriting, true); if (fileDest == null) { EchoError(bQuiet, "Cannot open destination file: " + strDest); return; } var nCntr; for (nCntr = 0; nCntr < nNumWizards; nCntr++) { var strSourceFolder = FileSys.BuildPath(strScriptPath, astrWizardName[nCntr]); var strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".vsdir"); var ForReading = 1; var fileSrc = FileSys.OpenTextFile(strSrc, ForReading); if (fileSrc == null) { EchoError(bQuiet, "Cannot open source file: " + strSrc); return; } while (!fileSrc.AtEndOfStream) { var strLine = fileSrc.ReadLine(); if (strLine.indexOf(astrWizardName[nCntr] + ".vsz|") != -1) strLine = "..\\" + strLine; fileDest.WriteLine(strLine); } fileSrc.Close(); } fileDest.Close(); } catch (e) { var strError = "no info"; if (e.description.length != 0) strError = e.description; EchoError(bQuiet, "Cannot read and write Cocos2d-x\\CCAppWiz.vsdir (" + strError + ")"); return; } EchoInfo(bQuiet, "App Wizard successfully installed for VS2012!"); }
修改完畢后,運行%COCOSROOT%\install-templates-msvc.bat即可
不出意外的話,你就可以在VS12的新建項目里頭看到cocos2d-x的模板了
補充
1、在運行例子的時候,彈出這樣的提示(因問題已解決,所有就沒有截圖)
PVR: VFrame attempted to use one of this functions
PVR: wglChoosePixelFormatARB
PVR: but they are not present on your machine
掏出win7下的顯卡驅動(win8版本的驅動尚未發布,但vista、win7、win8的內核(驅動)程序在大部分情況下是可以兼容的),安裝后即正常運行了。
2、用vs2012打開cocos2d-win32.vc2010.sln並升級至vs2012項目,可以正常編譯所有工程。