unity csharp socket 異步通信 客戶端 作者:圍城(solq)


unity csharp socket 異步通信 客戶端
作者:圍城(solq)
bolg:http://www.cnblogs.com/solq/
服務端用java nio 測試過是可以的。。。。 ...
 demo : http://unitysgui.sinaapp.com/chat

 

轉載請注明出處。。。。。。。

View Code
using UnityEngine;
using System.Collections;
using System.Net.Sockets;
using System.Net;
using System;
using System.Text;
using System.Threading;

public class TestAsyncSocketClient2 : MonoBehaviour
{
    private Socket client = null;
    private string ip = "127.0.0.1";
    private int port = 8989;

    private int size = 1024;
    private byte[] readData = new byte[1024];
    private byte[] data = new byte[1024];
    void Start()                      
    {
        //  socket2.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); 多socket 復用同一端口
        client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
        IPEndPoint address = new IPEndPoint(IPAddress.Parse(ip), port);
        //client.Blocking = false;
        client.BeginConnect(address, new AsyncCallback(Connected), null); //建立異步連接服務 , Connected 進行監聽
        //connectDone.WaitOne();
    }
    void Connected(IAsyncResult iar)    //建立連接
    {
       //Socket client = (Socket)iar.AsyncState;
       client.EndConnect(iar);
        //client.BeginReceive(data, 0, size, SocketFlags.None, new AsyncCallback(ReceiveData), client);
        echo("建立連接");

    }
    void Send(string str)
    {
        byte[] msg = Encoding.UTF8.GetBytes(str);
        client.BeginSend(msg, 0, msg.Length, SocketFlags.None, new AsyncCallback(SendData), client);    //開始發送
    }
    void SendData(IAsyncResult iar) //發送數據
    {
        Socket remote = (Socket)iar.AsyncState;
        int sent = remote.EndSend(iar);         //關閉發送
        remote.BeginReceive(data, 0, data.Length, SocketFlags.None, new AsyncCallback(ReceiveData), remote);   //開始接收
    }



    void Update()
    {
        startReceive(); //這步很重要,,,不然會收不到服務器發過來的消息
    }
    bool ReceiveFlag = true;
    void startReceive()
    {
        if (ReceiveFlag) {
            ReceiveFlag = false;
            client.BeginReceive(readData, 0, readData.Length, SocketFlags.None, new AsyncCallback(endReceive), client);
        }           
    }

    void endReceive(IAsyncResult iar) //接收數據
    {
        ReceiveFlag = true;
        Socket remote = (Socket)iar.AsyncState;
        int recv = remote.EndReceive(iar);
        if (recv > 0)
        {
            string stringData = Encoding.UTF8.GetString(readData, 0, recv);
            text2 += "\n" + "接收服務器數據:+++++++++++++++" + stringData;
        }

    }
    void ReceiveData(IAsyncResult iar) //接收數據
    {
        Socket remote = (Socket)iar.AsyncState;
        int recv = remote.EndReceive(iar);          //關閉接收 注意:如果關閉了接收,就不能接收了 測試是這樣

        string stringData = Encoding.UTF8.GetString(data, 0, recv);
        text2 += "\n" + "回收發送數據:+++++++++++++++" + stringData;

    }


    void CloseSocket()                  //關閉socket
    {
        if (client.Connected)
        {
            echo("關閉socket");
            client.Close();
        }            
    }
    void OnApplicationQuit()
    {
        CloseSocket();
    }

    void echo(object msg)
    {
        Debug.Log(msg);
    }

    string text = "";
    string text2 = "";
    Vector2 p = new Vector2(600, 300);
    void OnGUI()
    {
        GUILayout.BeginVertical(GUILayout.Width(500) );
            text = GUILayout.TextField(text);
            if (GUILayout.Button("發送數據"))
            {
                Send(text);
            }
            GUILayout.BeginScrollView(p);
            text2 = GUILayout.TextArea(text2, GUILayout.Height(300));
            GUILayout.EndScrollView();
        GUILayout.EndVertical();

    }

}


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