public GameObject line; public Transform[] wayPoint; int i; void Start() { i=0; } void Update() { if(i<wayPoint.Length-1) { Vector3 tempPos=(wayPoint[i].position+wayPoint[i+1].position)/2;//計算兩個點的中點坐標, GameObject go=(GameObject)Instantiate(line,tempPos,Quaternion.identity) ;//在兩個點的中點處實例化線條,因為對物體的縮放,是從中心向兩邊延伸 go.name=""+i; go.transform.right=(go.transform.position-wayPoint[i].position).normalized;//改變線條的朝向 float distance=Vector3.Distance(wayPoint[i].position,wayPoint[i+1].position);//計算兩點的距離 go.transform.localScale=new Vector3(distance,0.01f,0.01f);//延長線條,連接兩點。 i++; } }